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path: root/tests/bugs/crash-cubemap-order.c
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/**
 * @file crash-cubemap-order.c
 *
 * Test case for "crash if cubemap faces are loaded in an unusual order".
 *
 * This bug existed in the R300 driver and was triggered by Sauerbraten.
 */

#include "GL/glut.h"
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <math.h>

#include "piglit-util.h"


static int Width = 100, Height = 100;

static void Display(void)
{
	piglit_report_result(PIGLIT_SUCCESS);
}

static void init()
{
	GLubyte data[4096]; /* 32*32*4 */

	memset(data, 0, sizeof(data));
	
	glViewport(0, 0, Width, Height);

	glBindTexture(GL_TEXTURE_CUBE_MAP, 1);
	glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
	glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
	glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
	glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
	glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
	glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
	
	glBindTexture(GL_TEXTURE_CUBE_MAP, 2);
	glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
	glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
	glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
	glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
	glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
	glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
}


int main(int argc, char**argv)
{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
	glutInitWindowSize(Width, Height);
	glutCreateWindow(argv[0]);
	glutDisplayFunc(Display);
	init();
	glutMainLoop();
	return 0;
}