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path: root/tests/spec/glsl-1.40/uniform_buffer/fs-exp2.shader_test
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[require]
GLSL >= 1.40

[vertex shader]
#version 140

in vec4 vertex;

void main()
{
	gl_Position = vertex;
}

[fragment shader]
#version 140

uniform ubo1 {
	vec4 v;
};

void main()
{
	gl_FragColor = exp2(v);
}

[vertex data]
vertex/float/2
-1.0 -1.0
 1.0 -1.0
 1.0  1.0
-1.0  1.0

[test]
uniform vec4 v -2.0 -1.0 0.0 1.0
draw arrays GL_TRIANGLE_FAN 0 4
probe all rgba 0.25 0.5 1.0 1.0