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Diffstat (limited to 'src/windows/native/sun/java2d/d3d/D3DVertexCacher.h')
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diff --git a/src/windows/native/sun/java2d/d3d/D3DVertexCacher.h b/src/windows/native/sun/java2d/d3d/D3DVertexCacher.h
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+/*
+ * Copyright 2007-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ */
+
+#ifndef D3DVERTEXCACHER_H
+#define D3DVERTEXCACHER_H
+
+#include "jni.h"
+#include "D3DContext.h"
+
+#define MAX_BATCH_SIZE 1024
+#define APPEND_ACTION 0x0
+#define RESET_ACTION 0x1
+#define D3DFVF_J2DLVERTEX \
+ (D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX2 | \
+ D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE2(1) )
+typedef struct _J2DLVERTEX {
+ float x, y, z;
+ DWORD color;
+ float tu1, tv1;
+ float tu2, tv2;
+} J2DLVERTEX;
+
+typedef struct {
+ D3DPRIMITIVETYPE pType; // type of primitives in this batch
+ UINT pNum; // number of primitives of pType in this batch
+} VertexBatch;
+
+class D3DContext;
+
+class D3DPIPELINE_API D3DVertexCacher {
+public:
+ HRESULT Init(D3DContext *pCtx);
+ ~D3DVertexCacher() { ReleaseDefPoolResources(); }
+ void ReleaseDefPoolResources();
+
+ jint GetColor() { return color; }
+ void SetColor(jint newColor) { color = newColor; }
+ HRESULT DrawLine(int x1, int y1, int x2, int y2);
+ HRESULT DrawPoly(jint nPoints, jboolean isClosed,
+ jint transX, jint transY,
+ jint *xPoints, jint *yPoints);
+ HRESULT DrawScanlines(jint scanlineCount, jint *scanlines);
+ HRESULT DrawRect(int x1, int y1, int x2, int y2);
+ HRESULT FillRect(int x1, int y1, int x2, int y2);
+ HRESULT FillParallelogramAA(float fx11, float fy11,
+ float dx21, float dy21,
+ float dx12, float dy12);
+ HRESULT DrawParallelogramAA(float ox11, float oy11,
+ float ox21, float oy21,
+ float ox12, float oy12,
+ float ix11, float iy11,
+ float ix21, float iy21,
+ float ix12, float iy12);
+ HRESULT FillParallelogram(float fx11, float fy11,
+ float dx21, float dy21,
+ float dx12, float dy12);
+ HRESULT FillSpans(jint spansCount, jint *spans);
+ HRESULT DrawTexture(float dx1, float dy1, float dx2, float dy2,
+ float tx1, float ty1, float tx2, float ty2);
+ HRESULT DrawTexture(float dx1, float dy1, float dx2, float dy2,
+ float t1x1, float t1y1, float t1x2, float t1y2,
+ float t2x1, float t2y1, float t2x2, float t2y2);
+ HRESULT Render(int actionType = APPEND_ACTION);
+ UINT GetFreeVertices() { return (MAX_BATCH_SIZE - firstUnusedVertex); }
+
+static
+ HRESULT CreateInstance(D3DContext *pCtx, D3DVertexCacher **ppVC);
+
+private:
+ D3DVertexCacher();
+ HRESULT EnsureCapacity(D3DPRIMITIVETYPE newPType, UINT vNum);
+
+private:
+ UINT firstPendingBatch;
+ UINT firstPendingVertex;
+ UINT firstUnusedVertex;
+ UINT currentBatch;
+ J2DLVERTEX vertices[MAX_BATCH_SIZE];
+ VertexBatch batches[MAX_BATCH_SIZE];
+ IDirect3DVertexBuffer9 *lpD3DVertexBuffer;
+ IDirect3DDevice9 *lpD3DDevice;
+ D3DContext *pCtx;
+ jint color;
+};
+
+#endif // D3DVERTEXCACHER_H