aboutsummaryrefslogtreecommitdiff
path: root/tests/shaders/vp-address-05.c
blob: 596ec83ba972817822e27685c48e19341c3df362 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
/*
 * Copyright © 2009 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

/**
 * \file vp-address-05.c
 * Simple test of the ARA instruction from GL_NV_vertex_program2_option.
 *
 * \author Ian Romanick <ian.d.romanick@intel.com>
 */

#include "piglit-util-gl-common.h"

#define TEST_ROWS  1
#define TEST_COLS  4
#define BOX_SIZE   32

PIGLIT_GL_TEST_MAIN(
    (((BOX_SIZE+1)*TEST_COLS)+1) /*window_width*/,
    (((BOX_SIZE+1)*TEST_ROWS)+1) /*window_height*/,
    PIGLIT_GL_VISUAL_DOUBLE)

static const char vertex_source_template[] =
	"!!ARBvp1.0\n"
	"OPTION	NV_vertex_program2;\n"
	"PARAM	colors[] = { program.env[0..3] };\n"
	"ADDRESS	A0;\n"
	"\n"
	"ARL	A0, vertex.attrib[1];\n"
	"ARA	A0.xy, A0;\n"
	"MOV	result.color, colors[A0.%c];\n"
	PIGLIT_VERTEX_PROGRAM_MVP_TRANSFORM
	"END\n"
	;


/**
 * \name Handles to programs.
 */
/*@{*/
static GLint progs[TEST_COLS];
/*@}*/


enum piglit_result
piglit_display(void)
{
	static const GLfloat color[4] = { 0.0, 1.0, 0.0, 1.0 };
	static const GLfloat bad_color[4] = { 1.0, 0.0, 0.0, 1.0 };
	static const GLfloat attrib[4][4] = {
		{ 1.0, -37.0, 1.0, 68.2 },
		{ -37.0, 1.0, 68.2, 1.0 },
		{ 0.0, 3.0, 2.0, 1.0 },
		{ 0.0, 3.0, 1.0, 2.0 },
	};
	enum piglit_result result = PIGLIT_PASS;
	unsigned i;

	glClear(GL_COLOR_BUFFER_BIT);

	glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 0, bad_color);
	glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 1, bad_color);
	glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 2, color);
	glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, 3, bad_color);

	for (i = 0; i < ARRAY_SIZE(progs); i++) {
		const int x = 1 + (i * (BOX_SIZE + 1));

		glBindProgramARB(GL_VERTEX_PROGRAM_ARB, progs[i]);

		glVertexAttrib4fvARB(1, attrib[i]);

		piglit_draw_rect(x, 1, BOX_SIZE, BOX_SIZE);

		if (!piglit_probe_pixel_rgb(x + (BOX_SIZE / 2),
					    1 + (BOX_SIZE / 2),
					    color)) {
			result = PIGLIT_FAIL;
		}
	}

	piglit_present_results();
	return result;
}


void
piglit_init(int argc, char **argv)
{
	static const char components[] = "xyzw";
	unsigned i;

	(void) argc;
	(void) argv;

	piglit_require_vertex_program();
	piglit_require_fragment_program();
	piglit_require_extension("GL_NV_vertex_program2_option");
	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);

	for (i = 0; i < ARRAY_SIZE(progs); i++) {
		char shader_source[1024];

		snprintf(shader_source, sizeof(shader_source),
			 vertex_source_template, components[i]);

		progs[i] = piglit_compile_program(GL_VERTEX_PROGRAM_ARB,
						  shader_source);
	}

	glEnable(GL_FRAGMENT_PROGRAM_ARB);
	glEnable(GL_VERTEX_PROGRAM_ARB);
	glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, piglit_ARBfp_pass_through);

	glClearColor(0.5, 0.5, 0.5, 1.0);
}