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/*
* Copyright 2007-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*/
#pragma once
#ifdef DEBUG
#define D3D_DEBUG_INFO
#endif // DEBUG
#ifdef D3D_PPL_DLL
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifdef D3DPIPELINE_EXPORTS
#define D3DPIPELINE_API __declspec(dllexport)
#else
#define D3DPIPELINE_API __declspec(dllimport)
#endif
#include <windows.h>
#include <d3d9.h>
#include <DDErr.h>
#include "..\Import\Trace.h"
#define DebugPrintD3DError(res, msg) \
DXTRACE_ERR(msg, res)
#else
#define D3DPIPELINE_API __declspec(dllexport)
// this include ensures that with debug build we get
// awt's overridden debug "new" and "delete" operators
#include "awt.h"
#include <windows.h>
#include <d3d9.h>
#include "Trace.h"
#define DebugPrintD3DError(res, msg) \
J2dTraceLn1(J2D_TRACE_ERROR, "D3D Error: " ## msg ## " res=%d", res)
#endif /*D3D_PPL_DLL*/
// some helper macros
#define SAFE_RELEASE(RES) \
do { \
if ((RES)!= NULL) { \
(RES)->Release(); \
(RES) = NULL; \
} \
} while (0);
#define SAFE_DELETE(RES) \
do { \
if ((RES)!= NULL) { \
delete (RES); \
(RES) = NULL; \
} \
} while (0);
#ifdef DEBUG
#define SAFE_PRINTLN(RES) \
do { \
if ((RES)!= NULL) { \
J2dTraceLn1(J2D_TRACE_VERBOSE, " " ## #RES ## "=0x%x", (RES)); \
} else { \
J2dTraceLn(J2D_TRACE_VERBOSE, " " ## #RES ## "=NULL"); \
} \
} while (0);
#else // DEBUG
#define SAFE_PRINTLN(RES)
#endif // DEBUG
/*
* The following macros allow the caller to return (or continue) if the
* provided value is NULL. (The strange else clause is included below to
* allow for a trailing ';' after RETURN/CONTINUE_IF_NULL() invocations.)
*/
#define ACT_IF_NULL(ACTION, value) \
if ((value) == NULL) { \
J2dTraceLn3(J2D_TRACE_ERROR, \
"%s is null in %s:%d", #value, __FILE__, __LINE__); \
ACTION; \
} else do { } while (0)
#define RETURN_IF_NULL(value) ACT_IF_NULL(return, value)
#define CONTINUE_IF_NULL(value) ACT_IF_NULL(continue, value)
#define RETURN_STATUS_IF_NULL(value, status) \
ACT_IF_NULL(return (status), value)
#define RETURN_STATUS_IF_EXP_FAILED(EXPR) \
if (FAILED(res = (EXPR))) { \
DebugPrintD3DError(res, " " ## #EXPR ## " failed in " ## __FILE__); \
return res; \
} else do { } while (0)
#define RETURN_STATUS_IF_FAILED(status) \
if (FAILED((status))) { \
DebugPrintD3DError((status), " failed in " ## __FILE__ ## ", return;");\
return (status); \
} else do { } while (0)
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