diff options
author | Ningsheng Jian <ningsheng.jian@linaro.org> | 2017-11-07 18:38:01 +0800 |
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committer | Ningsheng Jian <ningsheng.jian@linaro.org> | 2017-11-16 09:46:55 +0800 |
commit | e715fe64e96acb6131af937d0c8bba2537ea13f4 (patch) | |
tree | 702384eb404c3fd6acbbc3321261847e9fc27398 /src/main/java/org/linaro/benchmarks/vector/TestSIMDLd3St3.java | |
parent | 3811e9930ddb1d2b3a1463ad6c876af324331335 (diff) |
1. Port benchmark cases from art-testing.
2. Add some more benchmarks for basic OPs.
3. Fix some jmh result variance.
Signed-off-by: Zhongwei Yao <zhongwei.yao@linaro.org>
Signed-off-by: Yang Zhang <yang.zhang@linaro.org>
Signed-off-by: Ningsheng Jian <ningsheng.jian@linaro.org>
Change-Id: I514658696b63e468158325be3b84494553773705
Diffstat (limited to 'src/main/java/org/linaro/benchmarks/vector/TestSIMDLd3St3.java')
-rw-r--r-- | src/main/java/org/linaro/benchmarks/vector/TestSIMDLd3St3.java | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/src/main/java/org/linaro/benchmarks/vector/TestSIMDLd3St3.java b/src/main/java/org/linaro/benchmarks/vector/TestSIMDLd3St3.java new file mode 100644 index 0000000..b2b6265 --- /dev/null +++ b/src/main/java/org/linaro/benchmarks/vector/TestSIMDLd3St3.java @@ -0,0 +1,122 @@ +/* + * Copyright (C) 2016 Linaro Limited. All rights received. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ +package org.linaro.benchmarks.vector; + +import org.openjdk.jmh.annotations.*; +import java.util.concurrent.TimeUnit; + +@BenchmarkMode(Mode.AverageTime) +@OutputTimeUnit(TimeUnit.MICROSECONDS) +@State(Scope.Benchmark) + +public class TestSIMDLd3St3 { + static final int VECT_LENGTH = 1024; + static final int COUNT = 128; + static final int DIM = 3; + static final int LENGTH = VECT_LENGTH * DIM; + static int [] in = new int[LENGTH]; + static int [] out = new int[LENGTH]; + static int [] c = new int[DIM]; + static short [] sin = new short[LENGTH]; + static short [] sout = new short[LENGTH]; + static short [] sc = new short[DIM]; + + public static void vect3DInit() { + int i; + for (i = 0; i < LENGTH; i++) { + in[i] = i + 3; + sin[i] = (short)(i + 3); + } + for (i = 0; i < DIM; i++) { + c[i] = i + 1; + sc[i] = (short)(i + 1); + } + } + + public static void vect3DAddInt( + int[] out, + int[] in, + int[] c) { + int c0 = c[0]; + int c1 = c[1]; + int c2 = c[2]; + for (int i = 0; i < VECT_LENGTH; i++) { + out[i*DIM] = in[i*DIM] + c0; + out[i*DIM + 1] = in[i*DIM + 1] + c1; + out[i*DIM + 2] = in[i*DIM + 2] + c2; + } + } + + public static void vect3DMulInt( + int[] out, + int[] in, + int[] c) { + int c0 = c[0]; + int c1 = c[1]; + int c2 = c[2]; + for (int i = 0; i < VECT_LENGTH; i++) { + out[i*DIM] = in[i*DIM] * c0; + out[i*DIM + 1] = in[i*DIM + 1] * c1; + out[i*DIM + 2] = in[i*DIM + 2] * c2; + } + } + + public static void vect3DAddShort( + short[] out, + short[] in, + short[] c) { + short c0 = c[0]; + short c1 = c[1]; + short c2 = c[2]; + for (int i = 0; i < VECT_LENGTH; i++) { + out[i*DIM] = (short)(in[i*DIM] + c0); + out[i*DIM + 1] = (short)(in[i*DIM + 1] + c1); + out[i*DIM + 2] = (short)(in[i*DIM + 2] + c2); + } + } + + public static void vect3DMulShort( + short[] out, + short[] in, + short[] c) { + short c0 = c[0]; + short c1 = c[1]; + short c2 = c[2]; + for (int i = 0; i < VECT_LENGTH; i++) { + out[i*DIM] = (short)(in[i*DIM] * c0); + out[i*DIM + 1] = (short)(in[i*DIM + 1] * c1); + out[i*DIM + 2] = (short)(in[i*DIM + 2] * c2); + } + } + + @Setup + public void setup() + { + vect3DInit(); + } + + @Benchmark + public void testVect3D() { + for (int i = 0; i < COUNT; i++) { + vect3DAddInt(out, in, c); + vect3DMulInt(out, in, c); + vect3DAddShort(sout, sin, sc); + vect3DMulShort(sout, sin, sc); + } + } + +} |