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/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/** @file bindbuffer-general-point.c
*
* Tests that the glBindBuffer* entrypoints also bind to the general
* binding point.
*/
#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_MAIN(
10 /*window_width*/,
10 /*window_height*/,
PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_ALPHA)
void
piglit_init(int argc, char **argv)
{
bool pass = true;
GLuint bo[2];
GLint binding;
piglit_require_extension("GL_ARB_uniform_buffer_object");
glGenBuffers(2, bo);
glBindBuffer(GL_UNIFORM_BUFFER, bo[0]);
glBufferData(GL_UNIFORM_BUFFER, 1, NULL, GL_STATIC_READ);
glBindBuffer(GL_UNIFORM_BUFFER, bo[1]);
glBufferData(GL_UNIFORM_BUFFER, 1, NULL, GL_STATIC_READ);
/* From the GL_ARB_uniform_buffer_object spec:
*
* "Buffer objects are bound to uniform block binding
* points by calling one of the commands
*
* void BindBufferRange(...)
* void BindBufferBase(...)
*
* There is an array of buffer object binding points with
* which uniform blocks can be associated via
* UniformBlockBinding, plus a single general binding
* point that can be used by other buffer object
* manipulation functions (e.g. BindBuffer,
* MapBuffer). Both commands bind the buffer object named
* by <buffer> to the general binding point, and
* additionally bind the buffer object to the binding
* point in the array given by <index>."
*/
glBindBufferBase(GL_UNIFORM_BUFFER, 0, bo[0]);
glGetIntegerv(GL_UNIFORM_BUFFER_BINDING, &binding);
if (binding != bo[0]) {
fprintf(stderr, "GL_UNIFORM_BUFFER_BINDING[0] was %d, expected %d\n",
binding, bo[0]);
pass = false;
}
glBindBufferRange(GL_UNIFORM_BUFFER, 1, bo[1], 0, 1);
glGetIntegerv(GL_UNIFORM_BUFFER_BINDING, &binding);
if (binding != bo[1]) {
fprintf(stderr, "GL_UNIFORM_BUFFER_BINDING[1] was %d, expected %d\n",
binding, bo[1]);
pass = false;
}
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
enum piglit_result piglit_display(void)
{
/* UNREACHED */
return PIGLIT_FAIL;
}
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