blob: c2d8fa85d0f7e635f66eb9386771e48e56f9fce1 (
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[require]
GLSL >= 1.40
[vertex shader]
#version 140
in vec4 vertex;
void main()
{
gl_Position = vertex;
}
[fragment shader]
#version 140
uniform ubo1 {
vec4 v;
};
void main()
{
gl_FragColor = exp2(v);
}
[vertex data]
vertex/float/2
-1.0 -1.0
1.0 -1.0
1.0 1.0
-1.0 1.0
[test]
uniform vec4 v -2.0 -1.0 0.0 1.0
draw arrays GL_TRIANGLE_FAN 0 4
probe all rgba 0.25 0.5 1.0 1.0
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