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Diffstat (limited to 'src/windows/native/sun/java2d/d3d/D3DMaskCache.h')
-rw-r--r-- | src/windows/native/sun/java2d/d3d/D3DMaskCache.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/src/windows/native/sun/java2d/d3d/D3DMaskCache.h b/src/windows/native/sun/java2d/d3d/D3DMaskCache.h new file mode 100644 index 000000000..ad2ac2f70 --- /dev/null +++ b/src/windows/native/sun/java2d/d3d/D3DMaskCache.h @@ -0,0 +1,83 @@ +/* + * Copyright 2007-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + */ + +#ifndef D3DMASKCACHE_H +#define D3DMASKCACHE_H + +#include "jni.h" +#include "D3DContext.h" + +/** + * Constants that control the size of the texture tile cache used for + * mask operations. + */ +#define D3D_MASK_CACHE_TILE_WIDTH 32 +#define D3D_MASK_CACHE_TILE_HEIGHT 32 +#define D3D_MASK_CACHE_TILE_SIZE \ + (D3D_MASK_CACHE_TILE_WIDTH * D3D_MASK_CACHE_TILE_HEIGHT) + +#define D3D_MASK_CACHE_WIDTH_IN_TILES 8 +#define D3D_MASK_CACHE_HEIGHT_IN_TILES 4 + +#define D3D_MASK_CACHE_WIDTH_IN_TEXELS \ + (D3D_MASK_CACHE_TILE_WIDTH * D3D_MASK_CACHE_WIDTH_IN_TILES) +#define D3D_MASK_CACHE_HEIGHT_IN_TEXELS \ + (D3D_MASK_CACHE_TILE_HEIGHT * D3D_MASK_CACHE_HEIGHT_IN_TILES) + +/* + * We reserve one (fully opaque) tile in the upper-right corner for + * operations where the mask is null. + */ +#define D3D_MASK_CACHE_MAX_INDEX \ + ((D3D_MASK_CACHE_WIDTH_IN_TILES * D3D_MASK_CACHE_HEIGHT_IN_TILES) - 1) +#define D3D_MASK_CACHE_SPECIAL_TILE_X \ + (D3D_MASK_CACHE_WIDTH_IN_TEXELS - D3D_MASK_CACHE_TILE_WIDTH) +#define D3D_MASK_CACHE_SPECIAL_TILE_Y \ + (D3D_MASK_CACHE_HEIGHT_IN_TEXELS - D3D_MASK_CACHE_TILE_HEIGHT) + +class D3DContext; + +class D3DMaskCache { +public: + HRESULT Init(D3DContext *pCtx); + void ReleaseDefPoolResources() {}; + ~D3DMaskCache(); + HRESULT Enable(); + HRESULT Disable(); + HRESULT AddMaskQuad(int srcx, int srcy, + int dstx, int dsty, + int width, int height, + int maskscan, void *mask); + +static + HRESULT CreateInstance(D3DContext *pCtx, D3DMaskCache **ppMaskCache); + +private: + D3DMaskCache(); + UINT maskCacheIndex; + D3DContext *pCtx; +}; + +#endif // D3DMASKCACHE_H |