diff options
-rw-r--r-- | clang/CMakeLists.txt | 6 | ||||
-rw-r--r-- | clang/include/clang/Config/config.h.cmake | 6 | ||||
-rw-r--r-- | clang/lib/Frontend/CompilerInvocation.cpp | 12 |
3 files changed, 24 insertions, 0 deletions
diff --git a/clang/CMakeLists.txt b/clang/CMakeLists.txt index a2fcaec9c394..3bf3cfdf3346 100644 --- a/clang/CMakeLists.txt +++ b/clang/CMakeLists.txt @@ -212,6 +212,12 @@ set(ENABLE_LINKER_BUILD_ID OFF CACHE BOOL "pass --build-id to ld") set(ENABLE_X86_RELAX_RELOCATIONS OFF CACHE BOOL "enable x86 relax relocations by default") +# TODO: verify the values against LangStandards.def? +set(CLANG_DEFAULT_STD_C "" CACHE STRING + "Default standard to use for C/ObjC code (IDENT from LangStandards.def, empty for platform default)") +set(CLANG_DEFAULT_STD_CXX "" CACHE STRING + "Default standard to use for C++/ObjC++ code (IDENT from LangStandards.def, empty for platform default)") + set(CLANG_DEFAULT_LINKER "" CACHE STRING "Default linker to use (linker name or absolute path, empty for platform default)") diff --git a/clang/include/clang/Config/config.h.cmake b/clang/include/clang/Config/config.h.cmake index 5f420195e85c..5822619a3715 100644 --- a/clang/include/clang/Config/config.h.cmake +++ b/clang/include/clang/Config/config.h.cmake @@ -11,6 +11,12 @@ /* Default linker to use. */ #define CLANG_DEFAULT_LINKER "${CLANG_DEFAULT_LINKER}" +/* Default C/ObjC standard to use. */ +#cmakedefine CLANG_DEFAULT_STD_C LangStandard::lang_${CLANG_DEFAULT_STD_C} + +/* Default C++/ObjC++ standard to use. */ +#cmakedefine CLANG_DEFAULT_STD_CXX LangStandard::lang_${CLANG_DEFAULT_STD_CXX} + /* Default C++ stdlib to use. */ #define CLANG_DEFAULT_CXX_STDLIB "${CLANG_DEFAULT_CXX_STDLIB}" diff --git a/clang/lib/Frontend/CompilerInvocation.cpp b/clang/lib/Frontend/CompilerInvocation.cpp index 23f3c8fbbdc7..ff8db474e180 100644 --- a/clang/lib/Frontend/CompilerInvocation.cpp +++ b/clang/lib/Frontend/CompilerInvocation.cpp @@ -1809,18 +1809,30 @@ void CompilerInvocation::setLangDefaults(LangOptions &Opts, InputKind IK, break; case InputKind::Asm: case InputKind::C: +#if defined(CLANG_DEFAULT_STD_C) + LangStd = CLANG_DEFAULT_STD_C; +#else // The PS4 uses C99 as the default C standard. if (T.isPS4()) LangStd = LangStandard::lang_gnu99; else LangStd = LangStandard::lang_gnu11; +#endif break; case InputKind::ObjC: +#if defined(CLANG_DEFAULT_STD_C) + LangStd = CLANG_DEFAULT_STD_C; +#else LangStd = LangStandard::lang_gnu11; +#endif break; case InputKind::CXX: case InputKind::ObjCXX: +#if defined(CLANG_DEFAULT_STD_CXX) + LangStd = CLANG_DEFAULT_STD_CXX; +#else LangStd = LangStandard::lang_gnucxx14; +#endif break; case InputKind::RenderScript: LangStd = LangStandard::lang_c99; |