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authorStuart Abercrombie <sabercrombie@chromium.org>2013-01-15 19:25:35 -0800
committerChad Versace <chad.versace@linux.intel.com>2013-01-16 12:54:28 -0800
commitdadf56dad25730556e36e9446aabfc80458cc12f (patch)
tree6532a8563b0500cbff4a57c704833c53a0ae0e9e /tests/spec/glsl-es-1.00
parent321c0f467179b8e410d8b74d3805f900045f487d (diff)
shader_runner: Alter GL/GLSL ES version requirement syntax.
The current syntax isn't compatible with the same shader_test supporting GL and GLES in the future. Modify existing GL ES tests to use the new syntax, and remove explicit #version directives, which will instead be inserted based on GLSL >= requirements. v2 Added check for trailing chars. Formatting. Reviewed-by: Chad Versace <chad.versace@linux.intel.com> Reviewed-by: Tom Gall <tom.gall@linaro.org>
Diffstat (limited to 'tests/spec/glsl-es-1.00')
-rw-r--r--tests/spec/glsl-es-1.00/execution/sanity.shader_test7
1 files changed, 2 insertions, 5 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/sanity.shader_test b/tests/spec/glsl-es-1.00/execution/sanity.shader_test
index a1dc07a0..0884e2c6 100644
--- a/tests/spec/glsl-es-1.00/execution/sanity.shader_test
+++ b/tests/spec/glsl-es-1.00/execution/sanity.shader_test
@@ -1,11 +1,10 @@
# Fill the window with red, then green, then blue.
[require]
-GL >= 2.0 es
+GL ES >= 2.0
+GLSL ES >= 1.00
[vertex shader]
-#version 100
-
attribute vec4 vertex;
void main() {
@@ -13,8 +12,6 @@ void main() {
}
[fragment shader]
-#version 100
-
uniform vec4 u_color;
void main() {