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Diffstat (limited to 'src/windows/native/sun/java2d/d3d/D3DBufImgOps.h')
-rw-r--r-- | src/windows/native/sun/java2d/d3d/D3DBufImgOps.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/src/windows/native/sun/java2d/d3d/D3DBufImgOps.h b/src/windows/native/sun/java2d/d3d/D3DBufImgOps.h new file mode 100644 index 000000000..55ee25086 --- /dev/null +++ b/src/windows/native/sun/java2d/d3d/D3DBufImgOps.h @@ -0,0 +1,78 @@ +/* + * Copyright 2007-2008 Sun Microsystems, Inc. All Rights Reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Sun designates this + * particular file as subject to the "Classpath" exception as provided + * by Sun in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, + * CA 95054 USA or visit www.sun.com if you need additional information or + * have any questions. + */ + +#ifndef D3DBufImgOps_h_Included +#define D3DBufImgOps_h_Included + +#include "D3DContext.h" + +/**************************** ConvolveOp support ****************************/ + +/** + * Flags that can be bitwise-or'ed together to control how the shader + * source code is generated. + */ +#define CONVOLVE_EDGE_ZERO_FILL (1 << 0) +#define CONVOLVE_5X5 (1 << 1) +#define MAX_CONVOLVE (1 << 2) + +HRESULT D3DBufImgOps_EnableConvolveOp(D3DContext *oglc, jlong pSrcOps, + jboolean edgeZeroFill, + jint kernelWidth, jint KernelHeight, + unsigned char *kernelVals); +HRESULT D3DBufImgOps_DisableConvolveOp(D3DContext *oglc); + +/**************************** RescaleOp support *****************************/ + +/** + * Flags that can be bitwise-or'ed together to control how the shader + * source code is generated. + */ +#define RESCALE_NON_PREMULT (1 << 0) +#define MAX_RESCALE (1 << 1) + +HRESULT D3DBufImgOps_EnableRescaleOp(D3DContext *oglc, + jboolean nonPremult, + unsigned char *scaleFactors, + unsigned char *offsets); +HRESULT D3DBufImgOps_DisableRescaleOp(D3DContext *oglc); + +/**************************** LookupOp support ******************************/ + +/** + * Flags that can be bitwise-or'ed together to control how the shader + * source code is generated. + */ +#define LOOKUP_USE_SRC_ALPHA (1 << 0) +#define LOOKUP_NON_PREMULT (1 << 1) +#define MAX_LOOKUP (1 << 2) + +HRESULT D3DBufImgOps_EnableLookupOp(D3DContext *oglc, + jboolean nonPremult, jboolean shortData, + jint numBands, jint bandLength, jint offset, + void *tableValues); +HRESULT D3DBufImgOps_DisableLookupOp(D3DContext *oglc); + +#endif /* D3DBufImgOps_h_Included */ |