/* A splay-tree datatype. Copyright (C) 1998-2015 Free Software Foundation, Inc. Contributed by Mark Mitchell (mark@markmitchell.com). This file is part of the GNU Offloading and Multi Processing Library (libgomp). Libgomp is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version. Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. Under Section 7 of GPL version 3, you are granted additional permissions described in the GCC Runtime Library Exception, version 3.1, as published by the Free Software Foundation. You should have received a copy of the GNU General Public License and a copy of the GCC Runtime Library Exception along with this program; see the files COPYING3 and COPYING.RUNTIME respectively. If not, see . */ /* The splay tree code copied from include/splay-tree.h and adjusted, so that all the data lives directly in splay_tree_node_s structure and no extra allocations are needed. Files including this header should before including it add: typedef struct splay_tree_node_s *splay_tree_node; typedef struct splay_tree_s *splay_tree; typedef struct splay_tree_key_s *splay_tree_key; define splay_tree_key_s structure, and define splay_compare inline function. */ /* For an easily readable description of splay-trees, see: Lewis, Harry R. and Denenberg, Larry. Data Structures and Their Algorithms. Harper-Collins, Inc. 1991. The major feature of splay trees is that all basic tree operations are amortized O(log n) time for a tree with n nodes. */ #ifndef _SPLAY_TREE_H #define _SPLAY_TREE_H 1 /* The nodes in the splay tree. */ struct splay_tree_node_s { struct splay_tree_key_s key; /* The left and right children, respectively. */ splay_tree_node left; splay_tree_node right; }; /* The splay tree. */ struct splay_tree_s { splay_tree_node root; }; extern splay_tree_key splay_tree_lookup (splay_tree, splay_tree_key); extern void splay_tree_insert (splay_tree, splay_tree_node); extern void splay_tree_remove (splay_tree, splay_tree_key); #endif /* _SPLAY_TREE_H */