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Diffstat (limited to 'src/windows/native/sun/java2d/d3d/D3DPipeline.h')
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diff --git a/src/windows/native/sun/java2d/d3d/D3DPipeline.h b/src/windows/native/sun/java2d/d3d/D3DPipeline.h
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+++ b/src/windows/native/sun/java2d/d3d/D3DPipeline.h
@@ -0,0 +1,125 @@
+/*
+ * Copyright 2007-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ */
+#pragma once
+
+#ifdef DEBUG
+#define D3D_DEBUG_INFO
+#endif // DEBUG
+
+#ifdef D3D_PPL_DLL
+
+
+ #ifndef WIN32_LEAN_AND_MEAN
+ #define WIN32_LEAN_AND_MEAN
+ #endif
+
+ #ifdef D3DPIPELINE_EXPORTS
+ #define D3DPIPELINE_API __declspec(dllexport)
+ #else
+ #define D3DPIPELINE_API __declspec(dllimport)
+ #endif
+
+ #include <windows.h>
+ #include <d3d9.h>
+ #include <DDErr.h>
+ #include "..\Import\Trace.h"
+
+ #define DebugPrintD3DError(res, msg) \
+ DXTRACE_ERR(msg, res)
+
+#else
+
+ #define D3DPIPELINE_API __declspec(dllexport)
+
+ // this include ensures that with debug build we get
+ // awt's overridden debug "new" and "delete" operators
+ #include "awt.h"
+
+ #include <windows.h>
+ #include <d3d9.h>
+ #include "Trace.h"
+
+ #define DebugPrintD3DError(res, msg) \
+ J2dTraceLn1(J2D_TRACE_ERROR, "D3D Error: " ## msg ## " res=%d", res)
+
+#endif /*D3D_PPL_DLL*/
+
+// some helper macros
+#define SAFE_RELEASE(RES) \
+do { \
+ if ((RES)!= NULL) { \
+ (RES)->Release(); \
+ (RES) = NULL; \
+ } \
+} while (0);
+
+#define SAFE_DELETE(RES) \
+do { \
+ if ((RES)!= NULL) { \
+ delete (RES); \
+ (RES) = NULL; \
+ } \
+} while (0);
+
+#ifdef DEBUG
+#define SAFE_PRINTLN(RES) \
+do { \
+ if ((RES)!= NULL) { \
+ J2dTraceLn1(J2D_TRACE_VERBOSE, " " ## #RES ## "=0x%x", (RES)); \
+ } else { \
+ J2dTraceLn(J2D_TRACE_VERBOSE, " " ## #RES ## "=NULL"); \
+ } \
+} while (0);
+#else // DEBUG
+#define SAFE_PRINTLN(RES)
+#endif // DEBUG
+
+/*
+ * The following macros allow the caller to return (or continue) if the
+ * provided value is NULL. (The strange else clause is included below to
+ * allow for a trailing ';' after RETURN/CONTINUE_IF_NULL() invocations.)
+ */
+#define ACT_IF_NULL(ACTION, value) \
+ if ((value) == NULL) { \
+ J2dTraceLn3(J2D_TRACE_ERROR, \
+ "%s is null in %s:%d", #value, __FILE__, __LINE__); \
+ ACTION; \
+ } else do { } while (0)
+#define RETURN_IF_NULL(value) ACT_IF_NULL(return, value)
+#define CONTINUE_IF_NULL(value) ACT_IF_NULL(continue, value)
+#define RETURN_STATUS_IF_NULL(value, status) \
+ ACT_IF_NULL(return (status), value)
+
+#define RETURN_STATUS_IF_EXP_FAILED(EXPR) \
+ if (FAILED(res = (EXPR))) { \
+ DebugPrintD3DError(res, " " ## #EXPR ## " failed in " ## __FILE__); \
+ return res; \
+ } else do { } while (0)
+
+#define RETURN_STATUS_IF_FAILED(status) \
+ if (FAILED((status))) { \
+ DebugPrintD3DError((status), " failed in " ## __FILE__ ## ", return;");\
+ return (status); \
+ } else do { } while (0)