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Diffstat (limited to 'src/windows/native/sun/java2d/d3d/D3DVertexCacher.h')
-rw-r--r-- | src/windows/native/sun/java2d/d3d/D3DVertexCacher.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/src/windows/native/sun/java2d/d3d/D3DVertexCacher.h b/src/windows/native/sun/java2d/d3d/D3DVertexCacher.h new file mode 100644 index 000000000..a3872e361 --- /dev/null +++ b/src/windows/native/sun/java2d/d3d/D3DVertexCacher.h @@ -0,0 +1,108 @@ +/* + * Copyright 2007-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + */ + +#ifndef D3DVERTEXCACHER_H +#define D3DVERTEXCACHER_H + +#include "jni.h" +#include "D3DContext.h" + +#define MAX_BATCH_SIZE 1024 +#define APPEND_ACTION 0x0 +#define RESET_ACTION 0x1 +#define D3DFVF_J2DLVERTEX \ + (D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX2 | \ + D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE2(1) ) +typedef struct _J2DLVERTEX { + float x, y, z; + DWORD color; + float tu1, tv1; + float tu2, tv2; +} J2DLVERTEX; + +typedef struct { + D3DPRIMITIVETYPE pType; // type of primitives in this batch + UINT pNum; // number of primitives of pType in this batch +} VertexBatch; + +class D3DContext; + +class D3DPIPELINE_API D3DVertexCacher { +public: + HRESULT Init(D3DContext *pCtx); + ~D3DVertexCacher() { ReleaseDefPoolResources(); } + void ReleaseDefPoolResources(); + + jint GetColor() { return color; } + void SetColor(jint newColor) { color = newColor; } + HRESULT DrawLine(int x1, int y1, int x2, int y2); + HRESULT DrawPoly(jint nPoints, jboolean isClosed, + jint transX, jint transY, + jint *xPoints, jint *yPoints); + HRESULT DrawScanlines(jint scanlineCount, jint *scanlines); + HRESULT DrawRect(int x1, int y1, int x2, int y2); + HRESULT FillRect(int x1, int y1, int x2, int y2); + HRESULT FillParallelogramAA(float fx11, float fy11, + float dx21, float dy21, + float dx12, float dy12); + HRESULT DrawParallelogramAA(float ox11, float oy11, + float ox21, float oy21, + float ox12, float oy12, + float ix11, float iy11, + float ix21, float iy21, + float ix12, float iy12); + HRESULT FillParallelogram(float fx11, float fy11, + float dx21, float dy21, + float dx12, float dy12); + HRESULT FillSpans(jint spansCount, jint *spans); + HRESULT DrawTexture(float dx1, float dy1, float dx2, float dy2, + float tx1, float ty1, float tx2, float ty2); + HRESULT DrawTexture(float dx1, float dy1, float dx2, float dy2, + float t1x1, float t1y1, float t1x2, float t1y2, + float t2x1, float t2y1, float t2x2, float t2y2); + HRESULT Render(int actionType = APPEND_ACTION); + UINT GetFreeVertices() { return (MAX_BATCH_SIZE - firstUnusedVertex); } + +static + HRESULT CreateInstance(D3DContext *pCtx, D3DVertexCacher **ppVC); + +private: + D3DVertexCacher(); + HRESULT EnsureCapacity(D3DPRIMITIVETYPE newPType, UINT vNum); + +private: + UINT firstPendingBatch; + UINT firstPendingVertex; + UINT firstUnusedVertex; + UINT currentBatch; + J2DLVERTEX vertices[MAX_BATCH_SIZE]; + VertexBatch batches[MAX_BATCH_SIZE]; + IDirect3DVertexBuffer9 *lpD3DVertexBuffer; + IDirect3DDevice9 *lpD3DDevice; + D3DContext *pCtx; + jint color; +}; + +#endif // D3DVERTEXCACHER_H |