aboutsummaryrefslogtreecommitdiff
path: root/tests/spec/arb_draw_instanced/execution/elements.c
blob: fc1ee9d2a30ec6c8d33f1be9049f2469b1373c43 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
/*
 * Copyright © 2012 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

/**
 * @file elements.c
 *
 * Tests that glDrawElementsInstancedARB() can render multiple
 * instances and the instance IDs are propagated to the shader.
 *
 * This is a derivative of instance-array-dereference.c, which uses
 * glDrawArraysInstancedARB().
 */

#include "piglit-util-gl-common.h"

PIGLIT_GL_TEST_CONFIG_BEGIN

	config.window_width = 70;
	config.window_height = 30;
	config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;

PIGLIT_GL_TEST_CONFIG_END

static const char *vs_source =
	"#version 120\n"
	"#extension GL_ARB_draw_instanced: require\n"
	"\n"
	"uniform vec4 instance_colors[] = vec4[](vec4(0.0, 1.0, 0.0, 1.0),\n"
	"					 vec4(0.0, 1.0, 1.0, 1.0),\n"
	"					 vec4(0.0, 0.0, 1.0, 1.0));\n"
	"\n"
	"varying vec4 color;\n"
	"\n"
	"void main()\n"
	"{\n"
	"  color = instance_colors[gl_InstanceIDARB];\n"
	"\n"
	"  vec4 v = gl_Vertex;\n"
	"  v.x += 20.0 * float(gl_InstanceIDARB);\n"
	"\n"
	"  gl_Position = gl_ModelViewProjectionMatrix * v;\n"
	"}\n";

static const char *fs_source =
	"varying vec4 color;\n"
	"void main()\n"
	"{\n"
	"  gl_FragColor = color;\n"
	"}\n";

enum piglit_result
piglit_display(void)
{
	static const int indices[6] = {0, 1, 2, 0, 2, 3};
	static const float verts[] = {
		10, 10,
		20, 10,
		20, 20,
		10, 20,
	};
	static const float green[4] = {0.0, 1.0, 0.0, 1.0};
	static const float cyan[4]  = {0.0, 1.0, 1.0, 1.0};
	static const float blue[4]  = {0.0, 0.0, 1.0, 1.0};
	enum piglit_result result = PIGLIT_PASS;

	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);

	glClearColor(0.5, 0.5, 0.5, 0.0);
	glClear(GL_COLOR_BUFFER_BIT);

	glVertexPointer(2, GL_FLOAT, 0, verts);
	glEnableClientState(GL_VERTEX_ARRAY);
	glDrawElementsInstancedARB(GL_TRIANGLES, 6, GL_UNSIGNED_INT,
				   indices, 3);
	glDisableClientState(GL_VERTEX_ARRAY);

	if (!piglit_probe_rect_rgba(10, 10, 10, 10, green))
		result = PIGLIT_FAIL;

	if (!piglit_probe_rect_rgba(30, 10, 10, 10, cyan))
		result = PIGLIT_FAIL;

	if (!piglit_probe_rect_rgba(50, 10, 10, 10, blue))
		result = PIGLIT_FAIL;

	piglit_present_results();

	return result;
}

void
piglit_init(int argc, char **argv)
{
	GLuint vs, fs, prog;

	piglit_require_extension("GL_ARB_draw_instanced");

	vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
	fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);

	prog = piglit_link_simple_program(vs, fs);

	if (!vs || !fs || !prog)
		piglit_report_result(PIGLIT_FAIL);

	glDeleteShader(vs);
	glDeleteShader(fs);

	glUseProgram(prog);
}