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authorBen Pfaff <blp@nicira.com>2013-08-06 09:39:10 -0700
committerBen Pfaff <blp@nicira.com>2013-08-10 20:48:58 -0700
commit55b403558b3525108c72846db2cf09fda59bb22b (patch)
tree03b66c051070efeb1995978f19ce57bfbd9a19eb /lib/seq.h
parent4f9f3f21355bee59abddf6276a0a8bfbe15d2b87 (diff)
seq: New module for race-free, pollable, thread-safe sequence number.
Signed-off-by: Ben Pfaff <blp@nicira.com> Acked-by: Andy Zhou <azhou@nicira.com>
Diffstat (limited to 'lib/seq.h')
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+/*
+ * Copyright (c) 2013 Nicira, Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at:
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef SEQ_H
+#define SEQ_H 1
+
+/* Thread-safe, pollable sequence number.
+ *
+ *
+ * Background
+ * ==========
+ *
+ * It is sometimes desirable to take an action whenever an object changes.
+ * Suppose we associate a sequence number with an object and increment the
+ * sequence number whenver we change the object. An observer can then record
+ * the sequence number it sees. Later on, if the current sequence number
+ * differs from the one it saw last, then the observer knows to examine the
+ * object for changes.
+ *
+ * Code that wants to run when a sequence number changes is challenging to
+ * implement in a multithreaded environment. A naive implementation, that
+ * simply checks whether the sequence number changed and, if so, calls
+ * poll_immediate_wake(), will fail when another thread increments the sequence
+ * number after the check (including during poll_block()).
+ *
+ * struct seq is a solution. It implements a sequence number along with enough
+ * internal infrastructure so that a thread waiting on a particular value will
+ * wake up if the sequence number changes, or even if the "struct seq" is
+ * destroyed.
+ *
+ *
+ * Usage
+ * =====
+ *
+ * The object that includes a sequence number should use seq_create() and
+ * seq_destroy() at creation and destruction, and seq_change() whenever the
+ * object's observable state changes.
+ *
+ * An observer may seq_read() to read the current sequence number and
+ * seq_wait() to cause poll_block() to wake up when the sequence number changes
+ * from a specified value.
+ *
+ * To avoid races, observers should use seq_read() to check for changes,
+ * process any changes, and then use seq_wait() to wait for a change from the
+ * previously read value. That is, a correct usage looks something like this:
+ *
+ * new_seq = seq_read(seq);
+ * if (new_seq != last_seq) {
+ * ...process changes...
+ * last_seq = new_seq;
+ * }
+ * seq_wait(seq, new_seq);
+ * poll_block();
+ *
+ *
+ * Thread-safety
+ * =============
+ *
+ * Fully thread safe.
+ */
+
+#include <stdint.h>
+
+/* For implementation of an object with a sequence number attached. */
+struct seq *seq_create(void);
+void seq_destroy(struct seq *);
+void seq_change(struct seq *);
+
+/* For observers. */
+uint64_t seq_read(const struct seq *);
+void seq_wait(const struct seq *, uint64_t value);
+
+/* For poll_block() internal use. */
+void seq_woke(void);
+
+#endif /* seq.h */