diff options
author | Eric Anholt <eric@anholt.net> | 2010-08-31 12:36:31 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-08-31 15:41:37 -0700 |
commit | 99c3ae0b4889af94b98fd8722e4b501764741263 (patch) | |
tree | 7791e811b824ec85d9d0131bf825b1656eed788c /tests | |
parent | 7fe919561f121a46392ce1f5b1fcc6862fdefbd8 (diff) |
glsl-fs-discard-02: Test that early depth writes don't happen with "discard".
Diffstat (limited to 'tests')
-rw-r--r-- | tests/all.tests | 1 | ||||
-rw-r--r-- | tests/shaders/CMakeLists.txt | 1 | ||||
-rw-r--r-- | tests/shaders/glsl-fs-discard-02.c | 120 | ||||
-rw-r--r-- | tests/util/piglit-util.c | 33 | ||||
-rw-r--r-- | tests/util/piglit-util.h | 1 |
5 files changed, 156 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests index e5aa0688..bab2262f 100644 --- a/tests/all.tests +++ b/tests/all.tests @@ -275,6 +275,7 @@ add_shader_generic(shaders, 'glsl-fs-cross') add_shader_generic(shaders, 'glsl-fs-cross-2') add_shader_generic(shaders, 'glsl-fs-cross-3') add_shader_generic(shaders, 'glsl-fs-discard-01') +add_shader_generic(shaders, 'glsl-fs-discard-02') add_shader_generic(shaders, 'glsl-fs-dot-vec2') add_shader_generic(shaders, 'glsl-fs-exp') add_plain_test(shaders, 'glsl-fs-exp2') diff --git a/tests/shaders/CMakeLists.txt b/tests/shaders/CMakeLists.txt index 6452bc79..5d25ead6 100644 --- a/tests/shaders/CMakeLists.txt +++ b/tests/shaders/CMakeLists.txt @@ -108,6 +108,7 @@ add_executable (vpfp-generic vpfp-generic.cpp) add_executable (vp-max-array vp-max-array.c) add_executable (glsl-derivs glsl-derivs.c) add_executable (glsl-deriv-varyings glsl-deriv-varyings.c) +add_executable (glsl-fs-discard-02 glsl-fs-discard-02.c) add_executable (glsl-fwidth glsl-fwidth.c) add_executable (glsl-lod-bias glsl-lod-bias.c) add_executable (glsl-preprocessor-comments glsl-preprocessor-comments.c) diff --git a/tests/shaders/glsl-fs-discard-02.c b/tests/shaders/glsl-fs-discard-02.c new file mode 100644 index 00000000..0ef6282e --- /dev/null +++ b/tests/shaders/glsl-fs-discard-02.c @@ -0,0 +1,120 @@ +/* + * Copyright © 2009 Marek Olšák (maraeo@gmail.com) + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Marek Olšák <mareao@gmail.com> + * Eric Anholt <eric@anholt.net> + * + */ + +/** @file glsl-fs-discard-02.c + * + * Tests that discarding fragments doesn't let early depth writes through. + */ + +#include "piglit-util.h" + +int piglit_width = 100, piglit_height = 100; +int piglit_window_mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | GLUT_DEPTH; + +static char vs_code[] = + "varying vec4 color;" + "\n" + "void main()\n" + "{\n" + " gl_Position = gl_Vertex;\n" + " if (gl_Vertex.z > 0.75)\n" + " color = vec4(1.0, 0.0, 0.0, gl_Vertex.z);\n" + " else if (gl_Vertex.z > 0.25)\n" + " color = vec4(0.0, 1.0, 0.0, gl_Vertex.z);\n" + " else\n" + " color = vec4(0.0, 0.0, 1.0, gl_Vertex.z);\n" + "}\n"; + +static char fs_code[] = + "varying vec4 color;\n" + "\n" + "void main()\n" + "{\n" + " if (color.w < 0.25)\n" + " discard;" + " gl_FragColor = vec4(color.xyz, 0.0);\n" + "}\n"; + +static GLuint setup_shaders() +{ + GLuint vs, fs, prog; + + vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_code); + fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_code); + prog = piglit_link_simple_program(vs, fs); + + glUseProgram(prog); + return prog; +} + +static GLboolean test() +{ + GLint prog, location; + GLboolean pass = GL_TRUE; + int i; + float red[4] = {1, 0, 0, 0}; + float green[4] = {0, 1, 0, 0}; + + prog = setup_shaders(); + + glClear(GL_DEPTH_BUFFER_BIT); + + glDepthFunc(GL_LEQUAL); + glEnable(GL_DEPTH_TEST); + + piglit_draw_rect_z(1.0, -1, -1, 2, 2); // red + piglit_draw_rect_z(0.0, -1, -1, 2, 2); // discard + piglit_draw_rect_z(0.5, -1, -1, 2, 2); // green + + assert(glGetError() == 0); + + piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green); + + return pass; +} + +enum piglit_result piglit_display(void) +{ + GLboolean pass; + + pass = test(); + + glutSwapBuffers(); + + return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE; +} + +void piglit_init(int argc, char **argv) +{ + if (!GLEW_VERSION_2_0) { + printf("Requires OpenGL 2.0\n"); + piglit_report_result(PIGLIT_SKIP); + } +} + diff --git a/tests/util/piglit-util.c b/tests/util/piglit-util.c index 962d76bb..ec0488ab 100644 --- a/tests/util/piglit-util.c +++ b/tests/util/piglit-util.c @@ -630,6 +630,39 @@ piglit_draw_rect(float x, float y, float w, float h) } /** + * Convenience function to draw an axis-aligned rectangle. + */ +GLvoid +piglit_draw_rect_z(float z, float x, float y, float w, float h) +{ + float verts[4][4]; + + verts[0][0] = x; + verts[0][1] = y; + verts[0][2] = z; + verts[0][3] = 1.0; + verts[1][0] = x + w; + verts[1][1] = y; + verts[1][2] = z; + verts[1][3] = 1.0; + verts[2][0] = x + w; + verts[2][1] = y + h; + verts[2][2] = z; + verts[2][3] = 1.0; + verts[3][0] = x; + verts[3][1] = y + h; + verts[3][2] = z; + verts[3][3] = 1.0; + + glVertexPointer(4, GL_FLOAT, 0, verts); + glEnableClientState(GL_VERTEX_ARRAY); + + glDrawArrays(GL_QUADS, 0, 4); + + glDisableClientState(GL_VERTEX_ARRAY); +} + +/** * Convenience function to draw an axis-aligned rectangle * with texture coordinates. */ diff --git a/tests/util/piglit-util.h b/tests/util/piglit-util.h index ebaf5bd4..1873a6e9 100644 --- a/tests/util/piglit-util.h +++ b/tests/util/piglit-util.h @@ -100,6 +100,7 @@ GLuint piglit_compile_shader_text(GLenum target, const char *text); GLboolean piglit_link_check_status(GLint prog); GLint piglit_link_simple_program(GLint vs, GLint fs); GLvoid piglit_draw_rect(float x, float y, float w, float h); +GLvoid piglit_draw_rect_z(float z, float x, float y, float w, float h); GLvoid piglit_draw_rect_tex(float x, float y, float w, float h, float tx, float ty, float tw, float th); void piglit_escape_exit_key(unsigned char key, int x, int y); |