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path: root/tests/shaders/glsl-fs-shader-stencil-export.c
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/*
 * Copyright © 2010 Red Hat
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 * 	Dave Airlie <airlied@redhat.com>
 *
 */

/** @file glsl-fs-shader-stencil-export.c
 *
 */

#include "piglit-util-gl-common.h"

PIGLIT_GL_TEST_MAIN(
    256 /*window_width*/,
    256 /*window_height*/,
    PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH | PIGLIT_GL_VISUAL_STENCIL)

static GLint prog;

enum piglit_result
piglit_display(void)
{
	GLboolean pass = GL_TRUE;
	float p[4];

	glClearColor(0.5, 0.5, 0.5, 0.5);
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);

	glEnable(GL_STENCIL_TEST);
	glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);

	piglit_draw_rect(0, 0, piglit_width, piglit_height);

	glReadPixels(0, 0, 3, 1, GL_STENCIL_INDEX, GL_FLOAT, p);
	piglit_present_results();

	/* we hardcode 129 in the shader */
	if (p[0] != 129)
		pass = GL_FALSE;
	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}

void
piglit_init(int argc, char **argv)
{
	GLint vs, fs;

	piglit_require_extension("GL_ARB_shader_stencil_export");
	piglit_require_gl_version(20);


	piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);

	vs = piglit_compile_shader(GL_VERTEX_SHADER,
				   "shaders/glsl-mvp.vert");
	fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
				   "shaders/glsl-fs-shader-stencil-export.frag");

	prog = piglit_link_simple_program(vs, fs);

	glUseProgram(prog);
}