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/*
* Copyright 2007-2008 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*/
#include "sun_java2d_d3d_D3DMaskFill.h"
#include "D3DMaskFill.h"
#include "D3DRenderQueue.h"
/**
* This implementation first copies the alpha tile into a texture and then
* maps that texture to the destination surface. This approach appears to
* offer the best performance despite being a two-step process.
*
* Here are some descriptions of the many variables used in this method:
* x,y - upper left corner of the tile destination
* w,h - width/height of the mask tile
* x0 - placekeeper for the original destination x location
* tw,th - width/height of the actual texture tile in pixels
* sx1,sy1 - upper left corner of the mask tile source region
* sx2,sy2 - lower left corner of the mask tile source region
* sx,sy - "current" upper left corner of the mask tile region of interest
*/
HRESULT
D3DMaskFill_MaskFill(D3DContext *d3dc,
jint x, jint y, jint w, jint h,
jint maskoff, jint maskscan, jint masklen,
unsigned char *pMask)
{
HRESULT res = S_OK;
J2dTraceLn(J2D_TRACE_INFO, "D3DMaskFill_MaskFill");
RETURN_STATUS_IF_NULL(d3dc, E_FAIL);
J2dTraceLn4(J2D_TRACE_VERBOSE, " x=%d y=%d w=%d h=%d", x, y, w, h);
J2dTraceLn2(J2D_TRACE_VERBOSE, " maskoff=%d maskscan=%d",
maskoff, maskscan);
{
D3DMaskCache *maskCache = d3dc->GetMaskCache();
jint tw, th, x0;
jint sx1, sy1, sx2, sy2;
jint sx, sy, sw, sh;
res = d3dc->BeginScene(STATE_MASKOP);
RETURN_STATUS_IF_FAILED(res);
x0 = x;
tw = D3D_MASK_CACHE_TILE_WIDTH;
th = D3D_MASK_CACHE_TILE_HEIGHT;
sx1 = maskoff % maskscan;
sy1 = maskoff / maskscan;
sx2 = sx1 + w;
sy2 = sy1 + h;
for (sy = sy1; sy < sy2; sy += th, y += th) {
x = x0;
sh = ((sy + th) > sy2) ? (sy2 - sy) : th;
for (sx = sx1; sx < sx2; sx += tw, x += tw) {
sw = ((sx + tw) > sx2) ? (sx2 - sx) : tw;
res = maskCache->AddMaskQuad(sx, sy, x, y, sw, sh,
maskscan, pMask);
}
}
}
return res;
}
JNIEXPORT void JNICALL
Java_sun_java2d_d3d_D3DMaskFill_maskFill
(JNIEnv *env, jobject self,
jint x, jint y, jint w, jint h,
jint maskoff, jint maskscan, jint masklen,
jbyteArray maskArray)
{
D3DContext *d3dc = D3DRQ_GetCurrentContext();
unsigned char *mask;
J2dTraceLn(J2D_TRACE_ERROR, "D3DMaskFill_maskFill");
if (maskArray != NULL) {
mask = (unsigned char *)
env->GetPrimitiveArrayCritical(maskArray, NULL);
} else {
mask = NULL;
}
D3DMaskFill_MaskFill(d3dc,
x, y, w, h,
maskoff, maskscan, masklen, mask);
// reset current state, and ensure rendering is flushed to dest
if (d3dc != NULL) {
d3dc->FlushVertexQueue();
}
if (mask != NULL) {
env->ReleasePrimitiveArrayCritical(maskArray, mask, JNI_ABORT);
}
}
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