diff options
Diffstat (limited to 'src/windows/native/sun/java2d/d3d/D3DPipeline.h')
-rw-r--r-- | src/windows/native/sun/java2d/d3d/D3DPipeline.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/src/windows/native/sun/java2d/d3d/D3DPipeline.h b/src/windows/native/sun/java2d/d3d/D3DPipeline.h new file mode 100644 index 000000000..2ae8b7df2 --- /dev/null +++ b/src/windows/native/sun/java2d/d3d/D3DPipeline.h @@ -0,0 +1,125 @@ +/* + * Copyright 2007-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + */ +#pragma once + +#ifdef DEBUG +#define D3D_DEBUG_INFO +#endif // DEBUG + +#ifdef D3D_PPL_DLL + + + #ifndef WIN32_LEAN_AND_MEAN + #define WIN32_LEAN_AND_MEAN + #endif + + #ifdef D3DPIPELINE_EXPORTS + #define D3DPIPELINE_API __declspec(dllexport) + #else + #define D3DPIPELINE_API __declspec(dllimport) + #endif + + #include <windows.h> + #include <d3d9.h> + #include <DDErr.h> + #include "..\Import\Trace.h" + + #define DebugPrintD3DError(res, msg) \ + DXTRACE_ERR(msg, res) + +#else + + #define D3DPIPELINE_API __declspec(dllexport) + + // this include ensures that with debug build we get + // awt's overridden debug "new" and "delete" operators + #include "awt.h" + + #include <windows.h> + #include <d3d9.h> + #include "Trace.h" + + #define DebugPrintD3DError(res, msg) \ + J2dTraceLn1(J2D_TRACE_ERROR, "D3D Error: " ## msg ## " res=%d", res) + +#endif /*D3D_PPL_DLL*/ + +// some helper macros +#define SAFE_RELEASE(RES) \ +do { \ + if ((RES)!= NULL) { \ + (RES)->Release(); \ + (RES) = NULL; \ + } \ +} while (0); + +#define SAFE_DELETE(RES) \ +do { \ + if ((RES)!= NULL) { \ + delete (RES); \ + (RES) = NULL; \ + } \ +} while (0); + +#ifdef DEBUG +#define SAFE_PRINTLN(RES) \ +do { \ + if ((RES)!= NULL) { \ + J2dTraceLn1(J2D_TRACE_VERBOSE, " " ## #RES ## "=0x%x", (RES)); \ + } else { \ + J2dTraceLn(J2D_TRACE_VERBOSE, " " ## #RES ## "=NULL"); \ + } \ +} while (0); +#else // DEBUG +#define SAFE_PRINTLN(RES) +#endif // DEBUG + +/* + * The following macros allow the caller to return (or continue) if the + * provided value is NULL. (The strange else clause is included below to + * allow for a trailing ';' after RETURN/CONTINUE_IF_NULL() invocations.) + */ +#define ACT_IF_NULL(ACTION, value) \ + if ((value) == NULL) { \ + J2dTraceLn3(J2D_TRACE_ERROR, \ + "%s is null in %s:%d", #value, __FILE__, __LINE__); \ + ACTION; \ + } else do { } while (0) +#define RETURN_IF_NULL(value) ACT_IF_NULL(return, value) +#define CONTINUE_IF_NULL(value) ACT_IF_NULL(continue, value) +#define RETURN_STATUS_IF_NULL(value, status) \ + ACT_IF_NULL(return (status), value) + +#define RETURN_STATUS_IF_EXP_FAILED(EXPR) \ + if (FAILED(res = (EXPR))) { \ + DebugPrintD3DError(res, " " ## #EXPR ## " failed in " ## __FILE__); \ + return res; \ + } else do { } while (0) + +#define RETURN_STATUS_IF_FAILED(status) \ + if (FAILED((status))) { \ + DebugPrintD3DError((status), " failed in " ## __FILE__ ## ", return;");\ + return (status); \ + } else do { } while (0) |