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path: root/tests/shaders/glsl-getactiveuniform-length.c
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/*
 * Copyright © 2009 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 *    Eric Anholt <eric@anholt.net>
 *
 */

/** @file glsl-getactiveuniform-count.c
 *
 * Tests that glGetActiveUniform() has the uniform's string length correctly
 * reflected in GL_ACTIVE_UNIFORM_MAX_LENGTH and the *length outvalue.
 */

#include "piglit-util-gl-common.h"

PIGLIT_GL_TEST_MAIN(
    100 /*window_width*/,
    100 /*window_height*/,
    PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE)

static GLint prog;

enum piglit_result
piglit_display(void)
{
	/* unreached */
	return PIGLIT_FAIL;
}

void
piglit_init(int argc, char **argv)
{
	GLboolean pass = GL_TRUE;
	GLint vs, fs, len, ret_len;
	GLenum type;
	char *name;
	GLsizei size;

	piglit_require_gl_version(20);

	vs = piglit_compile_shader(GL_VERTEX_SHADER,
				   "shaders/glsl-getactiveuniform-length.vert");
	fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
				   "shaders/glsl-color.frag");

	prog = piglit_link_simple_program(vs, fs);

	/* From page 261 (page 275 of the PDF) of the OpenGL 2.1 specification:
	 *
	 *     If pname is ACTIVE UNIFORM MAX LENGTH, the length of
	 *     the longest active uniform name, including a null
	 *     terminator, is returned.
	 */

	glGetProgramiv(prog, GL_ACTIVE_UNIFORM_MAX_LENGTH, &len);
	if (len != strlen("color") + 1) {
		printf("Unexpected max active uniform length "
		       "(saw %d, expected %lu)\n", len, (unsigned long) strlen("color") + 1);
		pass = GL_FALSE;
	}

	/* From page 80 (page 88 of the PDF) of the OpenGL 2.1 specification:
	 *
	 *     The actual number of characters written into name,
	 *     excluding the null terminator, is returned in length.
	 */
	name = malloc(len);
	glGetActiveUniform(prog, 0, len + 20, &ret_len, &size, &type, name);
	if (ret_len != strlen("color")) {
		printf("Unexpected active uniform length "
		       "(saw %d, expected %lu) for \"%s\"\n",
		       ret_len, (unsigned long) strlen("color"), name);
		pass = GL_FALSE;
	}


	if (pass)
		piglit_report_result(PIGLIT_PASS);
	else
		piglit_report_result(PIGLIT_FAIL);
}