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The Mesa 3D Graphics Library
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glsl
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Author
2014-04-08
glsl: Move tree grafting's debug output to stderr.
Eric Anholt
2014-04-08
glsl: Skip making a temporary for assignments when we don't need one.
Eric Anholt
2014-04-08
glsl: Pass ctx->Const.NativeIntegers to do_algebraic.
Kenneth Graunke
2014-04-08
glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().
Kenneth Graunke
2014-04-08
glsl: Validate that base types match for a number of binops.
Kenneth Graunke
2014-04-08
glsl: Fix lack of i2u in lower_ubo_reference.
Kenneth Graunke
2014-04-08
glsl: Make is_16bit_constant from i965 an ir_constant method.
Kenneth Graunke
2014-04-05
glsl: Optimize (x + y cmp 0) into (x cmp -y).
Matt Turner
2014-04-01
glsl: remove UBO fields from _mesa_glsl_parse_state
Chia-I Wu
2014-03-28
glsl: Clean up "unused parameter" warnings
Ian Romanick
2014-03-28
glsl: Move Doxygen block closing ot the correct place
Ian Romanick
2014-03-28
glsl: remove {add,get}_type_ast from glsl_symbol_table
Chia-I Wu
2014-03-25
glsl: Clean up "unused parameter" warnings
Ian Romanick
2014-03-25
glsl: Minor clean ups in constant_referenced
Ian Romanick
2014-03-25
glsl: Remove ir_dereference::constant_referenced
Ian Romanick
2014-03-25
glsl: Fold implementation of ir_dereference_array::constant_referenced into w...
Ian Romanick
2014-03-25
glsl: Fold implementation of ir_dereference_record::constant_referenced into ...
Ian Romanick
2014-03-25
glsl: Fold implementation of ir_dereference_variable::constant_referenced int...
Ian Romanick
2014-03-25
glsl: Add wrapper function that calls ir_dereference::constant_referenced
Ian Romanick
2014-03-25
glsl: Group all of the constant_referenced functions together
Ian Romanick
2014-03-18
glsl: Allow dot() on scalars, and throw out dotlike().
Matt Turner
2014-03-18
glsl: Optimize pow(x, 2) into x * x.
Matt Turner
2014-03-18
glsl: Match whitespace changes from previous patch.
Matt Turner
2014-03-18
glsl: Expose pack/unpack built-ins for ARB_gpu_shader5.
Matt Turner
2014-03-14
glsl: Improve debug output and variable names for opt_dead_code_local.
Eric Anholt
2014-03-12
glsl: Fix typo
Ian Romanick
2014-03-12
glsl: Rewrite unrolled link_invalidate_variable_locations calls as a loop
Ian Romanick
2014-03-11
glsl: Link glsl_compiler with pthreads library.
Jonathan Gray
2014-03-11
automake: use only the folder name if it's a subfolder of the present one
Emil Velikov
2014-03-11
automake: silence folder creation
Emil Velikov
2014-03-10
mesa/glsl: introduce a remap table for uniform locations
Tapani Pälli
2014-03-08
glcpp: Do not remove spaces to preserve locations.
Sir Anthony
2014-03-08
glsl: Change locations from yylloc to appropriate tokens positions.
Sir Anthony
2014-03-08
glsl: Add ast_node method to set location range.
Sir Anthony
2014-03-08
glsl: Make ast_node location comments more informative.
Sir Anthony
2014-03-08
glsl: Extend ast location structure to hande end token position.
Sir Anthony
2014-03-08
glsl: Update lexers in glsl and glcpp to hande end position of token.
Sir Anthony
2014-03-06
glsl: fix compiler warnings in link_uniforms.cpp
Brian Paul
2014-03-03
glsl: switch to c11 mutex functions
Brian Paul
2014-03-02
glsl: Fix broken LRP algebraic optimization.
Kenneth Graunke
2014-02-28
glsl: Don't vectorize horizontal expressions.
Matt Turner
2014-02-28
glsl: Add is_horizontal() method to ir_expression.
Matt Turner
2014-02-28
glsl: Optimize lrp(x, 0, a) into x - (x * a).
Matt Turner
2014-02-28
glsl: Optimize lrp(0, y, a) into y * a.
Matt Turner
2014-02-26
glsl: add switch case for MESA_SHADER_COMPUTE
Brian Paul
2014-02-26
glsl: Delete LRP_TO_ARITH lowering pass flag.
Kenneth Graunke
2014-02-26
glsl: removed unused dimension_count varible
Timothy Arceri
2014-02-25
glsl/i965: move lower_offset_array up to GLSL compiler level.
Dave Airlie
2014-02-22
glsl: Add a file argument to the IR printer.
Eric Anholt
2014-02-21
glsl/sso: Add parser and AST-to-HIR support for separate shader object layouts
Ian Romanick
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