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Diffstat (limited to 'src/windows/native/sun/java2d/d3d/D3DMaskBlit.cpp')
-rw-r--r--src/windows/native/sun/java2d/d3d/D3DMaskBlit.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/src/windows/native/sun/java2d/d3d/D3DMaskBlit.cpp b/src/windows/native/sun/java2d/d3d/D3DMaskBlit.cpp
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index 000000000..0a92e85da
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+++ b/src/windows/native/sun/java2d/d3d/D3DMaskBlit.cpp
@@ -0,0 +1,107 @@
+/*
+ * Copyright 2007-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ */
+
+#include <stdlib.h>
+#include <jlong.h>
+
+#include "D3DMaskBlit.h"
+#include "D3DRenderQueue.h"
+#include "D3DSurfaceData.h"
+
+/**
+ * REMIND: This method assumes that the dimensions of the incoming pixel
+ * array are less than or equal to the cached blit texture tile;
+ * these are rather fragile assumptions, and should be cleaned up...
+ */
+HRESULT
+D3DMaskBlit_MaskBlit(JNIEnv *env, D3DContext *d3dc,
+ jint dstx, jint dsty,
+ jint width, jint height,
+ void *pPixels)
+{
+ HRESULT res = S_OK;
+ jfloat dx1, dy1, dx2, dy2;
+ jfloat tx1, ty1, tx2, ty2;
+
+ J2dTraceLn(J2D_TRACE_INFO, "D3DMaskBlit_MaskBlit");
+
+ if (width <= 0 || height <= 0) {
+ J2dTraceLn(J2D_TRACE_WARNING,
+ "D3DMaskBlit_MaskBlit: invalid dimensions");
+ return res;
+ }
+
+ RETURN_STATUS_IF_NULL(pPixels, E_FAIL);
+ RETURN_STATUS_IF_NULL(d3dc, E_FAIL);
+ if (FAILED(res = d3dc->BeginScene(STATE_TEXTUREOP))) {
+ return res;
+ }
+
+ D3DResource *pBlitTexRes;
+ if (FAILED(res =
+ d3dc->GetResourceManager()->GetBlitTexture(&pBlitTexRes)))
+ {
+ return res;
+ }
+ IDirect3DTexture9 *pBlitTex = pBlitTexRes->GetTexture();
+
+ if (FAILED(res = d3dc->SetTexture(pBlitTex, 0))) {
+ return res;
+ }
+
+ IDirect3DDevice9 *pd3dDevice = d3dc->Get3DDevice();
+ D3DTEXTUREFILTERTYPE fhint =
+ d3dc->IsTextureFilteringSupported(D3DTEXF_NONE) ?
+ D3DTEXF_NONE : D3DTEXF_POINT;
+ pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, fhint);
+ pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, fhint);
+
+ // copy system memory IntArgbPre surface into cached texture
+ if (FAILED(res = d3dc->UploadTileToTexture(pBlitTexRes, pPixels,
+ 0, 0, 0, 0,
+ width, height,
+ width*4,
+ TILEFMT_4BYTE_ARGB_PRE)))
+ {
+ return res;
+ }
+
+ dx1 = (jfloat)dstx;
+ dy1 = (jfloat)dsty;
+ dx2 = dx1 + width;
+ dy2 = dy1 + height;
+
+ tx1 = 0.0f;
+ ty1 = 0.0f;
+ tx2 = ((jfloat)width) / D3DC_BLIT_TILE_SIZE;
+ ty2 = ((jfloat)height) / D3DC_BLIT_TILE_SIZE;
+
+ // render cached texture to the destination surface
+ res = d3dc->pVCacher->DrawTexture(dx1, dy1, dx2, dy2,
+ tx1, ty1, tx2, ty2);
+ res = d3dc->pVCacher->Render();
+
+ return res;
+}