diff options
author | Vinson Lee <vlee@vmware.com> | 2010-07-14 17:11:56 -0700 |
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committer | Vinson Lee <vlee@vmware.com> | 2010-07-14 17:11:56 -0700 |
commit | 14277414a6529425856e30af370ce3341f9916f9 (patch) | |
tree | f176a83bd1e19af51a9caabde4b60c1bf61a33b3 | |
parent | 92ff6a91d6a14114bc3b16a765254c88c99d91bb (diff) |
glsl-const-builtin-*: Fix GLSL compilation errors on Mac OS X.
6 files changed, 6 insertions, 6 deletions
diff --git a/tests/shaders/glsl-const-builtin-acos.shader_test b/tests/shaders/glsl-const-builtin-acos.shader_test index 4b535b65..0ceb1cb7 100644 --- a/tests/shaders/glsl-const-builtin-acos.shader_test +++ b/tests/shaders/glsl-const-builtin-acos.shader_test @@ -9,7 +9,7 @@ glsl-mvp.vert #version 120 void main() { const float zero = acos(1.0); - const float zero2 = acos(1); + const float zero2 = acos(1.0); gl_FragColor = vec4(zero, 1.0, zero2, 1.0); } diff --git a/tests/shaders/glsl-const-builtin-atan.shader_test b/tests/shaders/glsl-const-builtin-atan.shader_test index 4a231302..c81e5ce4 100644 --- a/tests/shaders/glsl-const-builtin-atan.shader_test +++ b/tests/shaders/glsl-const-builtin-atan.shader_test @@ -9,7 +9,7 @@ glsl-mvp.vert #version 120 void main() { const float x = atan(100.0, 100.0); - const float y = atan(1); + const float y = atan(1.0); if (x == y) gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); else diff --git a/tests/shaders/glsl-const-builtin-exp-log.shader_test b/tests/shaders/glsl-const-builtin-exp-log.shader_test index 84fd8ba7..5718ceca 100644 --- a/tests/shaders/glsl-const-builtin-exp-log.shader_test +++ b/tests/shaders/glsl-const-builtin-exp-log.shader_test @@ -9,7 +9,7 @@ glsl-mvp.vert #version 120 void main() { - const float one = log(exp(2)) - 1.0; + const float one = log(exp(2.0)) - 1.0; gl_FragColor = vec4(0.0, one, 0.0, one); } diff --git a/tests/shaders/glsl-const-builtin-exp2.shader_test b/tests/shaders/glsl-const-builtin-exp2.shader_test index 2e901233..68b59cdd 100644 --- a/tests/shaders/glsl-const-builtin-exp2.shader_test +++ b/tests/shaders/glsl-const-builtin-exp2.shader_test @@ -9,7 +9,7 @@ glsl-mvp.vert #version 120 void main() { - const float one = exp2(16) - 65535; + const float one = exp2(16.0) - 65535; gl_FragColor = vec4(0.0, one, 0.0, one); } diff --git a/tests/shaders/glsl-const-builtin-log2.shader_test b/tests/shaders/glsl-const-builtin-log2.shader_test index 7e2d802b..c46c3a55 100644 --- a/tests/shaders/glsl-const-builtin-log2.shader_test +++ b/tests/shaders/glsl-const-builtin-log2.shader_test @@ -9,7 +9,7 @@ glsl-mvp.vert #version 120 void main() { - const float one = log2(65536) - 15; + const float one = log2(65536.0) - 15; gl_FragColor = vec4(0.0, one, 0.0, one); } diff --git a/tests/shaders/glsl-const-builtin-sqrt.shader_test b/tests/shaders/glsl-const-builtin-sqrt.shader_test index cbcb9214..bd555520 100644 --- a/tests/shaders/glsl-const-builtin-sqrt.shader_test +++ b/tests/shaders/glsl-const-builtin-sqrt.shader_test @@ -9,7 +9,7 @@ glsl-mvp.vert #version 120 void main() { - const float one = sqrt(16) - 3; + const float one = sqrt(16.0) - 3; gl_FragColor = vec4(0.0, one, 0.0, one); } |