diff options
author | Tom Stellard <tstellar@gmail.com> | 2010-09-25 22:02:10 -0700 |
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committer | Marek Olšák <maraeo@gmail.com> | 2010-09-27 12:32:10 +0200 |
commit | 817c4242b625fd19c7abf7c8d1b347482d411254 (patch) | |
tree | 332faa2f3d28245bb7cf7493b25cf1517583b292 /tests/shaders/generic | |
parent | 97f093f7614d949443449a6faf8878a3ecc15b31 (diff) |
fdo30337{a,b}: New tests for radeon presubtract.
Diffstat (limited to 'tests/shaders/generic')
-rw-r--r-- | tests/shaders/generic/fdo30337a.vpfp | 17 | ||||
-rw-r--r-- | tests/shaders/generic/fdo30337b.vpfp | 25 |
2 files changed, 42 insertions, 0 deletions
diff --git a/tests/shaders/generic/fdo30337a.vpfp b/tests/shaders/generic/fdo30337a.vpfp new file mode 100644 index 00000000..48b97d73 --- /dev/null +++ b/tests/shaders/generic/fdo30337a.vpfp @@ -0,0 +1,17 @@ +!!ARBvp1.0 +OPTION ARB_position_invariant; +END + +!!ARBfp1.0 +#This tests instructions like: ADD Temp[0], Temp[0], Temp[1] where one of +#the source registers is the same as the destination register. These +#should not be replaced with presubtract operations. +TEMP color; +MOV color, {0.1, 0.4, 0.8, 1.0}; +ADD color.x, color.x, color.x; +ADD color.y, color.x, color.y; +MOV result.color, color; +END + +!!test +expected 0.2 0.6 0.8 1.0 diff --git a/tests/shaders/generic/fdo30337b.vpfp b/tests/shaders/generic/fdo30337b.vpfp new file mode 100644 index 00000000..e6809fc2 --- /dev/null +++ b/tests/shaders/generic/fdo30337b.vpfp @@ -0,0 +1,25 @@ +!!ARBvp1.0 +OPTION ARB_position_invariant; +END + +!!ARBfp1.0 +#This test is for instructions that read from more components than the +#presubtract operation writes. For example: +#ADD Temp[0].x Temp[1].x, Temp[2].x +#MUL Temp[4]x. Temp[0].x, Temp[5].x +#DP3 Temp[6].x Temp[0].xyz, Temp[0].xyz +#The ADD instruction can be converted to a presubtract operation and be +#used by the MUL instruction, but it cannot be used by the DP3 instruction +#since that instruction reads from more than just the x component of Temp[0]. +#Therefore the ADD instruction should not be removed. +TEMP color; +MOV color, {0.1, 0.4, 0.8, 1.0}; +SUB color.x, color.x, color.x; +ADD color.y, color.x, color.y; +SUB color.z, color.x, color.x; +DP3 color.w, color, color; +MOV result.color, color; +END + +!!test +expected 0.0 0.4 0.0 0.16 |