blob: 7bea0b059f4945c08379e4e1ef0b4edcbc60d252 (
plain)
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[require]
GLSL >= 1.10
[vertex shader]
varying vec4 color;
struct S {
vec4 v;
};
void func();
S a;
void main()
{
gl_Position = gl_Vertex;
a.v = vec4(0.0);
func();
color = a.v;
}
[vertex shader]
struct S {
vec4 v;
};
S a;
void func()
{
a.v += vec4(0.0, 1.0, 0.0, 0.0);
}
[fragment shader]
varying vec4 color;
void main()
{
gl_FragColor = color;
}
[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 0.0
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