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Diffstat (limited to 'src/windows/native/sun/java2d/d3d/D3DBufImgOps.h')
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diff --git a/src/windows/native/sun/java2d/d3d/D3DBufImgOps.h b/src/windows/native/sun/java2d/d3d/D3DBufImgOps.h
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+/*
+ * Copyright 2007-2008 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ */
+
+#ifndef D3DBufImgOps_h_Included
+#define D3DBufImgOps_h_Included
+
+#include "D3DContext.h"
+
+/**************************** ConvolveOp support ****************************/
+
+/**
+ * Flags that can be bitwise-or'ed together to control how the shader
+ * source code is generated.
+ */
+#define CONVOLVE_EDGE_ZERO_FILL (1 << 0)
+#define CONVOLVE_5X5 (1 << 1)
+#define MAX_CONVOLVE (1 << 2)
+
+HRESULT D3DBufImgOps_EnableConvolveOp(D3DContext *oglc, jlong pSrcOps,
+ jboolean edgeZeroFill,
+ jint kernelWidth, jint KernelHeight,
+ unsigned char *kernelVals);
+HRESULT D3DBufImgOps_DisableConvolveOp(D3DContext *oglc);
+
+/**************************** RescaleOp support *****************************/
+
+/**
+ * Flags that can be bitwise-or'ed together to control how the shader
+ * source code is generated.
+ */
+#define RESCALE_NON_PREMULT (1 << 0)
+#define MAX_RESCALE (1 << 1)
+
+HRESULT D3DBufImgOps_EnableRescaleOp(D3DContext *oglc,
+ jboolean nonPremult,
+ unsigned char *scaleFactors,
+ unsigned char *offsets);
+HRESULT D3DBufImgOps_DisableRescaleOp(D3DContext *oglc);
+
+/**************************** LookupOp support ******************************/
+
+/**
+ * Flags that can be bitwise-or'ed together to control how the shader
+ * source code is generated.
+ */
+#define LOOKUP_USE_SRC_ALPHA (1 << 0)
+#define LOOKUP_NON_PREMULT (1 << 1)
+#define MAX_LOOKUP (1 << 2)
+
+HRESULT D3DBufImgOps_EnableLookupOp(D3DContext *oglc,
+ jboolean nonPremult, jboolean shortData,
+ jint numBands, jint bandLength, jint offset,
+ void *tableValues);
+HRESULT D3DBufImgOps_DisableLookupOp(D3DContext *oglc);
+
+#endif /* D3DBufImgOps_h_Included */