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#add_definitions(-DSOURCE_DIR="${piglit_SOURCE_DIR}/") include_directories( ${OPENGL_INCLUDE_PATH} ${piglit_SOURCE_DIR}/tests/util/ ) link_libraries( ${OPENGL_gles2_LIBRARY} ${OPENGL_egl_LIBRARY} glut_egl piglitutil_gles2 ) add_executable(gles2_shader_runner gles2_shader_runner.c ) # vim: ft=cmake: