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authorBrian Paul <brianp@vmware.com>2011-06-23 08:16:14 -0600
committerBrian Paul <brianp@vmware.com>2011-06-23 08:16:16 -0600
commitef3e91472879483a6459420ccd72fdeb67036958 (patch)
tree146a5d271b7e49fa634b15387fcdba86ef512d6f
parent7d9c63f3e3172d617aa4a3538dff70ca59bf72a2 (diff)
texture-packed-formats: test packed texture formats
Adapted from mesa-demos/tests/packedpixels.c
-rw-r--r--tests/all.tests1
-rw-r--r--tests/texturing/CMakeLists.gl.txt1
-rw-r--r--tests/texturing/texture-packed-formats.c419
3 files changed, 421 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests
index 12b236f9..2364017f 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -600,6 +600,7 @@ add_plain_test(texturing, 'texrect-many')
add_plain_test(texturing, 'texredefine')
add_plain_test(texturing, 'texture-al')
add_plain_test(texturing, 'texture-integer')
+add_plain_test(texturing, 'texture-packed-formats')
add_plain_test(texturing, 'texture-rg')
add_plain_test(texturing, 'tex-srgb')
diff --git a/tests/texturing/CMakeLists.gl.txt b/tests/texturing/CMakeLists.gl.txt
index cb4a83ad..360c1c86 100644
--- a/tests/texturing/CMakeLists.gl.txt
+++ b/tests/texturing/CMakeLists.gl.txt
@@ -55,6 +55,7 @@ add_executable (texdepth texdepth.c)
add_executable (teximage-errors teximage-errors.c)
add_executable (texrect-many texrect-many.c)
add_executable (texredefine texredefine.c)
+add_executable (texture-packed-formats texture-packed-formats.c)
add_executable (texture-integer texture-integer.c)
add_executable (depth-tex-modes depth-tex-modes.c depth-tex-modes-common.c)
add_executable (depth-tex-modes-rg depth-tex-modes-rg.c depth-tex-modes-common.c)
diff --git a/tests/texturing/texture-packed-formats.c b/tests/texturing/texture-packed-formats.c
new file mode 100644
index 00000000..46c9d127
--- /dev/null
+++ b/tests/texturing/texture-packed-formats.c
@@ -0,0 +1,419 @@
+/*
+ * Copyright (c) 2004 Brian Paul
+ * Copyright (c) 2011 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/*
+ * Test packed pixel formats for textures. Try a bunch of combinations
+ * of various internal texture formats with combinations of packed user
+ * formats/types. Also test glPixelStore byte swapping.
+ *
+ * Based on mesa-demos/tests/packedpixels.c.
+ * Brian Paul
+ * June 2011
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+#include "piglit-util.h"
+
+int piglit_width = 700;
+int piglit_height = 620;
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
+
+static GLboolean PrintInfo = GL_TRUE;
+
+
+struct pixel_format {
+ const char *name;
+ GLenum format;
+ GLenum type;
+ GLint bytes;
+ GLuint redTexel, greenTexel; /* with approx 51% alpha, when applicable */
+};
+
+static const struct pixel_format Formats[] = {
+
+ { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8",
+ GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4, 0xff000080, 0x00ff0080 },
+ { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8_REV",
+ GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x800000ff, 0x8000ff00 },
+ { "GL_RGBA/GL_UNSIGNED_INT_10_10_10_2",
+ GL_RGBA, GL_UNSIGNED_INT_10_10_10_2, 4, 0xffc00002, 0x3ff002 },
+ { "GL_RGBA/GL_UNSIGNED_INT_2_10_10_10_REV",
+ GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 4, 0xc00003ff, 0xc00ffc00 },
+ { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4",
+ GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0xf008, 0x0f08 },
+ { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4_REV",
+ GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x800f, 0x80f0 },
+ { "GL_RGBA/GL_UNSIGNED_SHORT_5_5_5_1",
+ GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf801, 0x7c1 },
+ { "GL_RGBA/GL_UNSIGNED_SHORT_1_5_5_5_REV",
+ GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x801f, 0x83e0 },
+
+ { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8",
+ GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 4, 0x0000ff80, 0x00ff0080 },
+ { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8_REV",
+ GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x80ff0000, 0x8000ff00 },
+ { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4",
+ GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x00f8, 0x0f08 },
+ { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4_REV",
+ GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x8f00, 0x80f0 },
+ { "GL_BGRA/GL_UNSIGNED_SHORT_5_5_5_1",
+ GL_BGRA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0x3f, 0x7c1 },
+ { "GL_BGRA/GL_UNSIGNED_SHORT_1_5_5_5_REV",
+ GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0xfc00, 0x83e0 },
+
+ { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8",
+ GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, 4, 0x800000ff, 0x8000ff00 },
+ { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8_REV",
+ GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0xff000080, 0x00ff0080 },
+ { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4",
+ GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x800f, 0x80f0 },
+ { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4_REV",
+ GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0xf008, 0x0f08 },
+ { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_5_5_5_1",
+ GL_ABGR_EXT, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf801, 0xf83e },
+ { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_1_5_5_5_REV",
+ GL_ABGR_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x800f, 0x7c0f },
+
+ { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5",
+ GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2, 0xf800, 0x7e0 },
+ { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5_REV",
+ GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, 2, 0x1f, 0x7e0 },
+ { "GL_RGB/GL_UNSIGNED_BYTE_3_3_2",
+ GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 1, 0xe0, 0x1c },
+ { "GL_RGB/GL_UNSIGNED_BYTE_2_3_3_REV",
+ GL_RGB, GL_UNSIGNED_BYTE_2_3_3_REV, 1, 0x7, 0x38 }
+};
+
+#define NUM_FORMATS (sizeof(Formats) / sizeof(Formats[0]))
+
+struct name_format {
+ const char *name;
+ GLenum format;
+};
+
+static const struct name_format IntFormats[] = {
+ { "GL_RGBA", GL_RGBA },
+ { "GL_RGBA2", GL_RGBA2 },
+ { "GL_RGBA4", GL_RGBA4 },
+ { "GL_RGB5_A1", GL_RGB5_A1 },
+ { "GL_RGBA8", GL_RGBA8 },
+ { "GL_RGBA12", GL_RGBA12 },
+ { "GL_RGBA16", GL_RGBA16 },
+ { "GL_RGB10_A2", GL_RGB10_A2 },
+
+ { "GL_RGB", GL_RGB },
+ { "GL_R3_G3_B2", GL_R3_G3_B2 },
+ { "GL_RGB4", GL_RGB4 },
+ { "GL_RGB5", GL_RGB5 },
+ { "GL_RGB8", GL_RGB8 },
+ { "GL_RGB10", GL_RGB10 },
+ { "GL_RGB12", GL_RGB12 },
+ { "GL_RGB16", GL_RGB16 },
+
+};
+
+#define NUM_INT_FORMATS (sizeof(IntFormats) / sizeof(IntFormats[0]))
+
+static GLboolean Blend = GL_FALSE; /* XXX not used at this time */
+
+
+static void
+PrintString(const char *s)
+{
+ while (*s) {
+ glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
+ s++;
+ }
+}
+
+
+static void
+MakeTexture(GLuint dims, const struct pixel_format *format,
+ GLenum intFormat, GLboolean swap)
+{
+ GLubyte texBuffer[1000];
+ int i;
+
+ assert(dims == 2 || dims == 3);
+
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, swap);
+
+ if (format->bytes == 1) {
+ for (i = 0; i < 8; i++) {
+ texBuffer[i] = format->redTexel;
+ }
+ for (i = 8; i < 16; i++) {
+ texBuffer[i] = format->greenTexel;
+ }
+ }
+ else if (format->bytes == 2) {
+ GLushort *us = (GLushort *) texBuffer;
+ for (i = 0; i < 8; i++) {
+ us[i] = format->redTexel;
+ }
+ for (i = 8; i < 16; i++) {
+ us[i] = format->greenTexel;
+ }
+ if (swap) {
+ for (i = 0; i < 16; i++)
+ us[i] = (us[i] << 8) | (us[i] >> 8);
+ }
+ }
+ else if (format->bytes == 4) {
+ GLuint *ui = (GLuint *) texBuffer;
+ for (i = 0; i < 8; i++) {
+ ui[i] = format->redTexel;
+ }
+ for (i = 8; i < 16; i++) {
+ ui[i] = format->greenTexel;
+ }
+ if (swap) {
+ for (i = 0; i < 16; i++) {
+ GLuint b = ui[i];
+ ui[i] = (b >> 24)
+ | ((b >> 8) & 0xff00)
+ | ((b << 8) & 0xff0000)
+ | ((b << 24) & 0xff000000);
+ }
+ }
+ }
+ else {
+ abort();
+ }
+
+ if (dims == 3) {
+ /* 4 x 4 x 4 texture, undefined data */
+ glTexImage3D(GL_TEXTURE_3D, 0, intFormat, 4, 4, 4, 0,
+ format->format, format->type, NULL);
+ /* fill in Z=1 and Z=2 slices with the real texture data */
+ glTexSubImage3D(GL_TEXTURE_3D, 0,
+ 0, 0, 1, /* offset */
+ 4, 4, 1, /* size */
+ format->format, format->type, texBuffer);
+ glTexSubImage3D(GL_TEXTURE_3D, 0,
+ 0, 0, 2, /* offset */
+ 4, 4, 1, /* size */
+ format->format, format->type, texBuffer);
+ }
+ else {
+ glTexImage2D(GL_TEXTURE_2D, 0, intFormat, 4, 4, 0,
+ format->format, format->type, texBuffer);
+ }
+
+ if (0) {
+ GLint r, g, b, a, l, i;
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i);
+ printf("IntFormat: 0x%x R %d G %d B %d A %d L %d I %d\n",
+ intFormat, r, g, b, a, l, i);
+ glGetError();
+ }
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, width, 0, height, -1, 1);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+
+/**
+ * Test a particular internal texture format. 2D or 3D texture.
+ */
+static GLboolean
+Test(GLuint intFmt, GLuint dims)
+{
+ static const float red[4] = {1, 0, 0, 1};
+ static const float green[4] = {0, 1, 0, 1};
+ char s[1000];
+ int w = 350, h = 20;
+ int i, swap;
+ GLboolean pass = GL_TRUE;
+
+ Reshape(piglit_width, piglit_height);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* Loop over byteswapping */
+ for (swap = 0; swap < 2; swap++) {
+ /* Loop over texture formats */
+ for (i = 0; i < NUM_FORMATS; i++) {
+ int x = swap * (w + 2);
+ int y = i * (h + 2);
+
+ glPushMatrix();
+ glTranslatef(x, y, 0);
+
+ MakeTexture(dims, Formats + i, IntFormats[intFmt].format, swap);
+
+ if (glGetError()) {
+ printf("Unexpected GL Error for %s\n", IntFormats[intFmt].name);
+ return GL_FALSE;
+ }
+
+ if (dims == 3)
+ glEnable(GL_TEXTURE_3D);
+ else
+ glEnable(GL_TEXTURE_2D);
+
+ if (Blend)
+ glEnable(GL_BLEND);
+
+ glBegin(GL_POLYGON);
+ glTexCoord3f(0, 0, 0.5); glVertex2f(0, 0);
+ glTexCoord3f(1, 0, 0.5); glVertex2f(w, 0);
+ glTexCoord3f(1, 1, 0.5); glVertex2f(w, h);
+ glTexCoord3f(0, 1, 0.5); glVertex2f(0, h);
+ glEnd();
+
+ if (dims == 3)
+ glDisable(GL_TEXTURE_3D);
+ else
+ glDisable(GL_TEXTURE_2D);
+
+ glDisable(GL_BLEND);
+
+ if (PrintInfo) {
+ glColor3f(0, 0, 0);
+ glRasterPos2i(8, 6);
+ PrintString(Formats[i].name);
+ }
+
+ glPopMatrix();
+
+ /* test rendering */
+ if (!piglit_probe_pixel_rgb(x+2, y+2, red)) {
+ printf("Failure for format=%s, swap=%u, textureDims=%u\n",
+ Formats[i].name, swap, dims);
+ pass = GL_FALSE;
+ }
+
+ if (!piglit_probe_pixel_rgb(x+2, y+12, green)) {
+ printf("Failure for format=%s, swap=%u, textureDims=%u\n",
+ Formats[i].name, swap, dims);
+ pass = GL_FALSE;
+ }
+ }
+ }
+
+ if (PrintInfo) {
+ i = NUM_FORMATS;
+ glPushMatrix();
+ glTranslatef(2, i * (h + 2), 0);
+ glColor3f(1, 1, 1);
+ glRasterPos2i(8, 6);
+ PrintString("Normal");
+ glRasterPos2i(w + 2, 6);
+ PrintString("Byte Swapped");
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(2, (i + 1) * (h + 2), 0);
+ glRasterPos2i(8, 6);
+ sprintf(s, "Internal Texture Format: %s (%d of %u)",
+ IntFormats[intFmt].name, intFmt + 1,
+ (unsigned) NUM_INT_FORMATS);
+ PrintString(s);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(2, (i + 2) * (h + 2), 0);
+ glRasterPos2i(8, 6);
+ if (dims == 3)
+ PrintString("Target: GL_TEXTURE_3D");
+ else
+ PrintString("Target: GL_TEXTURE_2D");
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(2, (i + 3) * (h + 2), 0);
+ glRasterPos2i(8, 6);
+ if (Blend)
+ PrintString("Blend: Yes");
+ else
+ PrintString("Blend: No");
+ glPopMatrix();
+ }
+
+ glutSwapBuffers();
+
+ return pass;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+ GLboolean pass = 1;
+ int i;
+
+ /* 2D texture */
+ for (i = 0; i < NUM_INT_FORMATS; i++) {
+ pass = Test(i, 2) && pass;
+ if (!pass && !piglit_automatic)
+ break;
+ }
+
+ /* 3D texture */
+ for (i = 0; i < NUM_INT_FORMATS; i++) {
+ pass = Test(i, 3) && pass;
+ if (!pass && !piglit_automatic)
+ break;
+ }
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+ if (0) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ }
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ PrintInfo = !piglit_automatic;
+}
+