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Diffstat (limited to 'src/windows/native/sun/java2d/d3d/D3DRuntimeTest.cpp')
-rw-r--r--src/windows/native/sun/java2d/d3d/D3DRuntimeTest.cpp537
1 files changed, 0 insertions, 537 deletions
diff --git a/src/windows/native/sun/java2d/d3d/D3DRuntimeTest.cpp b/src/windows/native/sun/java2d/d3d/D3DRuntimeTest.cpp
deleted file mode 100644
index 46aebdb80..000000000
--- a/src/windows/native/sun/java2d/d3d/D3DRuntimeTest.cpp
+++ /dev/null
@@ -1,537 +0,0 @@
-/*
- * Copyright 2005-2006 Sun Microsystems, Inc. All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- */
-
-#include "dxInit.h"
-#include "ddrawUtils.h"
-#include "RegistryKey.h"
-#include "D3DTestRaster.h"
-#include "WindowsFlags.h"
-#include "D3DRuntimeTest.h"
-#include "D3DSurfaceData.h"
-#include "D3DUtils.h"
-
-#ifdef DEBUG
-void TestRasterOutput(byte *rasPtr, int x, int y, int w, int h,
- int scanStride, int pixelStride,
- TIntTestRaster goldenArray = NULL);
-#endif // DEBUG
-void PrintD3DCaps(int caps);
-
-/**
- * Test whether we should enable d3d rendering on this device.
- * This includes checking whether there were problems creating
- * the necessary offscreen surface, problems during any of the
- * rendering calls (Blts and d3d lines) and any rendering artifacts
- * caused by d3d lines. The rendering artifact tests are
- * performed by checking a pre-rendered test pattern (produced
- * by our software renderer) against that same pattern rendered
- * on this device. If there are any pixels which differ between
- * the two patterns we disable d3d line rendering on the device.
- * Differences in the test pattern rendering can be caused
- * by different rendering algorithms used by our software
- * renderer and the driver or hardware on this device. For example,
- * some Intel cards (e.g., i815) are known to use polygon renderers
- * for their lines, which sometimes result in wide lines.
- * The test pattern is stored in d3dTestRaster.h, which is generated
- * by a Java test program
- * (src/share/test/java2d/VolatileImage/D3DTestPattern/D3DTestPattern.java).
- */
-
-int TestForBadHardware(DxCapabilities *dxCaps)
-{
- // Check this device against a list of bad d3d devices and
- // disable as necessary
- static WCHAR *badDeviceStrings[] = {
- L"Trident Video Accelerator",
- L"RAGE PRO",
- L"RAGE XL",
- L"Rage Fury",
- };
- static int numBadDevices = 4;
- WCHAR *dxDeviceName = dxCaps->GetDeviceName();
- for (int i = 0; i < numBadDevices; ++i) {
- if (wcsstr(dxDeviceName, badDeviceStrings[i]) != NULL) {
- // REMIND: For now, we disable d3d for all operations because
- // of one bad d3d device in the system. This is because we
- // should avoid registering the d3d rendering loops at the
- // Java level since we cannot use d3d at the native level.
- // A real fix would instead understand the difference between
- // a surface that could handle d3d native rendering and one
- // that could not and would use the appropriate rendering loop
- // so that disabling d3d on simply one device would be
- // sufficient.
- // Note that this disable-all approach is okay for now because
- // the single bad device (Trident) that triggers this error
- // is generally found on laptops, where multiple graphics
- // devices are not even possible, so disabling d3d for all
- // devices is equivalent to disabling d3d for this single
- // device.
- J2dRlsTraceLn1(J2D_TRACE_ERROR,
- "TestForBadHardware: Found match: %S. Test FAILED",
- badDeviceStrings[i]);
- return J2D_D3D_FAILURE;
- }
- }
- return J2D_D3D_HW_OK;
-}
-
-int TestTextureFormats(D3DContext *d3dContext)
-{
- int testRes = J2D_D3D_FAILURE;
-
- D3DTextureTable &table = d3dContext->GetTextureTable();
- int pfExists;
- // Check that there's at least one valid pixel format
- // for each transparency type (opaque, bitmask, translucent)
- for (int t = TR_OPAQUE_IDX; t < TR_MAX_IDX; t++) {
- pfExists = FALSE;
- for (int d = DEPTH16_IDX; d < DEPTH_MAX_IDX; d++) {
- if (table[t][d].pfType != PF_INVALID) {
- pfExists = TRUE;
- break;
- }
- }
- if (pfExists == FALSE) {
- // couldn't find a pixel formap for this transparency type
- J2dRlsTraceLn1(J2D_TRACE_ERROR,
- "D3DTest::TestTextureFormats no texture formats"\
- " for %d transparency", t);
- break;
- }
- }
-
- // we must have ARGB texture format (may be used for text rendering)
- if (pfExists == TRUE &&
- table[TR_TRANSLUCENT_IDX][DEPTH32_IDX].pfType == PF_INT_ARGB)
- {
- testRes |= J2D_D3D_PIXEL_FORMATS_OK;
- } else {
- J2dRlsTraceLn1(J2D_TRACE_ERROR,
- "D3DTest::TestTextureFormats: FAILED pfType=%d",
- table[TR_TRANSLUCENT_IDX][DEPTH32_IDX].pfType);
- }
- return testRes;
-}
-
-int TestSetClip(JNIEnv *env, D3DContext *d3dContext,
- DDrawSurface *lpPlainSurface)
-{
- int testRes = J2D_D3D_FAILURE;
-
- if (SUCCEEDED(d3dContext->SetRenderTarget(lpPlainSurface))) {
- jobject clip =
- JNU_CallStaticMethodByName(env, NULL,
- "sun/java2d/pipe/Region",
- "getInstanceXYWH",
- "(IIII)Lsun/java2d/pipe/Region;",
- 0, 0, D3D_TEST_RASTER_W, D3D_TEST_RASTER_H).l;
- if (!JNU_IsNull(env, clip)) {
- if (SUCCEEDED(d3dContext->SetClip(env, clip, JNI_TRUE,
- 0, 0,
- D3D_TEST_RASTER_W,
- D3D_TEST_RASTER_H)))
- {
- testRes |= J2D_D3D_DEPTH_SURFACE_OK;
- }
- env->DeleteLocalRef(clip);
- }
- }
- return testRes;
-}
-
-int TestRenderingResults(DDrawSurface *lpPlainSurface,
- TIntTestRaster goldenArray)
-{
- // Now, check the results of the test raster against our d3d drawing
- SurfaceDataRasInfo rasInfo;
- if (FAILED(lpPlainSurface->Lock(NULL, &rasInfo, DDLOCK_WAIT, NULL))) {
- return J2D_D3D_FAILURE;
- }
-
- byte *rasPtr = (byte*)rasInfo.rasBase;
- int pixelStride = rasInfo.pixelStride;
- int scanStride = rasInfo.scanStride;
- for (int row = 0; row < D3D_TEST_RASTER_H; ++row) {
- byte *tmpRasPtr = rasPtr + row * scanStride;
- for (int col = 0; col < D3D_TEST_RASTER_W; ++col) {
- DWORD pixelVal;
- switch (pixelStride) {
- case 1:
- pixelVal = *tmpRasPtr;
- break;
- case 2:
- pixelVal = *((unsigned short*)tmpRasPtr);
- break;
- default:
- pixelVal = *((unsigned int*)tmpRasPtr);
- break;
- }
- tmpRasPtr += pixelStride;
- // The test is simple: if the test raster pixel has value 0, then
- // we expect 0 in the d3d surface. If the test raster has a nonzero
- // value, then we expect the d3d surface to also have non-zero value.
- // All other results represent failure.
- int goldenValue = (goldenArray[row][col] & 0x00ffffff);
- if ((goldenValue == 0 && pixelVal != 0) ||
- (goldenValue != 0 && pixelVal == 0))
- {
- J2dRlsTraceLn3(J2D_TRACE_WARNING,
- "TestRenderingResults: Quality test failed due "\
- "to value %x at (%d, %d)", pixelVal, col, row);
-#ifdef DEBUG
- // This section is not necessary, but it might be
- // nice to know why we are failing D3DTest on some
- // systems. If tracing is enabled, this section will
- // produce an ascii representation of the test pattern,
- // the result on this device, and the pixels that were
- // in error.
- J2dTraceLn(J2D_TRACE_VERBOSE, "TestRaster:");
- TestRasterOutput((byte*)goldenArray, 0, 0, D3D_TEST_RASTER_W,
- D3D_TEST_RASTER_H, D3D_TEST_RASTER_W*4, 4);
- J2dTraceLn(J2D_TRACE_VERBOSE, "D3D Raster:");
- TestRasterOutput(rasPtr, 0, 0, D3D_TEST_RASTER_W,
- D3D_TEST_RASTER_H, scanStride, pixelStride);
- J2dTraceLn(J2D_TRACE_VERBOSE, "Deltas (x indicates problem pixel):");
- TestRasterOutput(rasPtr, 0, 0, D3D_TEST_RASTER_W,
- D3D_TEST_RASTER_H, scanStride, pixelStride,
- goldenArray);
-#endif // DEBUG
- lpPlainSurface->Unlock(NULL);
- return J2D_D3D_FAILURE;
- }
- }
- }
-
- lpPlainSurface->Unlock(NULL);
- return (J2D_D3D_LINES_OK | J2D_D3D_LINE_CLIPPING_OK);
-}
-
-int TestLineRenderingQuality(JNIEnv *env, D3DContext *d3dContext,
- DDrawSurface *lpPlainSurface)
-{
- static J2D_XY_C_VERTEX lineVerts[] = {
-#ifdef USE_SINGLE_VERTEX_FORMAT
- { 0, 0, 0, 0xffffffff, 0.0f, 0.0f },
- { 0, 0, 0, 0xffffffff, 0.0f, 0.0f },
- { 0, 0, 0, 0xffffffff, 0.0f, 0.0f },
- { 0, 0, 0, 0xffffffff, 0.0f, 0.0f },
- { 0, 0, 0, 0xffffffff, 0.0f, 0.0f },
-#else
- { 0, 0, 0, 0xffffffff }, // x, y, z, color
- { 0, 0, 0, 0xffffffff },
- { 0, 0, 0, 0xffffffff },
- { 0, 0, 0, 0xffffffff },
- { 0, 0, 0, 0xffffffff },
-#endif // USE_SINGLE_VERTEX_FORMAT
- };
- IDirect3DDevice7 *d3dDevice = d3dContext->Get3DDevice();
- HRESULT res;
-
- d3dDevice->Clear(0, NULL, D3DCLEAR_TARGET, 0x0, 0.0, 0);
-
- if (FAILED(d3dContext->BeginScene(STATE_RENDEROP))) {
- return J2D_D3D_FAILURE;
- }
-
- int i;
-
- for (i = 0; i < d3dNumTestLines * 4; i += 4) {
- lineVerts[0].x = d3dTestLines[i + 0];
- lineVerts[0].y = d3dTestLines[i + 1];
- lineVerts[1].x = d3dTestLines[i + 2];
- lineVerts[1].y = d3dTestLines[i + 3];
- if (FAILED(res = d3dDevice->DrawPrimitive(D3DPT_LINESTRIP,
- D3DFVF_J2D_XY_C,
- lineVerts, 2, 0)))
- {
- d3dContext->ForceEndScene();
- return J2D_D3D_FAILURE;
- }
- // REMIND: needed for the test to pass on ATI some boards
- d3dDevice->DrawPrimitive(D3DPT_POINTLIST, D3DFVF_J2D_XY_C,
- &(lineVerts[1]), 1, 0);
- }
-
- for (i = 0; i < d3dNumTestRects * 4; i += 4) {
- float x1 = d3dTestRects[i + 0];
- float y1 = d3dTestRects[i + 1];
- float x2 = d3dTestRects[i + 2];
- float y2 = d3dTestRects[i + 3];
- D3DU_INIT_VERTEX_PENT_XY(lineVerts, x1, y1, x2, y2);
- if (FAILED(res = d3dDevice->DrawPrimitive(D3DPT_LINESTRIP,
- D3DFVF_J2D_XY_C,
- lineVerts, 5, 0)))
- {
- d3dContext->ForceEndScene();
- return J2D_D3D_FAILURE;
- }
- }
- d3dContext->ForceEndScene();
-
- // REMIND: add rendering of clipped lines
-
- return TestRenderingResults(lpPlainSurface, d3dTestRaster);
-}
-
-int TestTextureMappingQuality(JNIEnv *env, DDraw *ddObject,
- D3DContext *d3dContext,
- DDrawSurface *lpPlainSurface)
-{
- static J2DLVERTEX quadVerts[4] = {
- { 0.0f, 0.0f, 0.0f, 0xffffffff, 0.0f, 0.0f },
- { 0.0f, 0.0f, 0.0f, 0xffffffff, 0.0f, 0.0f },
- { 0.0f, 0.0f, 0.0f, 0xffffffff, 0.0f, 0.0f },
- { 0.0f, 0.0f, 0.0f, 0xffffffff, 0.0f, 0.0f }
- };
-
- int testRes = TestTextureFormats(d3dContext);
-
- if (testRes & J2D_D3D_PIXEL_FORMATS_OK) {
-
- DDrawSurface *lpTexture =
- D3DUtils_CreateTexture(env, ddObject, d3dContext, TR_TRANSLUCENT,
- D3D_TEXTURE_RASTER_W, D3D_TEXTURE_RASTER_H);
- if (lpTexture) {
- D3DUtils_UploadIntImageToXRGBTexture(lpTexture,
- (int *)srcImageArray,
- D3D_TEXTURE_RASTER_W,
- D3D_TEXTURE_RASTER_H);
-
- float u2 = ((float)D3D_TEXTURE_RASTER_W) /
- (float)lpTexture->GetDXSurface()->GetWidth();
- float v2 = ((float)D3D_TEXTURE_RASTER_H) /
- (float)lpTexture->GetDXSurface()->GetHeight();
- D3DU_INIT_VERTEX_QUAD_UV(quadVerts, 0.0f, 0.0f, u2, v2);
-
- IDirect3DDevice7 *d3dDevice = d3dContext->Get3DDevice();
- d3dDevice->Clear(0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0, 0);
-
- d3dContext->SetAlphaComposite(3/*SrcOver*/,
- 1.0f, D3DC_NO_CONTEXT_FLAGS);
- d3dDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, D3DTFG_POINT);
- d3dDevice->SetTextureStageState(0, D3DTSS_MINFILTER, D3DTFG_POINT);
-
- HRESULT res;
- if (SUCCEEDED(res = d3dContext->BeginScene(STATE_BLITOP))) {
- DXSurface *dxSurface = lpTexture->GetDXSurface();
- if (SUCCEEDED(d3dContext->SetTexture(dxSurface))) {
- for (int i = 0; i < d3dNumTextureRects * 4; i += 4) {
- float x1 = d3dTextureRects[i + 0];
- float y1 = d3dTextureRects[i + 1];
- float x2 = d3dTextureRects[i + 2];
- float y2 = d3dTextureRects[i + 3];
- D3DU_INIT_VERTEX_QUAD_XY(quadVerts, x1, y1, x2, y2);
- d3dDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
- D3DFVF_J2DLVERTEX,
- quadVerts, 4, 0);
- }
- }
- res = d3dContext->ForceEndScene();
- d3dContext->SetTexture(NULL);
- }
- // REMIND: at this point we ignore the results of
- // the test.
- TestRenderingResults(lpPlainSurface, linInterpArray);
- if (SUCCEEDED(res)) {
- testRes |= (J2D_D3D_TR_TEXTURE_SURFACE_OK |
- J2D_D3D_TEXTURE_BLIT_OK |
- J2D_D3D_TEXTURE_TRANSFORM_OK);
-
- // REMIND: add tests for opaque and bitmask textures
- testRes |= (J2D_D3D_OP_TEXTURE_SURFACE_OK |
- J2D_D3D_BM_TEXTURE_SURFACE_OK);
- }
- delete lpTexture;
- } else {
- J2dRlsTraceLn(J2D_TRACE_ERROR,
- "TestTextureMappingQuality: "\
- "CreateTexture(TRANSLUCENT) FAILED");
- }
- }
- return testRes;
-}
-
-int TestD3DDevice(DDraw *ddObject,
- D3DContext *d3dContext,
- DxCapabilities *dxCaps)
-{
- int testRes = TestForBadHardware(dxCaps);
- if (!(testRes & J2D_D3D_HW_OK) || !d3dContext) {
- return testRes;
- }
-
- D3DDEVICEDESC7 d3dDevDesc;
- IDirect3DDevice7 *d3dDevice = d3dContext->Get3DDevice();
- if (d3dDevice == NULL ||
- FAILED(d3dDevice->GetCaps(&d3dDevDesc)) ||
- FAILED(D3DUtils_CheckDeviceCaps(&d3dDevDesc)))
- {
- J2dRlsTraceLn(J2D_TRACE_ERROR,
- "TestD3DDevice: device caps testing FAILED");
- return testRes;
- }
- testRes |= J2D_D3D_DEVICE_OK;
-
- JNIEnv *env = (JNIEnv *)JNU_GetEnv(jvm, JNI_VERSION_1_2);
- DDrawSurface *lpPlainSurface =
- D3DUtils_CreatePlainSurface(env, ddObject, d3dContext,
- D3D_TEST_RASTER_W, D3D_TEST_RASTER_H);
- if (!lpPlainSurface) {
- J2dRlsTraceLn(J2D_TRACE_ERROR,
- "TestD3DDevice: CreatePlainSurface FAILED");
- return testRes;
- }
- testRes |= J2D_D3D_PLAIN_SURFACE_OK;
-
- // Set identity transform
- if (FAILED(d3dContext->SetTransform(NULL, 0, 0, 0, 0, 0, 0))) {
- J2dRlsTraceLn(J2D_TRACE_ERROR,
- "TestD3DDevice: SetTransform FAILED");
- delete lpPlainSurface;
- return testRes;
- }
- testRes |= J2D_D3D_SET_TRANSFORM_OK;
-
- // Test setting the target surface, create depth buffer, and
- // clip
- testRes |= TestSetClip(env, d3dContext, lpPlainSurface);
- if (!(testRes & J2D_D3D_DEPTH_SURFACE_OK)) {
- J2dRlsTraceLn(J2D_TRACE_ERROR, "TestD3DDevice: SetClip FAILED");
- delete lpPlainSurface;
- return testRes;
- }
-
- // Test drawLines
- testRes |= TestLineRenderingQuality(env, d3dContext, lpPlainSurface);
-
- // Test texture mapping
- testRes |= TestTextureMappingQuality(env, ddObject, d3dContext,
- lpPlainSurface);
-
- d3dContext->SetRenderTarget(NULL);
-
- delete lpPlainSurface;
- return testRes;
-}
-
-#ifdef DEBUG
-/**
- * Output test raster (produced in D3DTest function). Utility
- * used in debugging only. Enable by setting J2D_TRACE_LEVEL=J2D_VERBOSE
- * prior to running application with debug java. The output from this will
- * be seen only if D3DTest fails.
- */
-void TestRasterOutput(byte *rasPtr, int x, int y, int w, int h,
- int scanStride, int pixelStride,
- TIntTestRaster goldenArray)
-{
- int goldenValue;
- for (int traceRow = y; traceRow < h; ++traceRow) {
- byte *tmpRasPtr = rasPtr + traceRow * scanStride;
- for (int traceCol = x; traceCol < w; ++traceCol) {
- DWORD pixelVal;
- switch (pixelStride) {
- case 1:
- pixelVal = *tmpRasPtr;
- break;
- case 2:
- pixelVal = *((unsigned short*)tmpRasPtr);
- break;
- default:
- pixelVal = *((unsigned int*)tmpRasPtr) & 0x00ffffff;
- break;
- }
- tmpRasPtr += pixelStride;
- if (goldenArray == NULL) {
- if (pixelVal) {
- J2dTrace(J2D_TRACE_VERBOSE, "1");
- } else {
- J2dTrace(J2D_TRACE_VERBOSE, "0");
- }
- } else {
- goldenValue = (goldenArray[traceRow][traceCol] & 0x00ffffff);
- if ((goldenValue == 0 && pixelVal != 0) ||
- (goldenValue != 0 && pixelVal == 0))
- {
- J2dTrace(J2D_TRACE_VERBOSE, "x");
- } else {
- J2dTrace(J2D_TRACE_VERBOSE, "-");
- }
- }
-
- }
- J2dTrace(J2D_TRACE_VERBOSE, "\n");
- }
-}
-#endif // DEBUG
-
-void PrintD3DCaps(int caps)
-{
- J2dTraceLn(J2D_TRACE_VERBOSE, "{")
- if (caps == J2D_D3D_FAILURE) {
- J2dTraceLn(J2D_TRACE_VERBOSE, " J2D_D3D_FAILURE");
- } else {
- if (caps & J2D_D3D_DEPTH_SURFACE_OK) {
- J2dTraceLn(J2D_TRACE_VERBOSE, " J2D_D3D_DEPTH_SURFACE_OK,");
- }
- if (caps & J2D_D3D_PLAIN_SURFACE_OK) {
- J2dTraceLn(J2D_TRACE_VERBOSE, " J2D_D3D_PLAIN_SURFACE_OK,");
- }
- if (caps & J2D_D3D_OP_TEXTURE_SURFACE_OK) {
- J2dTraceLn(J2D_TRACE_VERBOSE, " J2D_D3D_OP_TEXTURE_SURFACE_OK,");
- }
- if (caps & J2D_D3D_BM_TEXTURE_SURFACE_OK) {
- J2dTraceLn(J2D_TRACE_VERBOSE, " J2D_D3D_BM_TEXTURE_SURFACE_OK,");
- }
- if (caps & J2D_D3D_TR_TEXTURE_SURFACE_OK) {
- J2dTraceLn(J2D_TRACE_VERBOSE, " J2D_D3D_TR_TEXTURE_SURFACE_OK,");
- }
- if (caps & J2D_D3D_OP_RTT_SURFACE_OK) {
- J2dTraceLn(J2D_TRACE_VERBOSE, " J2D_D3D_OP_RTT_SURFACE_OK,");
- }
- if (caps & J2D_D3D_LINE_CLIPPING_OK) {
- J2dTraceLn(J2D_TRACE_VERBOSE, " J2D_D3D_LINE_CLIPPING_OK,");
- }
- if (caps & J2D_D3D_LINES_OK) {
- J2dTraceLn(J2D_TRACE_VERBOSE, " J2D_D3D_LINES_OK,");
- }
- if (caps & J2D_D3D_TEXTURE_BLIT_OK) {
- J2dTraceLn(J2D_TRACE_VERBOSE, " J2D_D3D_TEXTURE_BLIT_OK,");
- }
- if (caps & J2D_D3D_TEXTURE_TRANSFORM_OK) {
- J2dTraceLn(J2D_TRACE_VERBOSE, " J2D_D3D_TEXTURE_TRANSFORM_OK,");
- }
- if (caps & J2D_D3D_DEVICE_OK) {
- J2dTraceLn(J2D_TRACE_VERBOSE, " J2D_D3D_DEVICE_OK,");
- }
- if (caps & J2D_D3D_PIXEL_FORMATS_OK) {
- J2dTraceLn(J2D_TRACE_VERBOSE, " J2D_D3D_SET_TRANSFORM_OK,");
- }
- if (caps & J2D_D3D_HW_OK) {
- J2dTraceLn(J2D_TRACE_VERBOSE, " J2D_D3D_HW_OK,");
- }
- }
- J2dTraceLn(J2D_TRACE_VERBOSE, "}");
-}