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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
MacOS build (tested on OS X El Capitan)
Install Prerequisites
---------------------
0.1) Install XCode
Download and install from here: https://developer.apple.com/xcode/downloads/
or from the App store https://itunes.apple.com/us/app/xcode/id497799835?mt=12
In Terminal, install the command line tools
$> xcode-select --install
0.2) Install brew following the instructions here: http://brew.sh/
1) CMAKE 3.0 or above
Download and install Cmake : https://cmake.org/download/
or use brew to install
$> brew install cmake
2.1) Install protobuf 2.5.0 (or higher)
$> brew install protobuf
2.2) Install zookeeper
$> brew install zookeeper
2.3) Install boost
$> brew install boost
2.3.1) For production builds, see the readme.boost file
2.3.1.1 Build using XCODE
=========================
(Optional) Refresh protobuf source files
----------------------------------------
When changes have been introduced to the protocol module, you might need to refresh the protobuf C++ source files too.
$> cd DRILL_DIR/contrib/native/client
$> mkdir build
$> cd build && cmake3 -G "XCode" -D CMAKE_BUILD_TYPE=Debug ..
$> xcodebuild -project drillclient.xcodeproj -configuration ${BUILDTYPE} -target fixProtobufs
$> xcodebuild -project drillclient.xcodeproj -configuration ${BUILDTYPE} -target cpProtobufs
Open a pull request with the changes to DRILL_DIR/contrib/native/client/src/protobuf
Build drill client
-------------------
$> cd DRILL_DIR/contrib/native/client
$> mkdir build
$> cd build && cmake3 -G "XCode" -D CMAKE_BUILD_TYPE=Debug ..
$> xcodebuild -project drillclient.xcodeproj -configuration ${BUILDTYPE} -target ALL_BUILD
XCode IDE
---------
You can open the drillclient.xcodeproj file in the XCode ide and run/debug as with any other command line app
2.3.1.2 Build using MAKE
========================
(Optional) Refresh protobuf source files
----------------------------------------
When changes have been introduced to the protocol module, you might need to refresh the protobuf C++ source files too.
$> cd DRILL_DIR/contrib/native/client
$> mkdir build
$> cd build && cmake3 -G "Unix Makefiles" ..
$> make cpProtobufs
Open a pull request with the changes to DRILL_DIR/contrib/native/client/src/protobuf
Build drill client
-------------------
$> cd DRILL_DIR/contrib/native/client
$> mkdir build
$> cd build && cmake3 -G "Unix Makefiles" -D CMAKE_BUILD_TYPE=Debug ..
$> make
2.4 Test
--------
Run query submitter from the command line
$> querySubmitter query='select * from dfs.`/Users/pchandra/work/data/tpc-h/customer.parquet`' type=sql connectStr=local=10.250.0.146:31010 api=async logLevel=trace user=yourUserName password=yourPassWord
2.5 Valgrind
------------
Install valgrind using brew
$> brew install valgrind
$> valgrind --leak-check=yes querySubmitter query='select LINEITEM from dfs.`/Users/pchandra/work/data/tpc-h/customer.parquet`' type=sql connectStr=local=10.250.0.146:31010 api=async logLevel=trace
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