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-rw-r--r--glworker.cpp840
1 files changed, 0 insertions, 840 deletions
diff --git a/glworker.cpp b/glworker.cpp
deleted file mode 100644
index ca726bf..0000000
--- a/glworker.cpp
+++ /dev/null
@@ -1,840 +0,0 @@
-/*
- * Copyright (C) 2015 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-#define LOG_TAG "hwc-gl-worker"
-
-#include <algorithm>
-#include <string>
-#include <sstream>
-#include <unordered_set>
-
-#include <sys/resource.h>
-
-#include <cutils/properties.h>
-
-#include <hardware/hardware.h>
-#include <hardware/hwcomposer.h>
-
-#include <ui/GraphicBuffer.h>
-#include <ui/PixelFormat.h>
-
-#include <utils/Trace.h>
-
-#include "drmdisplaycomposition.h"
-#include "platform.h"
-
-#include "glworker.h"
-
-#define MAX_OVERLAPPING_LAYERS 64
-
-namespace android {
-
-// clang-format off
-// Column-major order:
-// float mat[4] = { 1, 2, 3, 4 } ===
-// [ 1 3 ]
-// [ 2 4 ]
-float kTextureTransformMatrices[] = {
- 1.0f, 0.0f, 0.0f, 1.0f, // identity matrix
- 0.0f, 1.0f, 1.0f, 0.0f, // swap x and y
-};
-// clang-format on
-
-static const char *GetGLError(void) {
- switch (glGetError()) {
- case GL_NO_ERROR:
- return "GL_NO_ERROR";
- case GL_INVALID_ENUM:
- return "GL_INVALID_ENUM";
- case GL_INVALID_VALUE:
- return "GL_INVALID_VALUE";
- case GL_INVALID_OPERATION:
- return "GL_INVALID_OPERATION";
- case GL_INVALID_FRAMEBUFFER_OPERATION:
- return "GL_INVALID_FRAMEBUFFER_OPERATION";
- case GL_OUT_OF_MEMORY:
- return "GL_OUT_OF_MEMORY";
- default:
- return "Unknown error";
- }
-}
-
-static const char *GetGLFramebufferError(void) {
- switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
- case GL_FRAMEBUFFER_COMPLETE:
- return "GL_FRAMEBUFFER_COMPLETE";
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
- case GL_FRAMEBUFFER_UNSUPPORTED:
- return "GL_FRAMEBUFFER_UNSUPPORTED";
- case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
- return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
- default:
- return "Unknown error";
- }
-}
-
-static const char *GetEGLError(void) {
- switch (eglGetError()) {
- case EGL_SUCCESS:
- return "EGL_SUCCESS";
- case EGL_NOT_INITIALIZED:
- return "EGL_NOT_INITIALIZED";
- case EGL_BAD_ACCESS:
- return "EGL_BAD_ACCESS";
- case EGL_BAD_ALLOC:
- return "EGL_BAD_ALLOC";
- case EGL_BAD_ATTRIBUTE:
- return "EGL_BAD_ATTRIBUTE";
- case EGL_BAD_CONTEXT:
- return "EGL_BAD_CONTEXT";
- case EGL_BAD_CONFIG:
- return "EGL_BAD_CONFIG";
- case EGL_BAD_CURRENT_SURFACE:
- return "EGL_BAD_CURRENT_SURFACE";
- case EGL_BAD_DISPLAY:
- return "EGL_BAD_DISPLAY";
- case EGL_BAD_SURFACE:
- return "EGL_BAD_SURFACE";
- case EGL_BAD_MATCH:
- return "EGL_BAD_MATCH";
- case EGL_BAD_PARAMETER:
- return "EGL_BAD_PARAMETER";
- case EGL_BAD_NATIVE_PIXMAP:
- return "EGL_BAD_NATIVE_PIXMAP";
- case EGL_BAD_NATIVE_WINDOW:
- return "EGL_BAD_NATIVE_WINDOW";
- case EGL_CONTEXT_LOST:
- return "EGL_CONTEXT_LOST";
- default:
- return "Unknown error";
- }
-}
-
-static bool HasExtension(const char *extension, const char *extensions) {
- const char *start, *where, *terminator;
- start = extensions;
- for (;;) {
- where = (char *)strstr((const char *)start, extension);
- if (!where)
- break;
- terminator = where + strlen(extension);
- if (where == start || *(where - 1) == ' ')
- if (*terminator == ' ' || *terminator == '\0')
- return true;
- start = terminator;
- }
- return false;
-}
-
-int GLWorkerCompositor::BeginContext() {
- private_.saved_egl_display = eglGetCurrentDisplay();
- private_.saved_egl_ctx = eglGetCurrentContext();
-
- if (private_.saved_egl_display != egl_display_ ||
- private_.saved_egl_ctx != egl_ctx_) {
- private_.saved_egl_read = eglGetCurrentSurface(EGL_READ);
- private_.saved_egl_draw = eglGetCurrentSurface(EGL_DRAW);
- } else {
- return 0;
- }
-
- if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
- ALOGE("BeginContext failed: %s", GetEGLError());
- return 1;
- }
- return 0;
-}
-
-int GLWorkerCompositor::EndContext() {
- if (private_.saved_egl_display != eglGetCurrentDisplay() ||
- private_.saved_egl_ctx != eglGetCurrentContext()) {
- if (!eglMakeCurrent(private_.saved_egl_display, private_.saved_egl_read,
- private_.saved_egl_draw, private_.saved_egl_ctx)) {
- ALOGE("EndContext failed: %s", GetEGLError());
- return 1;
- }
- }
-
- return 0;
-}
-
-static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
- const GLchar **sources,
- std::ostringstream *shader_log) {
- GLint status;
- AutoGLShader shader(glCreateShader(type));
- if (shader.get() == 0) {
- if (shader_log)
- *shader_log << "Failed glCreateShader call";
- return 0;
- }
-
- glShaderSource(shader.get(), source_count, sources, NULL);
- glCompileShader(shader.get());
- glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
- if (!status) {
- if (shader_log) {
- GLint log_length;
- glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
- std::string info_log(log_length, ' ');
- glGetShaderInfoLog(shader.get(), log_length, NULL, &info_log.front());
- *shader_log << "Failed to compile shader:\n" << info_log.c_str()
- << "\nShader Source:\n";
- for (unsigned i = 0; i < source_count; i++) {
- *shader_log << sources[i];
- }
- *shader_log << "\n";
- }
- return 0;
- }
-
- return shader;
-}
-
-static std::string GenerateVertexShader(int layer_count) {
- std::ostringstream vertex_shader_stream;
- vertex_shader_stream
- << "#version 300 es\n"
- << "#define LAYER_COUNT " << layer_count << "\n"
- << "precision mediump int;\n"
- << "uniform vec4 uViewport;\n"
- << "uniform vec4 uLayerCrop[LAYER_COUNT];\n"
- << "uniform mat2 uTexMatrix[LAYER_COUNT];\n"
- << "in vec2 vPosition;\n"
- << "in vec2 vTexCoords;\n"
- << "out vec2 fTexCoords[LAYER_COUNT];\n"
- << "void main() {\n"
- << " for (int i = 0; i < LAYER_COUNT; i++) {\n"
- << " vec2 tempCoords = vTexCoords * uTexMatrix[i];\n"
- << " fTexCoords[i] =\n"
- << " uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw;\n"
- << " }\n"
- << " vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;\n"
- << " gl_Position =\n"
- << " vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);\n"
- << "}\n";
- return vertex_shader_stream.str();
-}
-
-static std::string GenerateFragmentShader(int layer_count) {
- std::ostringstream fragment_shader_stream;
- fragment_shader_stream << "#version 300 es\n"
- << "#define LAYER_COUNT " << layer_count << "\n"
- << "#extension GL_OES_EGL_image_external : require\n"
- << "precision mediump float;\n";
- for (int i = 0; i < layer_count; ++i) {
- fragment_shader_stream << "uniform samplerExternalOES uLayerTexture" << i
- << ";\n";
- }
- fragment_shader_stream << "uniform float uLayerAlpha[LAYER_COUNT];\n"
- << "uniform float uLayerPremult[LAYER_COUNT];\n"
- << "in vec2 fTexCoords[LAYER_COUNT];\n"
- << "out vec4 oFragColor;\n"
- << "void main() {\n"
- << " vec3 color = vec3(0.0, 0.0, 0.0);\n"
- << " float alphaCover = 1.0;\n"
- << " vec4 texSample;\n"
- << " vec3 multRgb;\n";
- for (int i = 0; i < layer_count; ++i) {
- if (i > 0)
- fragment_shader_stream << " if (alphaCover > 0.5/255.0) {\n";
- // clang-format off
- fragment_shader_stream
- << " texSample = texture2D(uLayerTexture" << i << ",\n"
- << " fTexCoords[" << i << "]);\n"
- << " multRgb = texSample.rgb *\n"
- << " max(texSample.a, uLayerPremult[" << i << "]);\n"
- << " color += multRgb * uLayerAlpha[" << i << "] * alphaCover;\n"
- << " alphaCover *= 1.0 - texSample.a * uLayerAlpha[" << i << "];\n";
- // clang-format on
- }
- for (int i = 0; i < layer_count - 1; ++i)
- fragment_shader_stream << " }\n";
- fragment_shader_stream << " oFragColor = vec4(color, 1.0 - alphaCover);\n"
- << "}\n";
- return fragment_shader_stream.str();
-}
-
-static AutoGLProgram GenerateProgram(unsigned num_textures,
- std::ostringstream *shader_log) {
- std::string vertex_shader_string = GenerateVertexShader(num_textures);
- const GLchar *vertex_shader_source = vertex_shader_string.c_str();
- AutoGLShader vertex_shader = CompileAndCheckShader(
- GL_VERTEX_SHADER, 1, &vertex_shader_source, shader_log);
- if (!vertex_shader.get())
- return 0;
-
- std::string fragment_shader_string = GenerateFragmentShader(num_textures);
- const GLchar *fragment_shader_source = fragment_shader_string.c_str();
- AutoGLShader fragment_shader = CompileAndCheckShader(
- GL_FRAGMENT_SHADER, 1, &fragment_shader_source, shader_log);
- if (!fragment_shader.get())
- return 0;
-
- AutoGLProgram program(glCreateProgram());
- if (!program.get()) {
- if (shader_log)
- *shader_log << "Failed to create program: " << GetGLError() << "\n";
- return 0;
- }
-
- glAttachShader(program.get(), vertex_shader.get());
- glAttachShader(program.get(), fragment_shader.get());
- glBindAttribLocation(program.get(), 0, "vPosition");
- glBindAttribLocation(program.get(), 1, "vTexCoords");
- glLinkProgram(program.get());
- glDetachShader(program.get(), vertex_shader.get());
- glDetachShader(program.get(), fragment_shader.get());
-
- GLint status;
- glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
- if (!status) {
- if (shader_log) {
- GLint log_length;
- glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
- std::string program_log(log_length, ' ');
- glGetProgramInfoLog(program.get(), log_length, NULL,
- &program_log.front());
- *shader_log << "Failed to link program:\n" << program_log.c_str() << "\n";
- }
- return 0;
- }
-
- return program;
-}
-
-struct RenderingCommand {
- struct TextureSource {
- unsigned texture_index;
- float crop_bounds[4];
- float alpha;
- float premult;
- float texture_matrix[4];
- };
-
- float bounds[4];
- unsigned texture_count = 0;
- TextureSource textures[MAX_OVERLAPPING_LAYERS];
-};
-
-static void ConstructCommand(const DrmHwcLayer *layers,
- const DrmCompositionRegion &region,
- RenderingCommand &cmd) {
- std::copy_n(region.frame.bounds, 4, cmd.bounds);
-
- for (size_t texture_index : region.source_layers) {
- const DrmHwcLayer &layer = layers[texture_index];
-
- DrmHwcRect<float> display_rect(layer.display_frame);
- float display_size[2] = {display_rect.bounds[2] - display_rect.bounds[0],
- display_rect.bounds[3] - display_rect.bounds[1]};
-
- float tex_width = layer.buffer->width;
- float tex_height = layer.buffer->height;
- DrmHwcRect<float> crop_rect(layer.source_crop.left / tex_width,
- layer.source_crop.top / tex_height,
- layer.source_crop.right / tex_width,
- layer.source_crop.bottom / tex_height);
-
- float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
- crop_rect.bounds[3] - crop_rect.bounds[1]};
-
- RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
- cmd.texture_count++;
- src.texture_index = texture_index;
-
- bool swap_xy = false;
- bool flip_xy[2] = { false, false };
-
- if (layer.transform == DrmHwcTransform::kRotate180) {
- swap_xy = false;
- flip_xy[0] = true;
- flip_xy[1] = true;
- } else if (layer.transform == DrmHwcTransform::kRotate270) {
- swap_xy = true;
- flip_xy[0] = true;
- flip_xy[1] = false;
- } else if (layer.transform & DrmHwcTransform::kRotate90) {
- swap_xy = true;
- if (layer.transform & DrmHwcTransform::kFlipH) {
- flip_xy[0] = true;
- flip_xy[1] = true;
- } else if (layer.transform & DrmHwcTransform::kFlipV) {
- flip_xy[0] = false;
- flip_xy[1] = false;
- } else {
- flip_xy[0] = false;
- flip_xy[1] = true;
- }
- } else {
- if (layer.transform & DrmHwcTransform::kFlipH)
- flip_xy[0] = true;
- if (layer.transform & DrmHwcTransform::kFlipV)
- flip_xy[1] = true;
- }
-
- if (swap_xy)
- std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix);
- else
- std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix);
-
- for (int j = 0; j < 4; j++) {
- int b = j ^ (swap_xy ? 1 : 0);
- float bound_percent =
- (cmd.bounds[b] - display_rect.bounds[b % 2]) / display_size[b % 2];
- if (flip_xy[j % 2]) {
- src.crop_bounds[j] =
- crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2];
- } else {
- src.crop_bounds[j] =
- crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2];
- }
- }
-
- if (layer.blending == DrmHwcBlending::kNone) {
- src.alpha = src.premult = 1.0f;
- // This layer is opaque. There is no point in using layers below this one.
- break;
- }
-
- src.alpha = layer.alpha / 255.0f;
- src.premult = (layer.blending == DrmHwcBlending::kPreMult) ? 1.0f : 0.0f;
- }
-}
-
-static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
- int ret = 0;
-
- EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
- EGL_NONE};
- EGLSyncKHR egl_sync =
- eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
- if (egl_sync == EGL_NO_SYNC_KHR) {
- ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
- close(acquireFenceFd);
- return 1;
- }
-
- EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
- if (success == EGL_FALSE) {
- ALOGE("Failed to wait for acquire: %s", GetEGLError());
- ret = 1;
- }
- eglDestroySyncKHR(egl_display, egl_sync);
-
- return ret;
-}
-
-static int CreateTextureFromHandle(EGLDisplay egl_display,
- buffer_handle_t handle,
- Importer *importer,
- AutoEGLImageAndGLTexture *out) {
- EGLImageKHR image = importer->ImportImage(egl_display, handle);
-
- if (image == EGL_NO_IMAGE_KHR) {
- ALOGE("Failed to make image %s %p", GetEGLError(), handle);
- return -EINVAL;
- }
-
- GLuint texture;
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
- glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
-
- out->image.reset(egl_display, image);
- out->texture.reset(texture);
-
- return 0;
-}
-
-GLWorkerCompositor::GLWorkerCompositor()
- : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
-}
-
-int GLWorkerCompositor::Init() {
- int ret = 0;
- const char *egl_extensions;
- const char *gl_extensions;
- EGLint num_configs;
- EGLConfig egl_config;
-
- // clang-format off
- const GLfloat verts[] = {
- 0.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 2.0f, 0.0f, 2.0f,
- 2.0f, 0.0f, 2.0f, 0.0f
- };
- // clang-format on
-
- const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
- EGL_OPENGL_ES2_BIT,
- EGL_RED_SIZE,
- 8,
- EGL_GREEN_SIZE,
- 8,
- EGL_BLUE_SIZE,
- 8,
- EGL_NONE};
-
- const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
-
- egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- if (egl_display_ == EGL_NO_DISPLAY) {
- ALOGE("Failed to get egl display");
- return 1;
- }
-
- if (!eglInitialize(egl_display_, NULL, NULL)) {
- ALOGE("Failed to initialize egl: %s", GetEGLError());
- return 1;
- }
-
- egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
-
- // These extensions are all technically required but not always reported due
- // to meta EGL filtering them out.
- if (!HasExtension("EGL_KHR_image_base", egl_extensions))
- ALOGW("EGL_KHR_image_base extension not supported");
-
- if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
- ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
-
- if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
- ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
-
- if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
- &num_configs)) {
- ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
- return 1;
- }
-
- egl_ctx_ =
- eglCreateContext(egl_display_, egl_config,
- EGL_NO_CONTEXT /* No shared context */, context_attribs);
-
- if (egl_ctx_ == EGL_NO_CONTEXT) {
- ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
- return 1;
- }
-
- ret = BeginContext();
- if (ret)
- return ret;
-
- gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
-
- if (!HasExtension("GL_OES_EGL_image", gl_extensions))
- ALOGW("GL_OES_EGL_image extension not supported");
-
- if (!HasExtension("GL_OES_EGL_image_external", gl_extensions))
- ALOGW("GL_OES_EGL_image_external extension not supported");
-
- GLuint vertex_buffer;
- glGenBuffers(1, &vertex_buffer);
- glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
- glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- vertex_buffer_.reset(vertex_buffer);
-
- std::ostringstream shader_log;
- blend_programs_.emplace_back(GenerateProgram(1, &shader_log));
-
- EndContext();
-
- if (blend_programs_.back().get() == 0) {
- ALOGE("%s", shader_log.str().c_str());
- return 1;
- }
-
- return 0;
-}
-
-GLWorkerCompositor::~GLWorkerCompositor() {
- if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
- if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
- ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
-}
-
-int GLWorkerCompositor::Composite(DrmHwcLayer *layers,
- DrmCompositionRegion *regions,
- size_t num_regions,
- const sp<GraphicBuffer> &framebuffer,
- Importer *importer) {
- ATRACE_CALL();
- int ret = 0;
- std::vector<AutoEGLImageAndGLTexture> layer_textures;
- std::vector<RenderingCommand> commands;
-
- if (num_regions == 0) {
- return -EALREADY;
- }
-
- ret = BeginContext();
- if (ret)
- return -1;
-
- GLint frame_width = framebuffer->getWidth();
- GLint frame_height = framebuffer->getHeight();
- CachedFramebuffer *cached_framebuffer =
- PrepareAndCacheFramebuffer(framebuffer);
- if (cached_framebuffer == NULL) {
- ALOGE("Composite failed because of failed framebuffer");
- EndContext();
- return -EINVAL;
- }
-
- std::unordered_set<size_t> layers_used_indices;
- for (size_t region_index = 0; region_index < num_regions; region_index++) {
- DrmCompositionRegion &region = regions[region_index];
- layers_used_indices.insert(region.source_layers.begin(),
- region.source_layers.end());
- commands.emplace_back();
- ConstructCommand(layers, region, commands.back());
- }
-
- for (size_t layer_index = 0; layer_index < MAX_OVERLAPPING_LAYERS;
- layer_index++) {
- DrmHwcLayer *layer = &layers[layer_index];
-
- layer_textures.emplace_back();
-
- if (layers_used_indices.count(layer_index) == 0)
- continue;
-
- ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(),
- importer, &layer_textures.back());
-
- if (!ret) {
- ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release());
- }
- if (ret) {
- layer_textures.pop_back();
- ret = -EINVAL;
- }
- }
-
- if (ret) {
- EndContext();
- return ret;
- }
-
- glViewport(0, 0, frame_width, frame_height);
-
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
- (void *)(sizeof(float) * 2));
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
- glEnable(GL_SCISSOR_TEST);
-
- for (const RenderingCommand &cmd : commands) {
- if (cmd.texture_count == 0)
- continue;
-
- // TODO(zachr): handle the case of too many overlapping textures for one
- // area by falling back to rendering as many layers as possible using
- // multiple blending passes.
- GLint program = PrepareAndCacheProgram(cmd.texture_count);
- if (program == 0) {
- ALOGE("Too many layers to render in one area");
- continue;
- }
-
- glUseProgram(program);
- GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
- GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
- GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
- GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult");
- GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
- glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
- cmd.bounds[1] / (float)frame_height,
- (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
- (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
-
- for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
- std::ostringstream texture_name_formatter;
- texture_name_formatter << "uLayerTexture" << src_index;
- GLint gl_tex_loc =
- glGetUniformLocation(program, texture_name_formatter.str().c_str());
-
- const RenderingCommand::TextureSource &src = cmd.textures[src_index];
- glUniform1f(gl_alpha_loc + src_index, src.alpha);
- glUniform1f(gl_premult_loc + src_index, src.premult);
- glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
- src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
- src.crop_bounds[3] - src.crop_bounds[1]);
- glUniform1i(gl_tex_loc, src_index);
- glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
- src.texture_matrix);
- glActiveTexture(GL_TEXTURE0 + src_index);
- glBindTexture(GL_TEXTURE_EXTERNAL_OES,
- layer_textures[src.texture_index].texture.get());
- }
-
- glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
- cmd.bounds[3] - cmd.bounds[1]);
- glDrawArrays(GL_TRIANGLES, 0, 3);
-
- for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
- glActiveTexture(GL_TEXTURE0 + src_index);
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
- }
- }
-
- glDisable(GL_SCISSOR_TEST);
- glActiveTexture(GL_TEXTURE0);
- glDisableVertexAttribArray(0);
- glDisableVertexAttribArray(1);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glUseProgram(0);
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
- EndContext();
- return ret;
-}
-
-void GLWorkerCompositor::Finish() {
- ATRACE_CALL();
- glFinish();
-
- char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
- property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1");
- bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
-
- if (use_framebuffer_cache) {
- for (auto &fb : cached_framebuffers_)
- fb.strong_framebuffer.clear();
- } else {
- cached_framebuffers_.clear();
- }
-}
-
-GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
- const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
- AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
- : strong_framebuffer(gb),
- weak_framebuffer(gb),
- egl_fb_image(std::move(image)),
- gl_fb_tex(std::move(tex)),
- gl_fb(std::move(fb)) {
-}
-
-bool GLWorkerCompositor::CachedFramebuffer::Promote() {
- if (strong_framebuffer.get() != NULL)
- return true;
- strong_framebuffer = weak_framebuffer.promote();
- return strong_framebuffer.get() != NULL;
-}
-
-GLWorkerCompositor::CachedFramebuffer *
-GLWorkerCompositor::FindCachedFramebuffer(
- const sp<GraphicBuffer> &framebuffer) {
- for (auto &fb : cached_framebuffers_)
- if (fb.weak_framebuffer == framebuffer)
- return &fb;
- return NULL;
-}
-
-GLWorkerCompositor::CachedFramebuffer *
-GLWorkerCompositor::PrepareAndCacheFramebuffer(
- const sp<GraphicBuffer> &framebuffer) {
- CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
- if (cached_framebuffer != NULL) {
- if (cached_framebuffer->Promote()) {
- glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
- return cached_framebuffer;
- }
-
- for (auto it = cached_framebuffers_.begin();
- it != cached_framebuffers_.end(); ++it) {
- if (it->weak_framebuffer == framebuffer) {
- cached_framebuffers_.erase(it);
- break;
- }
- }
- }
-
- AutoEGLDisplayImage egl_fb_image(
- egl_display_,
- eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
- (EGLClientBuffer)framebuffer->getNativeBuffer(),
- NULL /* no attribs */));
-
- if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
- ALOGE("Failed to make image from target buffer: %s", GetEGLError());
- return NULL;
- }
-
- GLuint gl_fb_tex;
- glGenTextures(1, &gl_fb_tex);
- AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
- glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
- glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
- (GLeglImageOES)egl_fb_image.image());
- glBindTexture(GL_TEXTURE_2D, 0);
-
- GLuint gl_fb;
- glGenFramebuffers(1, &gl_fb);
- AutoGLFramebuffer gl_fb_auto(gl_fb);
- glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- gl_fb_tex, 0);
-
- if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- ALOGE("Failed framebuffer check for created target buffer: %s",
- GetGLFramebufferError());
- return NULL;
- }
-
- cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
- std::move(gl_fb_tex_auto),
- std::move(gl_fb_auto));
- return &cached_framebuffers_.back();
-}
-
-GLint GLWorkerCompositor::PrepareAndCacheProgram(unsigned texture_count) {
- if (blend_programs_.size() >= texture_count) {
- GLint program = blend_programs_[texture_count - 1].get();
- if (program != 0)
- return program;
- }
-
- AutoGLProgram program = GenerateProgram(texture_count, NULL);
- if (program.get() != 0) {
- if (blend_programs_.size() < texture_count)
- blend_programs_.resize(texture_count);
- blend_programs_[texture_count - 1] = std::move(program);
- return blend_programs_[texture_count - 1].get();
- }
-
- return 0;
-}
-
-} // namespace android