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authorMike Holmes <mike.holmes@linaro.org>2014-05-02 20:42:39 -0400
committerMaxim Uvarov <maxim.uvarov@linaro.org>2014-05-05 13:49:35 +0400
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treeb5b7f746dd40ab93aa8fda6a79ae308f4003a732 /doc
parent1af6810622ab0c32336d14c840afd59c81e22a50 (diff)
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+/* Copyright (c) 2013, Linaro Limited
+ * All rights reserved
+ *
+ * SPDX-License-Identifier: BSD-3-Clause
+ */
+
+/**
+ * @mainpage
+ *
+ * @section sec_1 Introduction
+ *
+ * OpenDataPlane (ODP) provides a data plane application programming
+ * environment that is easy to use, high performance, and portable
+ * between networking SoCs. This documentation is both a user guide
+ * for developers who wish to use ODP and a detailed reference for ODP
+ * programmers covering APIs, data structures, files, etc. It should
+ * also be useful for those wishing to implement ODP on other
+ * platforms.
+ *
+ * @image html overview.png
+ *
+ * ODP consists of a common layer and an implementation layer.
+ * Applications written to the common layer are portable across all
+ * ODP implementations. To compile and run an ODP application, it is
+ * compiled against a specific ODP implementation layer. The purpose
+ * of the implementation layer is to provide an optimal mapping of ODP
+ * APIs to the underlying capabilities (including hardware
+ * co-processing and acceleration support) of of SoCs hosting ODP
+ * implementations. As a bootstrapping mechanism for applications, as
+ * well as to provide a model for ODP implementers, ODP provides a
+ * 'linux-generic' reference implementation designed to run on any SoC
+ * which has a Linux kernel. While linux-generic is not a performance
+ * target, it does provide a starting point for ODP implementers and
+ * application programmers alike. As a pure software implementation
+ * of ODP, linux-generic is designed to provide best-in-class performance
+ * for general Linux data plane support.
+ *
+ * @section Staging
+ *
+ * ODP is a work in progress and is expected to evolve significantly
+ * as it develops. Since the goal of ODP is to provide portability
+ * across disparate platforms and architectures while still providing
+ * near-native levels of performance on each conforming
+ * implementation, it is expected that the ODP architecture and the
+ * APIs presented here will evolve based on the experience in
+ * implementing and tuning ODP for operation on multiple platforms.
+ * For the time being, then, the goal here is not so much as to
+ * present a stable API, but rather a usable one that can be built
+ * upon to reach a clearly defined end goal.
+ *
+ * ODP releases will follow a standard major/minor/revision
+ * three-level naming designation. The intent is that APIs will be
+ * stable across major revisions such that existing APIs will work
+ * unchanged within a major revision, though minor revisions may add
+ * new APIs. Across major revisions some API changes may make
+ * application source changes necesary. These will be clearly noted
+ * in the release notes associated with any given ODP release.
+ *
+ * This consistency will commence with the 1.0.0 release of ODP, which
+ * is expected later in 2014. Pre-release 1 it should be expected
+ * that minor revisions may require API source changes as ODP is still
+ * "growing its roots". This is release 0.1.0 of ODP and is being
+ * made available as a "public preview" to the open source community
+ * for comment/feedback/evaluation.
+ *
+ * @section contact Contact Details
+ * - The main web site is http://www.opendataplane.org/
+ * - The git repo is https://git.linaro.org/lng/odp.git
+ * - Bug tracking https://launchpad.net/linaro-odp
+ *
+ *
+ * @section sec_2 User guide
+ *
+ * @subsection sub2_1 The ODP API
+ *
+ * This file (odp.h) is the main ODP API file. User should include only this
+ * file to keep portability since structure and naming of sub header files
+ * may be change between implementations.
+ *
+ * @subsection sub2_2 Threading
+ *
+ * ODP does not specify a threading model. Applications can use
+ * processes or pthreads, or Roll-Your-Own (RYO) threading/fibre
+ * mechanisms for multi-threading as needed. Creation and control of
+ * threads is the responsibility of the ODP application. For optimal
+ * performance on many-core SoCs, it is recommended that threads be
+ * run on dedicated cores. ODP provides high-level APIs for core
+ * enumeration and assignment while the corresponding ODP
+ * implementation layer provides the appropriate mechanisms to realize
+ * these functions.
+ *
+ * Threads used for ODP processing should be pinned into separate cores.
+ * Commonly these threads process packets in a run-to-completion loop.
+ * Application should avoid blocking threads used for ODP processing,
+ * since it may cause blocking on other threads/cores.
+ *
+ * @subsection sub2_3 ODP initialisation
+ *
+ * Before calling any other ODP API functions, ODP library must be
+ * initialised by calling odp_init_global() once and odp_init_local()
+ * on each of the cores sharing the same ODP environment (instance).
+ *
+ * @subsection sub2_4 API Categories
+ *
+ * APIs provided by ODP cover the following areas:
+ *
+ * @subsubsection memory_management Memory Management
+ *
+ * This includes macros and other APIs to control memory alignments
+ * of data structures as well as allocation/deallocation services
+ * for ODP-managed objects. Note that ODP does not wrapper malloc()
+ * or similar platform specific APIs for the sake of wrappering.
+ *
+ * @subsubsection buffer_management Buffer Management
+ *
+ * This includes APIs for defining and managing buffer pools used
+ * for packets and other bulk purposes. Note that the allocation
+ * and release of buffers from buffer pools is not something done
+ * explicitly by ODP applications, but rather by APIs that use these
+ * buffers. This is because in most SoCs, actual buffer allocation
+ * and release is accelerated and performed by hardware. Software's
+ * role in buffer management is normally reserved to allocating
+ * large chunks of memory which are then given to hardware for
+ * automatic management as pools of buffers. In this way the ODP
+ * application operates independent of how buffers are managed by
+ * the underlying ODP implementation.
+ *
+ * @subsubsection packet_management Packet Management
+ *
+ * This includes APIs and accessor functions for packet descriptors
+ * as well as packet receipt and transmission.
+ *
+ * @subsubsection syncronisation Synchronization
+ *
+ * This includes APIs and related functions for synchronization
+ * involving other ODP APIs, such as barriers and related atomics.
+ * Again, as ODP does not specify a threading model applications
+ * make use whatever synchronization primitives are native to the
+ * model they use.
+ *
+ * @subsubsection core_enumeration Core Enumeration and managment
+ *
+ * This includes APIs to allow applications to enumerate and
+ * reference cores and per-core data structures.
+ *
+ * @subsection sub2_5 Miscellaneous Facilities
+ *
+ * ODP includes miscellaneous facilities for compiler hints and
+ * optimizations common in GCC. [Not sure if we want to consider
+ * these an "API" per se].
+ *
+ * @subsection sub2_6 Application Programming Model
+ *
+ * ODP supports applications that execute using a "run to completion"
+ * programming model. This means that once dispatched, application
+ * threads are not interrupted by the kernel or other scheduling
+ * entity.
+ *
+ * Application threads receive work requests as \a events that are
+ * delivered on application and/or implementation defined
+ * \a queues. ODP application code would thus normally be
+ * structured as follows:
+ *
+ * @code
+ * #include <odp.h>
+ * ...other needed #includes
+ *
+ * int main (int argc, char *argv[])
+ * {
+ * ...application-specific initialization
+ * odp_init_global();
+ *
+ * ...launch threads
+ * ...wait for threads to terminate
+ * }
+ *
+ * void worker_thread (parameters)
+ * {
+ * odp_init_local();
+ *
+ * while (1) {
+ * do_work(get_work()); // Replace with ODP calls when defined
+ * }
+ *
+ * }
+ * @endcode
+ *
+ * Events are receved on input queues and are processed until they are
+ * placed on an output queue of some sort. The thread then gets the
+ * next event to be processed from an input queue and repeats the
+ * process.
+ *
+ * @subsection sub3_1 Asynchronous Operations
+ *
+ * Note that work to be performed by a thread may require access to an
+ * asynchronous function that takes a significant amount of time to
+ * complete. In such cases the event is forwarded to another worker
+ * thread or hardware accelerator, depending on the implementation, by
+ * placing it on anothert queue, which is an output queue of the
+ * thread making the request. This event in turn is received and
+ * processed by the thread/accelerator that handles it via its input
+ * queue. When this aysynchronous event is complete, the event is
+ * placed on the handler's output queue, which feeds back to the
+ * original requestor's input queue. When the requesting thread next
+ * receives this event it resumes processing of the event following
+ * the asynchronous event and works on it either until it is ready for
+ * final disposition, or until another asynchronous operation is
+ * required to process the event.
+ *
+ * @subsection sub3_2 Queue Linkages
+ *
+ * The mapping of input and output queues that connect worker threads
+ * to accelerators and related offload functions is a cooperation
+ * between the implementation and the ODP application. The
+ * implementation defines the service funtions that are available to
+ * worker threads (e.g., cypto offload services) and as part of that
+ * definition defines the queue structure that connects requests to
+ * those services as well as the outputs from those services that
+ * connect back to the requesting workers. The ODP application, in
+ * turn, defines the number of worker threads and how they cooperate
+ * among themselves. Note that the application may use ODP core
+ * enumeration APIs to decide how many such worker threads should be
+ * deployed.
+ *
+ * @subsection sub3_3 Packet I/O
+ *
+ * In ODP packet I/O is implicit by reading from and writing to queues
+ * associated with interfaces. An ODP application receives packets by
+ * dequeuing an event from an input queue associated with an I/O
+ * interface. This either triggers a packet read or (more likely)
+ * simply provides the next (queued) packet from the associated
+ * interface. The actual mechanism used to effect the receipt of the
+ * packet is left to the ODP implementation and may involve any
+ * combination of sofware and/or hardware operations.
+ *
+ * Similarly, packet transmission is performed by writing a packet to
+ * an output queue associated with an I/O interface. Again, this
+ * schedules the packet for output using some combination of software
+ * and/or hardware as determined by the implementation. ODP applications
+ * themselves, therefore, are freed from the details of how packet I/O
+ * is performed or buffered to minimize latencies. The latter is the
+ * concern of the ODP implementation to achieve optimal results for
+ * the platform supporting the implementation.
+ *
+ * @subsection How to Use this Reference
+ *
+ * This reference provides an overview of each data structure and API
+ * function, along with a graphical representation of the various
+ * structural dependencies among them. When using the HTML version of
+ * this reference, all links are dynamic and provide access to the
+ * underlying implementation source files as well, thus providing both
+ * a ready reference to API parameters and syntax, as well as
+ * convenient access to the actual implementation behind them to
+ * further programmer understandng.
+ */