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path: root/drivers/gpu/drm/vc4/vc4_gem.c
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Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_gem.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_gem.c12
1 files changed, 9 insertions, 3 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index 12fb70ef31702..735412e3725a3 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -820,6 +820,7 @@ static void
vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
+ unsigned long irqflags;
unsigned i;
/* If we got force-completed because of GPU reset rather than
@@ -841,6 +842,11 @@ vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
drm_gem_object_unreference_unlocked(&bo->base.base);
}
+ /* Free up the allocation of any bin slots we used. */
+ spin_lock_irqsave(&vc4->job_lock, irqflags);
+ vc4->bin_alloc_used &= ~exec->bin_slots;
+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
+
mutex_lock(&vc4->power_lock);
if (--vc4->power_refcount == 0) {
pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
@@ -1101,9 +1107,9 @@ vc4_gem_destroy(struct drm_device *dev)
/* V3D should already have disabled its interrupt and cleared
* the overflow allocation registers. Now free the object.
*/
- if (vc4->overflow_mem) {
- drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
- vc4->overflow_mem = NULL;
+ if (vc4->bin_bo) {
+ drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
+ vc4->bin_bo = NULL;
}
if (vc4->hang_state)