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The Mesa 3D Graphics Library
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Author
2014-02-25
glsl/i965: move lower_offset_array up to GLSL compiler level.
Dave Airlie
2014-01-21
glsl: Vectorize multiple scalar assignments
Matt Turner
2013-12-09
glsl/loops: Get rid of lower_bounded_loops and ir_loop::normative_bound.
Paul Berry
2013-12-09
glsl/loops: consolidate bounded loop handling into a lowering pass.
Paul Berry
2013-11-15
glsl: Move the CSE equality functions to the ir class.
Eric Anholt
2013-11-07
glsl: Linker support for ARB_shader_atomic_counters.
Francisco Jerez
2013-11-01
glsl: Add a CSE pass.
Eric Anholt
2013-09-09
glsl: Remove builtin_compiler from the build system.
Kenneth Graunke
2013-09-09
glsl: Write a new built-in function module.
Kenneth Graunke
2013-07-02
glsl/linker: eliminate unused and set-but-unused built-in varyings
Marek Olšák
2013-06-26
glsl: Streamline the built-in type handling code.
Kenneth Graunke
2013-05-23
glsl linker: compare interface blocks during intrastage linking
Jordan Justen
2013-05-23
glsl linker: remove interface block instance names
Jordan Justen
2013-05-13
glsl: Add lowering pass for ir_triop_vector_insert
Ian Romanick
2013-05-12
glsl: Add a pass to flip matrix/vector multiplies to use dot products.
Kenneth Graunke
2013-04-08
glsl: Refactor handling of ast_array_index to a separate function
Ian Romanick
2013-04-04
glsl: Add an optimization pass to flatten simple nested if blocks.
Kenneth Graunke
2013-01-25
glsl: Add a visitor to determine whether a uniform block is ever used
Ian Romanick
2013-01-25
linker: Refactor intra-stage block compatabililty testing
Ian Romanick
2013-01-24
glsl: Add lowering pass for GLSL ES 3.00 pack/unpack operations (v4)
Chad Versace
2013-01-22
glsl/Makefile.sources: Correct BUILTIN_COMPILER_CXX_FILES
Matt Turner
2013-01-22
glsl/build: Build glcpp via the glsl Makefile
Matt Turner
2013-01-08
glsl: Separate varying linking code to its own file.
Paul Berry
2012-12-14
glsl: Add a lowering pass for packing varyings.
Paul Berry
2012-11-12
automake: Remove empty file variable.
Brian Paul
2012-11-12
automake: Merge *_CXX_FILES variables in the glsl build.
Eric Anholt
2012-11-12
automake: Fix a comment typo.
Eric Anholt
2012-08-13
build/glsl: fix location of generated files.
Christopher James Halse Rogers
2012-08-07
glsl: Add a lowering pass to turn complicated UBO references to vector loads.
Eric Anholt
2012-07-13
automake: convert libglsl
Jon TURNEY
2012-06-11
scons: Fix scons build.
José Fonseca
2012-06-11
automake: Add a prefix variable for libglsl sources.
Eric Anholt
2012-05-23
glsl: Set initial values for uniforms in the linker
Ian Romanick
2012-05-14
glsl: Implement the GLSL 1.30+ discard control flow rule in GLSL IR.
Eric Anholt
2012-05-14
glsl: Remove the opt_discard_simplification pass.
Eric Anholt
2012-04-13
glsl: Create an ir_builder helper for hand-generating IR.
Eric Anholt
2012-04-11
glsl: Add an array splitting pass.
Eric Anholt
2012-01-30
glsl: rename Makefile.sources' _SOURCES variables
Matt Turner
2012-01-06
glsl: Add a lowering pass to remove reads of shader output variables.
Vincent Lejeune
2011-11-11
glsl: Move ir_variable.cpp to builtin_variables.cpp.
Eric Anholt
2011-11-02
glsl: Refactor source lists to Makefile.sources
Chia-I Wu