diff options
author | Ben Holmes <shranzel@hotmail.com> | 2009-10-14 11:33:19 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2009-10-23 13:30:40 -0700 |
commit | 1a8be8eee1450df726ed388e1282a27dfa139272 (patch) | |
tree | 20242eb97f0c72b36a3a12e1ef4424a9f7d0d0a6 /tests/shaders/glsl-useprogram-displaylist.c | |
parent | 6586468cf8abff93e9e59501759603d5bc4f4a78 (diff) |
glsl-useprogram-displaylist: New test for bug #23746
Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'tests/shaders/glsl-useprogram-displaylist.c')
-rw-r--r-- | tests/shaders/glsl-useprogram-displaylist.c | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/tests/shaders/glsl-useprogram-displaylist.c b/tests/shaders/glsl-useprogram-displaylist.c new file mode 100644 index 00000000..b308d2ec --- /dev/null +++ b/tests/shaders/glsl-useprogram-displaylist.c @@ -0,0 +1,155 @@ +/* + * Copyright © 2009 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Ben Holmes <shranzel@hotmail.com> + */ + +/* + * tests for bug fdo 23746. The bug prevents glUseProgram from working when + * called within a display list. + */ + +#include "piglit-util.h" + +int piglit_width = 400, piglit_height = 300; +int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; + +static GLint progr; +static GLint progg; +static GLint fsr; +static GLint fsg; +static GLint vs; +static GLuint list; + +static GLfloat vertices[12] = {150.0, 125.0, 0.0, + 150.0, 175.0, 0.0, + 100.0, 125.0, 0.0, + 100.0, 175.0, 0.0}; + +static const char *vertShaderText = + "void main()\n" + "{ \n" + " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" + "} \n"; + +static const char *fragShaderTextRed = + "void main()\n" + "{ \n" + " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" + "} \n"; + +static const char *fragShaderTextGreen = + "void main()\n" + "{ \n" + " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" + "} \n"; + +static void +compileLinkProg(void) +{ + GLint stat; + + vs = glCreateShader(GL_VERTEX_SHADER); + fsr = glCreateShader(GL_FRAGMENT_SHADER); + fsg = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(vs, 1, (const GLchar **) &vertShaderText, NULL); + glShaderSource(fsr, 1, (const GLchar **) &fragShaderTextRed, NULL); + glShaderSource(fsg, 1, (const GLchar **) &fragShaderTextGreen, NULL); + glCompileShader(vs); + glGetShaderiv(vs, GL_COMPILE_STATUS, &stat); + if (!stat) { + printf("error compiling vertex shader!\n"); + exit(1); + } + glCompileShader(fsr); + glGetShaderiv(fsr, GL_COMPILE_STATUS, &stat); + if (!stat) { + printf("error compiling fragment red shader!\n"); + exit(1); + } + + glCompileShader(fsg); + glGetShaderiv(fsg, GL_COMPILE_STATUS, &stat); + if(!stat) { + printf("error compiling fragment green shader!\n"); + exit(1); + } + + progr = glCreateProgram(); + glAttachShader(progr, vs); + glAttachShader(progr, fsr); + glLinkProgram(progr); + + progg = glCreateProgram(); + glAttachShader(progg, vs); + glAttachShader(progg, fsg); + glLinkProgram(progg); + + + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(GLfloat), + vertices); + + glEnableVertexAttribArray(0); + + list = glGenLists(1); + glNewList(list, GL_COMPILE); + glUseProgram(progg); + glEndList(); + +} + +void +piglit_init(int argc, char **argv) +{ + if (!GLEW_VERSION_2_0) { + printf("Requires OpenGL 2.0\n"); + piglit_report_result(PIGLIT_SKIP); + } + + piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); + + glClearColor(0.2, 0.2, 0.2, 1.0); + + compileLinkProg(); +} + +enum piglit_result +piglit_display(void) +{ + GLfloat green[3] = {0.0, 1.0, 0.0}; + GLboolean pass = GL_TRUE; + + glClear(GL_COLOR_BUFFER_BIT); + + glUseProgram(progr); + glCallList(list); + + glDrawArrays(GL_TRIANGLE_STRIP,0,4); + + pass = piglit_probe_pixel_rgb(125, 150, green); + + glFinish(); + glutSwapBuffers(); + + return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE; +} |