diff options
Diffstat (limited to 'src/windows/native/sun/java2d/d3d/D3DMaskCache.cpp')
-rw-r--r-- | src/windows/native/sun/java2d/d3d/D3DMaskCache.cpp | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/src/windows/native/sun/java2d/d3d/D3DMaskCache.cpp b/src/windows/native/sun/java2d/d3d/D3DMaskCache.cpp new file mode 100644 index 000000000..1e56609d8 --- /dev/null +++ b/src/windows/native/sun/java2d/d3d/D3DMaskCache.cpp @@ -0,0 +1,157 @@ +/* + * Copyright 2007-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + */ + +#include "D3DMaskCache.h" + +HRESULT +D3DMaskCache::CreateInstance(D3DContext *pCtx, D3DMaskCache **ppMaskCache) +{ + HRESULT res; + + J2dTraceLn(J2D_TRACE_INFO, "D3DMaskCache::CreateInstance"); + + *ppMaskCache = new D3DMaskCache(); + if (FAILED(res = (*ppMaskCache)->Init(pCtx))) { + delete *ppMaskCache; + *ppMaskCache = NULL; + } + return res; +} + +D3DMaskCache::D3DMaskCache() +{ + J2dTraceLn(J2D_TRACE_INFO, "D3DMaskCache::D3DMaskCache"); + this->pCtx = NULL; + maskCacheIndex = 0; +} + +D3DMaskCache::~D3DMaskCache() +{ + J2dTraceLn(J2D_TRACE_INFO, "D3DMaskCache::~D3DMaskCache"); + pCtx = NULL; + maskCacheIndex = 0; +} + +HRESULT +D3DMaskCache::Init(D3DContext *pCtx) +{ + J2dTraceLn1(J2D_TRACE_INFO, "D3DMaskCache::Init pCtx=%x", pCtx); + this->pCtx = pCtx; + this->maskCacheIndex = 0; + return S_OK; +} + +HRESULT D3DMaskCache::Enable() +{ + HRESULT res; + + J2dTraceLn(J2D_TRACE_INFO, "D3DMaskCache::Enable"); + + D3DResource *pMaskTexRes; + res = pCtx->GetResourceManager()->GetMaskTexture(&pMaskTexRes); + RETURN_STATUS_IF_FAILED(res); + + res = pCtx->SetTexture(pMaskTexRes->GetTexture(), 0); + + IDirect3DDevice9 *pd3dDevice = pCtx->Get3DDevice(); + D3DTEXTUREFILTERTYPE fhint = + pCtx->IsTextureFilteringSupported(D3DTEXF_NONE) ? + D3DTEXF_NONE : D3DTEXF_POINT; + pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, fhint); + pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, fhint); + + return res; +} + +HRESULT D3DMaskCache::Disable() +{ + J2dTraceLn(J2D_TRACE_INFO, "D3DMaskCache::Disable"); + + maskCacheIndex = 0; + + return pCtx->SetTexture(NULL, 0); +} + +HRESULT D3DMaskCache::AddMaskQuad(int srcx, int srcy, + int dstx, int dsty, + int width, int height, + int maskscan, void *mask) +{ + HRESULT res; + float tx1, ty1, tx2, ty2; + float dx1, dy1, dx2, dy2; + + J2dTraceLn1(J2D_TRACE_INFO, "D3DVertexCacher::AddMaskQuad: %d", + maskCacheIndex); + + if (maskCacheIndex >= D3D_MASK_CACHE_MAX_INDEX || + pCtx->pVCacher->GetFreeVertices() < 6) + { + res = pCtx->pVCacher->Render(); + RETURN_STATUS_IF_FAILED(res); + maskCacheIndex = 0; + } + + if (mask != NULL) { + int texx = D3D_MASK_CACHE_TILE_WIDTH * + (maskCacheIndex % D3D_MASK_CACHE_WIDTH_IN_TILES); + int texy = D3D_MASK_CACHE_TILE_HEIGHT * + (maskCacheIndex / D3D_MASK_CACHE_WIDTH_IN_TILES); + D3DResource *pMaskTexRes; + + res = pCtx->GetResourceManager()->GetMaskTexture(&pMaskTexRes); + RETURN_STATUS_IF_FAILED(res); + + // copy alpha mask into texture tile + pCtx->UploadTileToTexture(pMaskTexRes, mask, + texx, texy, + srcx, srcy, + width, height, + maskscan, + TILEFMT_1BYTE_ALPHA); + + tx1 = ((float)texx) / D3D_MASK_CACHE_WIDTH_IN_TEXELS; + ty1 = ((float)texy) / D3D_MASK_CACHE_HEIGHT_IN_TEXELS; + + maskCacheIndex++; + } else { + // use special fully opaque tile + tx1 = ((float)D3D_MASK_CACHE_SPECIAL_TILE_X) / + D3D_MASK_CACHE_WIDTH_IN_TEXELS; + ty1 = ((float)D3D_MASK_CACHE_SPECIAL_TILE_Y) / + D3D_MASK_CACHE_HEIGHT_IN_TEXELS; + } + + tx2 = tx1 + (((float)width) / D3D_MASK_CACHE_WIDTH_IN_TEXELS); + ty2 = ty1 + (((float)height) / D3D_MASK_CACHE_HEIGHT_IN_TEXELS); + + dx1 = (float)dstx; + dy1 = (float)dsty; + dx2 = dx1 + width; + dy2 = dy1 + height; + + return pCtx->pVCacher->DrawTexture(dx1, dy1, dx2, dy2, + tx1, ty1, tx2, ty2); +} |