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authorIan Romanick <ian.d.romanick@intel.com>2010-10-12 16:41:45 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-10-12 19:24:28 -0700
commitc5abc91f36524b450264cc1f5a8e3c7e0542cae6 (patch)
tree70c4b507c432e312c9b06180c07a7f36fecf0949 /tests/shaders/glsl-useprogram-displaylist.c
parent4aaf95afaaaba1c1d146cbba6f0643c8e3ad24d7 (diff)
glsl-useprogram-displaylist: Refactor initialization, compact shaders
Diffstat (limited to 'tests/shaders/glsl-useprogram-displaylist.c')
-rw-r--r--tests/shaders/glsl-useprogram-displaylist.c61
1 files changed, 23 insertions, 38 deletions
diff --git a/tests/shaders/glsl-useprogram-displaylist.c b/tests/shaders/glsl-useprogram-displaylist.c
index e0377774..d26f718c 100644
--- a/tests/shaders/glsl-useprogram-displaylist.c
+++ b/tests/shaders/glsl-useprogram-displaylist.c
@@ -36,50 +36,24 @@ int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
static GLint progr;
static GLint progg;
-static GLint fsr;
-static GLint fsg;
-static GLint vs;
static GLuint list;
-static const char *vertShaderText =
- "void main()\n"
- "{ \n"
- " gl_Position = gl_Vertex;\n"
- "} \n";
-
-static const char *fragShaderTextRed =
- "void main()\n"
- "{ \n"
- " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
- "} \n";
-
-static const char *fragShaderTextGreen =
- "void main()\n"
- "{ \n"
- " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
- "} \n";
-
-static void
-compileLinkProg(void)
-{
- vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vertShaderText);
- fsr = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fragShaderTextRed);
- fsg =
- piglit_compile_shader_text(GL_FRAGMENT_SHADER, fragShaderTextGreen);
+static const char vertShaderText[] =
+ "void main() { gl_Position = gl_Vertex; }";
- progr = piglit_link_simple_program(vs, fsr);
- progg = piglit_link_simple_program(vs, fsg);
+static const char fragShaderTextRed[] =
+ "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }";
- list = glGenLists(1);
- glNewList(list, GL_COMPILE);
- glUseProgram(progg);
- glEndList();
-
-}
+static const char fragShaderTextGreen[] =
+ "void main() { gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); }";
void
piglit_init(int argc, char **argv)
{
+ GLint fsr;
+ GLint fsg;
+ GLint vs;
+
if (!GLEW_VERSION_2_0) {
printf("Requires OpenGL 2.0\n");
piglit_report_result(PIGLIT_SKIP);
@@ -87,13 +61,24 @@ piglit_init(int argc, char **argv)
glClearColor(0.2, 0.2, 0.2, 1.0);
- compileLinkProg();
+ vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vertShaderText);
+ fsr = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fragShaderTextRed);
+ fsg =
+ piglit_compile_shader_text(GL_FRAGMENT_SHADER, fragShaderTextGreen);
+
+ progr = piglit_link_simple_program(vs, fsr);
+ progg = piglit_link_simple_program(vs, fsg);
+
+ list = glGenLists(1);
+ glNewList(list, GL_COMPILE);
+ glUseProgram(progg);
+ glEndList();
}
enum piglit_result
piglit_display(void)
{
- GLfloat green[3] = {0.0, 1.0, 0.0};
+ static const GLfloat green[3] = {0.0, 1.0, 0.0};
GLboolean pass = GL_TRUE;
glClear(GL_COLOR_BUFFER_BIT);