// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Page heap. // // See malloc.go for overview. package runtime import ( "internal/cpu" "runtime/internal/atomic" "runtime/internal/sys" "unsafe" ) // minPhysPageSize is a lower-bound on the physical page size. The // true physical page size may be larger than this. In contrast, // sys.PhysPageSize is an upper-bound on the physical page size. const minPhysPageSize = 4096 // Main malloc heap. // The heap itself is the "free" and "scav" treaps, // but all the other global data is here too. // // mheap must not be heap-allocated because it contains mSpanLists, // which must not be heap-allocated. // //go:notinheap type mheap struct { lock mutex free mTreap // free and non-scavenged spans scav mTreap // free and scavenged spans sweepgen uint32 // sweep generation, see comment in mspan sweepdone uint32 // all spans are swept sweepers uint32 // number of active sweepone calls // allspans is a slice of all mspans ever created. Each mspan // appears exactly once. // // The memory for allspans is manually managed and can be // reallocated and move as the heap grows. // // In general, allspans is protected by mheap_.lock, which // prevents concurrent access as well as freeing the backing // store. Accesses during STW might not hold the lock, but // must ensure that allocation cannot happen around the // access (since that may free the backing store). allspans []*mspan // all spans out there // sweepSpans contains two mspan stacks: one of swept in-use // spans, and one of unswept in-use spans. These two trade // roles on each GC cycle. Since the sweepgen increases by 2 // on each cycle, this means the swept spans are in // sweepSpans[sweepgen/2%2] and the unswept spans are in // sweepSpans[1-sweepgen/2%2]. Sweeping pops spans from the // unswept stack and pushes spans that are still in-use on the // swept stack. Likewise, allocating an in-use span pushes it // on the swept stack. sweepSpans [2]gcSweepBuf _ uint32 // align uint64 fields on 32-bit for atomics // Proportional sweep // // These parameters represent a linear function from heap_live // to page sweep count. The proportional sweep system works to // stay in the black by keeping the current page sweep count // above this line at the current heap_live. // // The line has slope sweepPagesPerByte and passes through a // basis point at (sweepHeapLiveBasis, pagesSweptBasis). At // any given time, the system is at (memstats.heap_live, // pagesSwept) in this space. // // It's important that the line pass through a point we // control rather than simply starting at a (0,0) origin // because that lets us adjust sweep pacing at any time while // accounting for current progress. If we could only adjust // the slope, it would create a discontinuity in debt if any // progress has already been made. pagesInUse uint64 // pages of spans in stats mSpanInUse; R/W with mheap.lock pagesSwept uint64 // pages swept this cycle; updated atomically pagesSweptBasis uint64 // pagesSwept to use as the origin of the sweep ratio; updated atomically sweepHeapLiveBasis uint64 // value of heap_live to use as the origin of sweep ratio; written with lock, read without sweepPagesPerByte float64 // proportional sweep ratio; written with lock, read without // TODO(austin): pagesInUse should be a uintptr, but the 386 // compiler can't 8-byte align fields. // Page reclaimer state // reclaimIndex is the page index in allArenas of next page to // reclaim. Specifically, it refers to page (i % // pagesPerArena) of arena allArenas[i / pagesPerArena]. // // If this is >= 1<<63, the page reclaimer is done scanning // the page marks. // // This is accessed atomically. reclaimIndex uint64 // reclaimCredit is spare credit for extra pages swept. Since // the page reclaimer works in large chunks, it may reclaim // more than requested. Any spare pages released go to this // credit pool. // // This is accessed atomically. reclaimCredit uintptr // scavengeCredit is spare credit for extra bytes scavenged. // Since the scavenging mechanisms operate on spans, it may // scavenge more than requested. Any spare pages released // go to this credit pool. // // This is protected by the mheap lock. scavengeCredit uintptr // Malloc stats. largealloc uint64 // bytes allocated for large objects nlargealloc uint64 // number of large object allocations largefree uint64 // bytes freed for large objects (>maxsmallsize) nlargefree uint64 // number of frees for large objects (>maxsmallsize) nsmallfree [_NumSizeClasses]uint64 // number of frees for small objects (<=maxsmallsize) // arenas is the heap arena map. It points to the metadata for // the heap for every arena frame of the entire usable virtual // address space. // // Use arenaIndex to compute indexes into this array. // // For regions of the address space that are not backed by the // Go heap, the arena map contains nil. // // Modifications are protected by mheap_.lock. Reads can be // performed without locking; however, a given entry can // transition from nil to non-nil at any time when the lock // isn't held. (Entries never transitions back to nil.) // // In general, this is a two-level mapping consisting of an L1 // map and possibly many L2 maps. This saves space when there // are a huge number of arena frames. However, on many // platforms (even 64-bit), arenaL1Bits is 0, making this // effectively a single-level map. In this case, arenas[0] // will never be nil. arenas [1 << arenaL1Bits]*[1 << arenaL2Bits]*heapArena // heapArenaAlloc is pre-reserved space for allocating heapArena // objects. This is only used on 32-bit, where we pre-reserve // this space to avoid interleaving it with the heap itself. heapArenaAlloc linearAlloc // arenaHints is a list of addresses at which to attempt to // add more heap arenas. This is initially populated with a // set of general hint addresses, and grown with the bounds of // actual heap arena ranges. arenaHints *arenaHint // arena is a pre-reserved space for allocating heap arenas // (the actual arenas). This is only used on 32-bit. arena linearAlloc // allArenas is the arenaIndex of every mapped arena. This can // be used to iterate through the address space. // // Access is protected by mheap_.lock. However, since this is // append-only and old backing arrays are never freed, it is // safe to acquire mheap_.lock, copy the slice header, and // then release mheap_.lock. allArenas []arenaIdx // sweepArenas is a snapshot of allArenas taken at the // beginning of the sweep cycle. This can be read safely by // simply blocking GC (by disabling preemption). sweepArenas []arenaIdx // _ uint32 // ensure 64-bit alignment of central // central free lists for small size classes. // the padding makes sure that the mcentrals are // spaced CacheLinePadSize bytes apart, so that each mcentral.lock // gets its own cache line. // central is indexed by spanClass. central [numSpanClasses]struct { mcentral mcentral pad [cpu.CacheLinePadSize - unsafe.Sizeof(mcentral{})%cpu.CacheLinePadSize]byte } spanalloc fixalloc // allocator for span* cachealloc fixalloc // allocator for mcache* treapalloc fixalloc // allocator for treapNodes* specialfinalizeralloc fixalloc // allocator for specialfinalizer* specialprofilealloc fixalloc // allocator for specialprofile* speciallock mutex // lock for special record allocators. arenaHintAlloc fixalloc // allocator for arenaHints unused *specialfinalizer // never set, just here to force the specialfinalizer type into DWARF } var mheap_ mheap // A heapArena stores metadata for a heap arena. heapArenas are stored // outside of the Go heap and accessed via the mheap_.arenas index. // // This gets allocated directly from the OS, so ideally it should be a // multiple of the system page size. For example, avoid adding small // fields. // //go:notinheap type heapArena struct { // bitmap stores the pointer/scalar bitmap for the words in // this arena. See mbitmap.go for a description. Use the // heapBits type to access this. bitmap [heapArenaBitmapBytes]byte // spans maps from virtual address page ID within this arena to *mspan. // For allocated spans, their pages map to the span itself. // For free spans, only the lowest and highest pages map to the span itself. // Internal pages map to an arbitrary span. // For pages that have never been allocated, spans entries are nil. // // Modifications are protected by mheap.lock. Reads can be // performed without locking, but ONLY from indexes that are // known to contain in-use or stack spans. This means there // must not be a safe-point between establishing that an // address is live and looking it up in the spans array. spans [pagesPerArena]*mspan // pageInUse is a bitmap that indicates which spans are in // state mSpanInUse. This bitmap is indexed by page number, // but only the bit corresponding to the first page in each // span is used. // // Writes are protected by mheap_.lock. pageInUse [pagesPerArena / 8]uint8 // pageMarks is a bitmap that indicates which spans have any // marked objects on them. Like pageInUse, only the bit // corresponding to the first page in each span is used. // // Writes are done atomically during marking. Reads are // non-atomic and lock-free since they only occur during // sweeping (and hence never race with writes). // // This is used to quickly find whole spans that can be freed. // // TODO(austin): It would be nice if this was uint64 for // faster scanning, but we don't have 64-bit atomic bit // operations. pageMarks [pagesPerArena / 8]uint8 } // arenaHint is a hint for where to grow the heap arenas. See // mheap_.arenaHints. // //go:notinheap type arenaHint struct { addr uintptr down bool next *arenaHint } // An mspan is a run of pages. // // When a mspan is in the heap free treap, state == mSpanFree // and heapmap(s->start) == span, heapmap(s->start+s->npages-1) == span. // If the mspan is in the heap scav treap, then in addition to the // above scavenged == true. scavenged == false in all other cases. // // When a mspan is allocated, state == mSpanInUse or mSpanManual // and heapmap(i) == span for all s->start <= i < s->start+s->npages. // Every mspan is in one doubly-linked list, either in the mheap's // busy list or one of the mcentral's span lists. // An mspan representing actual memory has state mSpanInUse, // mSpanManual, or mSpanFree. Transitions between these states are // constrained as follows: // // * A span may transition from free to in-use or manual during any GC // phase. // // * During sweeping (gcphase == _GCoff), a span may transition from // in-use to free (as a result of sweeping) or manual to free (as a // result of stacks being freed). // // * During GC (gcphase != _GCoff), a span *must not* transition from // manual or in-use to free. Because concurrent GC may read a pointer // and then look up its span, the span state must be monotonic. type mSpanState uint8 const ( mSpanDead mSpanState = iota mSpanInUse // allocated for garbage collected heap mSpanManual // allocated for manual management (e.g., stack allocator) mSpanFree ) // mSpanStateNames are the names of the span states, indexed by // mSpanState. var mSpanStateNames = []string{ "mSpanDead", "mSpanInUse", "mSpanManual", "mSpanFree", } // mSpanList heads a linked list of spans. // //go:notinheap type mSpanList struct { first *mspan // first span in list, or nil if none last *mspan // last span in list, or nil if none } //go:notinheap type mspan struct { next *mspan // next span in list, or nil if none prev *mspan // previous span in list, or nil if none list *mSpanList // For debugging. TODO: Remove. startAddr uintptr // address of first byte of span aka s.base() npages uintptr // number of pages in span manualFreeList gclinkptr // list of free objects in mSpanManual spans // freeindex is the slot index between 0 and nelems at which to begin scanning // for the next free object in this span. // Each allocation scans allocBits starting at freeindex until it encounters a 0 // indicating a free object. freeindex is then adjusted so that subsequent scans begin // just past the newly discovered free object. // // If freeindex == nelem, this span has no free objects. // // allocBits is a bitmap of objects in this span. // If n >= freeindex and allocBits[n/8] & (1<<(n%8)) is 0 // then object n is free; // otherwise, object n is allocated. Bits starting at nelem are // undefined and should never be referenced. // // Object n starts at address n*elemsize + (start << pageShift). freeindex uintptr // TODO: Look up nelems from sizeclass and remove this field if it // helps performance. nelems uintptr // number of object in the span. // Cache of the allocBits at freeindex. allocCache is shifted // such that the lowest bit corresponds to the bit freeindex. // allocCache holds the complement of allocBits, thus allowing // ctz (count trailing zero) to use it directly. // allocCache may contain bits beyond s.nelems; the caller must ignore // these. allocCache uint64 // allocBits and gcmarkBits hold pointers to a span's mark and // allocation bits. The pointers are 8 byte aligned. // There are three arenas where this data is held. // free: Dirty arenas that are no longer accessed // and can be reused. // next: Holds information to be used in the next GC cycle. // current: Information being used during this GC cycle. // previous: Information being used during the last GC cycle. // A new GC cycle starts with the call to finishsweep_m. // finishsweep_m moves the previous arena to the free arena, // the current arena to the previous arena, and // the next arena to the current arena. // The next arena is populated as the spans request // memory to hold gcmarkBits for the next GC cycle as well // as allocBits for newly allocated spans. // // The pointer arithmetic is done "by hand" instead of using // arrays to avoid bounds checks along critical performance // paths. // The sweep will free the old allocBits and set allocBits to the // gcmarkBits. The gcmarkBits are replaced with a fresh zeroed // out memory. allocBits *gcBits gcmarkBits *gcBits // sweep generation: // if sweepgen == h->sweepgen - 2, the span needs sweeping // if sweepgen == h->sweepgen - 1, the span is currently being swept // if sweepgen == h->sweepgen, the span is swept and ready to use // if sweepgen == h->sweepgen + 1, the span was cached before sweep began and is still cached, and needs sweeping // if sweepgen == h->sweepgen + 3, the span was swept and then cached and is still cached // h->sweepgen is incremented by 2 after every GC sweepgen uint32 divMul uint16 // for divide by elemsize - divMagic.mul baseMask uint16 // if non-0, elemsize is a power of 2, & this will get object allocation base allocCount uint16 // number of allocated objects spanclass spanClass // size class and noscan (uint8) state mSpanState // mspaninuse etc needzero uint8 // needs to be zeroed before allocation divShift uint8 // for divide by elemsize - divMagic.shift divShift2 uint8 // for divide by elemsize - divMagic.shift2 scavenged bool // whether this span has had its pages released to the OS elemsize uintptr // computed from sizeclass or from npages unusedsince int64 // first time spotted by gc in mspanfree state limit uintptr // end of data in span speciallock mutex // guards specials list specials *special // linked list of special records sorted by offset. } func (s *mspan) base() uintptr { return s.startAddr } func (s *mspan) layout() (size, n, total uintptr) { total = s.npages << _PageShift size = s.elemsize if size > 0 { n = total / size } return } // physPageBounds returns the start and end of the span // rounded in to the physical page size. func (s *mspan) physPageBounds() (uintptr, uintptr) { start := s.base() end := start + s.npages<<_PageShift if physPageSize > _PageSize { // Round start and end in. start = (start + physPageSize - 1) &^ (physPageSize - 1) end &^= physPageSize - 1 } return start, end } func (h *mheap) coalesce(s *mspan) { // We scavenge s at the end after coalescing if s or anything // it merged with is marked scavenged. needsScavenge := false prescavenged := s.released() // number of bytes already scavenged. // merge is a helper which merges other into s, deletes references to other // in heap metadata, and then discards it. other must be adjacent to s. merge := func(other *mspan) { // Adjust s via base and npages and also in heap metadata. s.npages += other.npages s.needzero |= other.needzero if other.startAddr < s.startAddr { s.startAddr = other.startAddr h.setSpan(s.base(), s) } else { h.setSpan(s.base()+s.npages*pageSize-1, s) } // If before or s are scavenged, then we need to scavenge the final coalesced span. needsScavenge = needsScavenge || other.scavenged || s.scavenged prescavenged += other.released() // The size is potentially changing so the treap needs to delete adjacent nodes and // insert back as a combined node. if other.scavenged { h.scav.removeSpan(other) } else { h.free.removeSpan(other) } other.state = mSpanDead h.spanalloc.free(unsafe.Pointer(other)) } // realign is a helper which shrinks other and grows s such that their // boundary is on a physical page boundary. realign := func(a, b, other *mspan) { // Caller must ensure a.startAddr < b.startAddr and that either a or // b is s. a and b must be adjacent. other is whichever of the two is // not s. // If pageSize <= physPageSize then spans are always aligned // to physical page boundaries, so just exit. if pageSize <= physPageSize { return } // Since we're resizing other, we must remove it from the treap. if other.scavenged { h.scav.removeSpan(other) } else { h.free.removeSpan(other) } // Round boundary to the nearest physical page size, toward the // scavenged span. boundary := b.startAddr if a.scavenged { boundary &^= (physPageSize - 1) } else { boundary = (boundary + physPageSize - 1) &^ (physPageSize - 1) } a.npages = (boundary - a.startAddr) / pageSize b.npages = (b.startAddr + b.npages*pageSize - boundary) / pageSize b.startAddr = boundary h.setSpan(boundary-1, a) h.setSpan(boundary, b) // Re-insert other now that it has a new size. if other.scavenged { h.scav.insert(other) } else { h.free.insert(other) } } // Coalesce with earlier, later spans. if before := spanOf(s.base() - 1); before != nil && before.state == mSpanFree { if s.scavenged == before.scavenged { merge(before) } else { realign(before, s, before) } } // Now check to see if next (greater addresses) span is free and can be coalesced. if after := spanOf(s.base() + s.npages*pageSize); after != nil && after.state == mSpanFree { if s.scavenged == after.scavenged { merge(after) } else { realign(s, after, after) } } if needsScavenge { // When coalescing spans, some physical pages which // were not returned to the OS previously because // they were only partially covered by the span suddenly // become available for scavenging. We want to make sure // those holes are filled in, and the span is properly // scavenged. Rather than trying to detect those holes // directly, we collect how many bytes were already // scavenged above and subtract that from heap_released // before re-scavenging the entire newly-coalesced span, // which will implicitly bump up heap_released. memstats.heap_released -= uint64(prescavenged) s.scavenge() } } func (s *mspan) scavenge() uintptr { // start and end must be rounded in, otherwise madvise // will round them *out* and release more memory // than we want. start, end := s.physPageBounds() if end <= start { // start and end don't span a whole physical page. return 0 } released := end - start memstats.heap_released += uint64(released) s.scavenged = true sysUnused(unsafe.Pointer(start), released) return released } // released returns the number of bytes in this span // which were returned back to the OS. func (s *mspan) released() uintptr { if !s.scavenged { return 0 } start, end := s.physPageBounds() return end - start } // recordspan adds a newly allocated span to h.allspans. // // This only happens the first time a span is allocated from // mheap.spanalloc (it is not called when a span is reused). // // Write barriers are disallowed here because it can be called from // gcWork when allocating new workbufs. However, because it's an // indirect call from the fixalloc initializer, the compiler can't see // this. // //go:nowritebarrierrec func recordspan(vh unsafe.Pointer, p unsafe.Pointer) { h := (*mheap)(vh) s := (*mspan)(p) if len(h.allspans) >= cap(h.allspans) { n := 64 * 1024 / sys.PtrSize if n < cap(h.allspans)*3/2 { n = cap(h.allspans) * 3 / 2 } var new []*mspan sp := (*notInHeapSlice)(unsafe.Pointer(&new)) sp.array = (*notInHeap)(sysAlloc(uintptr(n)*sys.PtrSize, &memstats.other_sys)) if sp.array == nil { throw("runtime: cannot allocate memory") } sp.len = len(h.allspans) sp.cap = n if len(h.allspans) > 0 { copy(new, h.allspans) } oldAllspans := h.allspans *(*notInHeapSlice)(unsafe.Pointer(&h.allspans)) = *(*notInHeapSlice)(unsafe.Pointer(&new)) if len(oldAllspans) != 0 { sysFree(unsafe.Pointer(&oldAllspans[0]), uintptr(cap(oldAllspans))*unsafe.Sizeof(oldAllspans[0]), &memstats.other_sys) } } h.allspans = h.allspans[:len(h.allspans)+1] h.allspans[len(h.allspans)-1] = s } // A spanClass represents the size class and noscan-ness of a span. // // Each size class has a noscan spanClass and a scan spanClass. The // noscan spanClass contains only noscan objects, which do not contain // pointers and thus do not need to be scanned by the garbage // collector. type spanClass uint8 const ( numSpanClasses = _NumSizeClasses << 1 tinySpanClass = spanClass(tinySizeClass<<1 | 1) ) func makeSpanClass(sizeclass uint8, noscan bool) spanClass { return spanClass(sizeclass<<1) | spanClass(bool2int(noscan)) } func (sc spanClass) sizeclass() int8 { return int8(sc >> 1) } func (sc spanClass) noscan() bool { return sc&1 != 0 } // arenaIndex returns the index into mheap_.arenas of the arena // containing metadata for p. This index combines of an index into the // L1 map and an index into the L2 map and should be used as // mheap_.arenas[ai.l1()][ai.l2()]. // // If p is outside the range of valid heap addresses, either l1() or // l2() will be out of bounds. // // It is nosplit because it's called by spanOf and several other // nosplit functions. // //go:nosplit func arenaIndex(p uintptr) arenaIdx { return arenaIdx((p + arenaBaseOffset) / heapArenaBytes) } // arenaBase returns the low address of the region covered by heap // arena i. func arenaBase(i arenaIdx) uintptr { return uintptr(i)*heapArenaBytes - arenaBaseOffset } type arenaIdx uint func (i arenaIdx) l1() uint { if arenaL1Bits == 0 { // Let the compiler optimize this away if there's no // L1 map. return 0 } else { return uint(i) >> arenaL1Shift } } func (i arenaIdx) l2() uint { if arenaL1Bits == 0 { return uint(i) } else { return uint(i) & (1<= uint(len(mheap_.arenas[0])) { return nil } } else { // If there's an L1, then ri.l1() can be out of bounds but ri.l2() can't. if ri.l1() >= uint(len(mheap_.arenas)) { return nil } } l2 := mheap_.arenas[ri.l1()] if arenaL1Bits != 0 && l2 == nil { // Should never happen if there's no L1. return nil } ha := l2[ri.l2()] if ha == nil { return nil } return ha.spans[(p/pageSize)%pagesPerArena] } // spanOfUnchecked is equivalent to spanOf, but the caller must ensure // that p points into an allocated heap arena. // // Must be nosplit because it has callers that are nosplit. // //go:nosplit func spanOfUnchecked(p uintptr) *mspan { ai := arenaIndex(p) return mheap_.arenas[ai.l1()][ai.l2()].spans[(p/pageSize)%pagesPerArena] } // spanOfHeap is like spanOf, but returns nil if p does not point to a // heap object. // // Must be nosplit because it has callers that are nosplit. // //go:nosplit func spanOfHeap(p uintptr) *mspan { s := spanOf(p) // If p is not allocated, it may point to a stale span, so we // have to check the span's bounds and state. if s == nil || p < s.base() || p >= s.limit || s.state != mSpanInUse { return nil } return s } // pageIndexOf returns the arena, page index, and page mask for pointer p. // The caller must ensure p is in the heap. func pageIndexOf(p uintptr) (arena *heapArena, pageIdx uintptr, pageMask uint8) { ai := arenaIndex(p) arena = mheap_.arenas[ai.l1()][ai.l2()] pageIdx = ((p / pageSize) / 8) % uintptr(len(arena.pageInUse)) pageMask = byte(1 << ((p / pageSize) % 8)) return } // Initialize the heap. func (h *mheap) init() { h.treapalloc.init(unsafe.Sizeof(treapNode{}), nil, nil, &memstats.other_sys) h.spanalloc.init(unsafe.Sizeof(mspan{}), recordspan, unsafe.Pointer(h), &memstats.mspan_sys) h.cachealloc.init(unsafe.Sizeof(mcache{}), nil, nil, &memstats.mcache_sys) h.specialfinalizeralloc.init(unsafe.Sizeof(specialfinalizer{}), nil, nil, &memstats.other_sys) h.specialprofilealloc.init(unsafe.Sizeof(specialprofile{}), nil, nil, &memstats.other_sys) h.arenaHintAlloc.init(unsafe.Sizeof(arenaHint{}), nil, nil, &memstats.other_sys) // Don't zero mspan allocations. Background sweeping can // inspect a span concurrently with allocating it, so it's // important that the span's sweepgen survive across freeing // and re-allocating a span to prevent background sweeping // from improperly cas'ing it from 0. // // This is safe because mspan contains no heap pointers. h.spanalloc.zero = false // h->mapcache needs no init for i := range h.central { h.central[i].mcentral.init(spanClass(i)) } } // reclaim sweeps and reclaims at least npage pages into the heap. // It is called before allocating npage pages to keep growth in check. // // reclaim implements the page-reclaimer half of the sweeper. // // h must NOT be locked. func (h *mheap) reclaim(npage uintptr) { // This scans pagesPerChunk at a time. Higher values reduce // contention on h.reclaimPos, but increase the minimum // latency of performing a reclaim. // // Must be a multiple of the pageInUse bitmap element size. // // The time required by this can vary a lot depending on how // many spans are actually freed. Experimentally, it can scan // for pages at ~300 GB/ms on a 2.6GHz Core i7, but can only // free spans at ~32 MB/ms. Using 512 pages bounds this at // roughly 100µs. // // TODO(austin): Half of the time spent freeing spans is in // locking/unlocking the heap (even with low contention). We // could make the slow path here several times faster by // batching heap frees. const pagesPerChunk = 512 // Bail early if there's no more reclaim work. if atomic.Load64(&h.reclaimIndex) >= 1<<63 { return } // Disable preemption so the GC can't start while we're // sweeping, so we can read h.sweepArenas, and so // traceGCSweepStart/Done pair on the P. mp := acquirem() if trace.enabled { traceGCSweepStart() } arenas := h.sweepArenas locked := false for npage > 0 { // Pull from accumulated credit first. if credit := atomic.Loaduintptr(&h.reclaimCredit); credit > 0 { take := credit if take > npage { // Take only what we need. take = npage } if atomic.Casuintptr(&h.reclaimCredit, credit, credit-take) { npage -= take } continue } // Claim a chunk of work. idx := uintptr(atomic.Xadd64(&h.reclaimIndex, pagesPerChunk) - pagesPerChunk) if idx/pagesPerArena >= uintptr(len(arenas)) { // Page reclaiming is done. atomic.Store64(&h.reclaimIndex, 1<<63) break } if !locked { // Lock the heap for reclaimChunk. lock(&h.lock) locked = true } // Scan this chunk. nfound := h.reclaimChunk(arenas, idx, pagesPerChunk) if nfound <= npage { npage -= nfound } else { // Put spare pages toward global credit. atomic.Xadduintptr(&h.reclaimCredit, nfound-npage) npage = 0 } } if locked { unlock(&h.lock) } if trace.enabled { traceGCSweepDone() } releasem(mp) } // reclaimChunk sweeps unmarked spans that start at page indexes [pageIdx, pageIdx+n). // It returns the number of pages returned to the heap. // // h.lock must be held and the caller must be non-preemptible. func (h *mheap) reclaimChunk(arenas []arenaIdx, pageIdx, n uintptr) uintptr { // The heap lock must be held because this accesses the // heapArena.spans arrays using potentially non-live pointers. // In particular, if a span were freed and merged concurrently // with this probing heapArena.spans, it would be possible to // observe arbitrary, stale span pointers. n0 := n var nFreed uintptr sg := h.sweepgen for n > 0 { ai := arenas[pageIdx/pagesPerArena] ha := h.arenas[ai.l1()][ai.l2()] // Get a chunk of the bitmap to work on. arenaPage := uint(pageIdx % pagesPerArena) inUse := ha.pageInUse[arenaPage/8:] marked := ha.pageMarks[arenaPage/8:] if uintptr(len(inUse)) > n/8 { inUse = inUse[:n/8] marked = marked[:n/8] } // Scan this bitmap chunk for spans that are in-use // but have no marked objects on them. for i := range inUse { inUseUnmarked := inUse[i] &^ marked[i] if inUseUnmarked == 0 { continue } for j := uint(0); j < 8; j++ { if inUseUnmarked&(1< ts.spanKey.npages) { s = ts.spanKey h.scav.removeNode(ts) } return s } // Allocates a span of the given size. h must be locked. // The returned span has been removed from the // free structures, but its state is still mSpanFree. func (h *mheap) allocSpanLocked(npage uintptr, stat *uint64) *mspan { var s *mspan s = h.pickFreeSpan(npage) if s != nil { goto HaveSpan } // On failure, grow the heap and try again. if !h.grow(npage) { return nil } s = h.pickFreeSpan(npage) if s != nil { goto HaveSpan } throw("grew heap, but no adequate free span found") HaveSpan: // Mark span in use. if s.state != mSpanFree { throw("candidate mspan for allocation is not free") } if s.npages < npage { throw("candidate mspan for allocation is too small") } // First, subtract any memory that was released back to // the OS from s. We will re-scavenge the trimmed section // if necessary. memstats.heap_released -= uint64(s.released()) if s.npages > npage { // Trim extra and put it back in the heap. t := (*mspan)(h.spanalloc.alloc()) t.init(s.base()+npage<<_PageShift, s.npages-npage) s.npages = npage h.setSpan(t.base()-1, s) h.setSpan(t.base(), t) h.setSpan(t.base()+t.npages*pageSize-1, t) t.needzero = s.needzero // If s was scavenged, then t may be scavenged. start, end := t.physPageBounds() if s.scavenged && start < end { memstats.heap_released += uint64(end - start) t.scavenged = true } s.state = mSpanManual // prevent coalescing with s t.state = mSpanManual h.freeSpanLocked(t, false, false, s.unusedsince) s.state = mSpanFree } // "Unscavenge" s only AFTER splitting so that // we only sysUsed whatever we actually need. if s.scavenged { // sysUsed all the pages that are actually available // in the span. Note that we don't need to decrement // heap_released since we already did so earlier. sysUsed(unsafe.Pointer(s.base()), s.npages<<_PageShift) s.scavenged = false // Since we allocated out of a scavenged span, we just // grew the RSS. Mitigate this by scavenging enough free // space to make up for it. // // Also, scavengeLargest may cause coalescing, so prevent // coalescing with s by temporarily changing its state. s.state = mSpanManual h.scavengeLargest(s.npages * pageSize) s.state = mSpanFree } s.unusedsince = 0 h.setSpans(s.base(), npage, s) *stat += uint64(npage << _PageShift) memstats.heap_idle -= uint64(npage << _PageShift) //println("spanalloc", hex(s.start<<_PageShift)) if s.inList() { throw("still in list") } return s } // Try to add at least npage pages of memory to the heap, // returning whether it worked. // // h must be locked. func (h *mheap) grow(npage uintptr) bool { ask := npage << _PageShift v, size := h.sysAlloc(ask) if v == nil { print("runtime: out of memory: cannot allocate ", ask, "-byte block (", memstats.heap_sys, " in use)\n") return false } // Scavenge some pages out of the free treap to make up for // the virtual memory space we just allocated. We prefer to // scavenge the largest spans first since the cost of scavenging // is proportional to the number of sysUnused() calls rather than // the number of pages released, so we make fewer of those calls // with larger spans. h.scavengeLargest(size) // Create a fake "in use" span and free it, so that the // right coalescing happens. s := (*mspan)(h.spanalloc.alloc()) s.init(uintptr(v), size/pageSize) h.setSpans(s.base(), s.npages, s) atomic.Store(&s.sweepgen, h.sweepgen) s.state = mSpanInUse h.pagesInUse += uint64(s.npages) h.freeSpanLocked(s, false, true, 0) return true } // Free the span back into the heap. // // large must match the value of large passed to mheap.alloc. This is // used for accounting. func (h *mheap) freeSpan(s *mspan, large bool) { systemstack(func() { mp := getg().m lock(&h.lock) memstats.heap_scan += uint64(mp.mcache.local_scan) mp.mcache.local_scan = 0 memstats.tinyallocs += uint64(mp.mcache.local_tinyallocs) mp.mcache.local_tinyallocs = 0 if msanenabled { // Tell msan that this entire span is no longer in use. base := unsafe.Pointer(s.base()) bytes := s.npages << _PageShift msanfree(base, bytes) } if large { // Match accounting done in mheap.alloc. memstats.heap_objects-- } if gcBlackenEnabled != 0 { // heap_scan changed. gcController.revise() } h.freeSpanLocked(s, true, true, 0) unlock(&h.lock) }) } // freeManual frees a manually-managed span returned by allocManual. // stat must be the same as the stat passed to the allocManual that // allocated s. // // This must only be called when gcphase == _GCoff. See mSpanState for // an explanation. // // freeManual must be called on the system stack to prevent stack // growth, just like allocManual. // //go:systemstack func (h *mheap) freeManual(s *mspan, stat *uint64) { s.needzero = 1 lock(&h.lock) *stat -= uint64(s.npages << _PageShift) memstats.heap_sys += uint64(s.npages << _PageShift) h.freeSpanLocked(s, false, true, 0) unlock(&h.lock) } // s must be on the busy list or unlinked. func (h *mheap) freeSpanLocked(s *mspan, acctinuse, acctidle bool, unusedsince int64) { switch s.state { case mSpanManual: if s.allocCount != 0 { throw("mheap.freeSpanLocked - invalid stack free") } case mSpanInUse: if s.allocCount != 0 || s.sweepgen != h.sweepgen { print("mheap.freeSpanLocked - span ", s, " ptr ", hex(s.base()), " allocCount ", s.allocCount, " sweepgen ", s.sweepgen, "/", h.sweepgen, "\n") throw("mheap.freeSpanLocked - invalid free") } h.pagesInUse -= uint64(s.npages) // Clear in-use bit in arena page bitmap. arena, pageIdx, pageMask := pageIndexOf(s.base()) arena.pageInUse[pageIdx] &^= pageMask default: throw("mheap.freeSpanLocked - invalid span state") } if acctinuse { memstats.heap_inuse -= uint64(s.npages << _PageShift) } if acctidle { memstats.heap_idle += uint64(s.npages << _PageShift) } s.state = mSpanFree // Stamp newly unused spans. The scavenger will use that // info to potentially give back some pages to the OS. s.unusedsince = unusedsince if unusedsince == 0 { s.unusedsince = nanotime() } // Coalesce span with neighbors. h.coalesce(s) // Insert s into the appropriate treap. if s.scavenged { h.scav.insert(s) } else { h.free.insert(s) } } // scavengeLargest scavenges nbytes worth of spans in unscav // starting from the largest span and working down. It then takes those spans // and places them in scav. h must be locked. func (h *mheap) scavengeLargest(nbytes uintptr) { // Use up scavenge credit if there's any available. if nbytes > h.scavengeCredit { nbytes -= h.scavengeCredit h.scavengeCredit = 0 } else { h.scavengeCredit -= nbytes return } // Iterate over the treap backwards (from largest to smallest) scavenging spans // until we've reached our quota of nbytes. released := uintptr(0) for t := h.free.end(); released < nbytes && t.valid(); { s := t.span() r := s.scavenge() if r == 0 { // Since we're going in order of largest-to-smallest span, this // means all other spans are no bigger than s. There's a high // chance that the other spans don't even cover a full page, // (though they could) but iterating further just for a handful // of pages probably isn't worth it, so just stop here. // // This check also preserves the invariant that spans that have // `scavenged` set are only ever in the `scav` treap, and // those which have it unset are only in the `free` treap. return } n := t.prev() h.free.erase(t) // Now that s is scavenged, we must eagerly coalesce it // with its neighbors to prevent having two spans with // the same scavenged state adjacent to each other. h.coalesce(s) t = n h.scav.insert(s) released += r } // If we over-scavenged, turn that extra amount into credit. if released > nbytes { h.scavengeCredit += released - nbytes } } // scavengeAll visits each node in the unscav treap and scavenges the // treapNode's span. It then removes the scavenged span from // unscav and adds it into scav before continuing. h must be locked. func (h *mheap) scavengeAll(now, limit uint64) uintptr { // Iterate over the treap scavenging spans if unused for at least limit time. released := uintptr(0) for t := h.free.start(); t.valid(); { s := t.span() n := t.next() if (now - uint64(s.unusedsince)) > limit { r := s.scavenge() if r != 0 { h.free.erase(t) // Now that s is scavenged, we must eagerly coalesce it // with its neighbors to prevent having two spans with // the same scavenged state adjacent to each other. h.coalesce(s) h.scav.insert(s) released += r } } t = n } return released } func (h *mheap) scavenge(k int32, now, limit uint64) { // Disallow malloc or panic while holding the heap lock. We do // this here because this is an non-mallocgc entry-point to // the mheap API. gp := getg() gp.m.mallocing++ lock(&h.lock) released := h.scavengeAll(now, limit) unlock(&h.lock) gp.m.mallocing-- if debug.gctrace > 0 { if released > 0 { print("scvg", k, ": ", released>>20, " MB released\n") } print("scvg", k, ": inuse: ", memstats.heap_inuse>>20, ", idle: ", memstats.heap_idle>>20, ", sys: ", memstats.heap_sys>>20, ", released: ", memstats.heap_released>>20, ", consumed: ", (memstats.heap_sys-memstats.heap_released)>>20, " (MB)\n") } } //go:linkname runtime_debug_freeOSMemory runtime..z2fdebug.freeOSMemory func runtime_debug_freeOSMemory() { GC() systemstack(func() { mheap_.scavenge(-1, ^uint64(0), 0) }) } // Initialize a new span with the given start and npages. func (span *mspan) init(base uintptr, npages uintptr) { // span is *not* zeroed. span.next = nil span.prev = nil span.list = nil span.startAddr = base span.npages = npages span.allocCount = 0 span.spanclass = 0 span.elemsize = 0 span.state = mSpanDead span.unusedsince = 0 span.scavenged = false span.speciallock.key = 0 span.specials = nil span.needzero = 0 span.freeindex = 0 span.allocBits = nil span.gcmarkBits = nil } func (span *mspan) inList() bool { return span.list != nil } // Initialize an empty doubly-linked list. func (list *mSpanList) init() { list.first = nil list.last = nil } func (list *mSpanList) remove(span *mspan) { if span.list != list { print("runtime: failed mSpanList.remove span.npages=", span.npages, " span=", span, " prev=", span.prev, " span.list=", span.list, " list=", list, "\n") throw("mSpanList.remove") } if list.first == span { list.first = span.next } else { span.prev.next = span.next } if list.last == span { list.last = span.prev } else { span.next.prev = span.prev } span.next = nil span.prev = nil span.list = nil } func (list *mSpanList) isEmpty() bool { return list.first == nil } func (list *mSpanList) insert(span *mspan) { if span.next != nil || span.prev != nil || span.list != nil { println("runtime: failed mSpanList.insert", span, span.next, span.prev, span.list) throw("mSpanList.insert") } span.next = list.first if list.first != nil { // The list contains at least one span; link it in. // The last span in the list doesn't change. list.first.prev = span } else { // The list contains no spans, so this is also the last span. list.last = span } list.first = span span.list = list } func (list *mSpanList) insertBack(span *mspan) { if span.next != nil || span.prev != nil || span.list != nil { println("runtime: failed mSpanList.insertBack", span, span.next, span.prev, span.list) throw("mSpanList.insertBack") } span.prev = list.last if list.last != nil { // The list contains at least one span. list.last.next = span } else { // The list contains no spans, so this is also the first span. list.first = span } list.last = span span.list = list } // takeAll removes all spans from other and inserts them at the front // of list. func (list *mSpanList) takeAll(other *mSpanList) { if other.isEmpty() { return } // Reparent everything in other to list. for s := other.first; s != nil; s = s.next { s.list = list } // Concatenate the lists. if list.isEmpty() { *list = *other } else { // Neither list is empty. Put other before list. other.last.next = list.first list.first.prev = other.last list.first = other.first } other.first, other.last = nil, nil } const ( _KindSpecialFinalizer = 1 _KindSpecialProfile = 2 // Note: The finalizer special must be first because if we're freeing // an object, a finalizer special will cause the freeing operation // to abort, and we want to keep the other special records around // if that happens. ) //go:notinheap type special struct { next *special // linked list in span offset uint16 // span offset of object kind byte // kind of special } // Adds the special record s to the list of special records for // the object p. All fields of s should be filled in except for // offset & next, which this routine will fill in. // Returns true if the special was successfully added, false otherwise. // (The add will fail only if a record with the same p and s->kind // already exists.) func addspecial(p unsafe.Pointer, s *special) bool { span := spanOfHeap(uintptr(p)) if span == nil { throw("addspecial on invalid pointer") } // Ensure that the span is swept. // Sweeping accesses the specials list w/o locks, so we have // to synchronize with it. And it's just much safer. mp := acquirem() span.ensureSwept() offset := uintptr(p) - span.base() kind := s.kind lock(&span.speciallock) // Find splice point, check for existing record. t := &span.specials for { x := *t if x == nil { break } if offset == uintptr(x.offset) && kind == x.kind { unlock(&span.speciallock) releasem(mp) return false // already exists } if offset < uintptr(x.offset) || (offset == uintptr(x.offset) && kind < x.kind) { break } t = &x.next } // Splice in record, fill in offset. s.offset = uint16(offset) s.next = *t *t = s unlock(&span.speciallock) releasem(mp) return true } // Removes the Special record of the given kind for the object p. // Returns the record if the record existed, nil otherwise. // The caller must FixAlloc_Free the result. func removespecial(p unsafe.Pointer, kind uint8) *special { span := spanOfHeap(uintptr(p)) if span == nil { throw("removespecial on invalid pointer") } // Ensure that the span is swept. // Sweeping accesses the specials list w/o locks, so we have // to synchronize with it. And it's just much safer. mp := acquirem() span.ensureSwept() offset := uintptr(p) - span.base() lock(&span.speciallock) t := &span.specials for { s := *t if s == nil { break } // This function is used for finalizers only, so we don't check for // "interior" specials (p must be exactly equal to s->offset). if offset == uintptr(s.offset) && kind == s.kind { *t = s.next unlock(&span.speciallock) releasem(mp) return s } t = &s.next } unlock(&span.speciallock) releasem(mp) return nil } // The described object has a finalizer set for it. // // specialfinalizer is allocated from non-GC'd memory, so any heap // pointers must be specially handled. // //go:notinheap type specialfinalizer struct { special special fn *funcval // May be a heap pointer. ft *functype // May be a heap pointer, but always live. ot *ptrtype // May be a heap pointer, but always live. } // Adds a finalizer to the object p. Returns true if it succeeded. func addfinalizer(p unsafe.Pointer, f *funcval, ft *functype, ot *ptrtype) bool { lock(&mheap_.speciallock) s := (*specialfinalizer)(mheap_.specialfinalizeralloc.alloc()) unlock(&mheap_.speciallock) s.special.kind = _KindSpecialFinalizer s.fn = f s.ft = ft s.ot = ot if addspecial(p, &s.special) { // This is responsible for maintaining the same // GC-related invariants as markrootSpans in any // situation where it's possible that markrootSpans // has already run but mark termination hasn't yet. if gcphase != _GCoff { base, _, _ := findObject(uintptr(p), 0, 0, false) mp := acquirem() gcw := &mp.p.ptr().gcw // Mark everything reachable from the object // so it's retained for the finalizer. scanobject(base, gcw) // Mark the finalizer itself, since the // special isn't part of the GC'd heap. scanblock(uintptr(unsafe.Pointer(&s.fn)), sys.PtrSize, &oneptrmask[0], gcw) releasem(mp) } return true } // There was an old finalizer lock(&mheap_.speciallock) mheap_.specialfinalizeralloc.free(unsafe.Pointer(s)) unlock(&mheap_.speciallock) return false } // Removes the finalizer (if any) from the object p. func removefinalizer(p unsafe.Pointer) { s := (*specialfinalizer)(unsafe.Pointer(removespecial(p, _KindSpecialFinalizer))) if s == nil { return // there wasn't a finalizer to remove } lock(&mheap_.speciallock) mheap_.specialfinalizeralloc.free(unsafe.Pointer(s)) unlock(&mheap_.speciallock) } // The described object is being heap profiled. // //go:notinheap type specialprofile struct { special special b *bucket } // Set the heap profile bucket associated with addr to b. func setprofilebucket(p unsafe.Pointer, b *bucket) { lock(&mheap_.speciallock) s := (*specialprofile)(mheap_.specialprofilealloc.alloc()) unlock(&mheap_.speciallock) s.special.kind = _KindSpecialProfile s.b = b if !addspecial(p, &s.special) { throw("setprofilebucket: profile already set") } } // Do whatever cleanup needs to be done to deallocate s. It has // already been unlinked from the mspan specials list. func freespecial(s *special, p unsafe.Pointer, size uintptr) { switch s.kind { case _KindSpecialFinalizer: sf := (*specialfinalizer)(unsafe.Pointer(s)) queuefinalizer(p, sf.fn, sf.ft, sf.ot) lock(&mheap_.speciallock) mheap_.specialfinalizeralloc.free(unsafe.Pointer(sf)) unlock(&mheap_.speciallock) case _KindSpecialProfile: sp := (*specialprofile)(unsafe.Pointer(s)) mProf_Free(sp.b, size) lock(&mheap_.speciallock) mheap_.specialprofilealloc.free(unsafe.Pointer(sp)) unlock(&mheap_.speciallock) default: throw("bad special kind") panic("not reached") } } // gcBits is an alloc/mark bitmap. This is always used as *gcBits. // //go:notinheap type gcBits uint8 // bytep returns a pointer to the n'th byte of b. func (b *gcBits) bytep(n uintptr) *uint8 { return addb((*uint8)(b), n) } // bitp returns a pointer to the byte containing bit n and a mask for // selecting that bit from *bytep. func (b *gcBits) bitp(n uintptr) (bytep *uint8, mask uint8) { return b.bytep(n / 8), 1 << (n % 8) } const gcBitsChunkBytes = uintptr(64 << 10) const gcBitsHeaderBytes = unsafe.Sizeof(gcBitsHeader{}) type gcBitsHeader struct { free uintptr // free is the index into bits of the next free byte. next uintptr // *gcBits triggers recursive type bug. (issue 14620) } //go:notinheap type gcBitsArena struct { // gcBitsHeader // side step recursive type bug (issue 14620) by including fields by hand. free uintptr // free is the index into bits of the next free byte; read/write atomically next *gcBitsArena bits [gcBitsChunkBytes - gcBitsHeaderBytes]gcBits } var gcBitsArenas struct { lock mutex free *gcBitsArena next *gcBitsArena // Read atomically. Write atomically under lock. current *gcBitsArena previous *gcBitsArena } // tryAlloc allocates from b or returns nil if b does not have enough room. // This is safe to call concurrently. func (b *gcBitsArena) tryAlloc(bytes uintptr) *gcBits { if b == nil || atomic.Loaduintptr(&b.free)+bytes > uintptr(len(b.bits)) { return nil } // Try to allocate from this block. end := atomic.Xadduintptr(&b.free, bytes) if end > uintptr(len(b.bits)) { return nil } // There was enough room. start := end - bytes return &b.bits[start] } // newMarkBits returns a pointer to 8 byte aligned bytes // to be used for a span's mark bits. func newMarkBits(nelems uintptr) *gcBits { blocksNeeded := uintptr((nelems + 63) / 64) bytesNeeded := blocksNeeded * 8 // Try directly allocating from the current head arena. head := (*gcBitsArena)(atomic.Loadp(unsafe.Pointer(&gcBitsArenas.next))) if p := head.tryAlloc(bytesNeeded); p != nil { return p } // There's not enough room in the head arena. We may need to // allocate a new arena. lock(&gcBitsArenas.lock) // Try the head arena again, since it may have changed. Now // that we hold the lock, the list head can't change, but its // free position still can. if p := gcBitsArenas.next.tryAlloc(bytesNeeded); p != nil { unlock(&gcBitsArenas.lock) return p } // Allocate a new arena. This may temporarily drop the lock. fresh := newArenaMayUnlock() // If newArenaMayUnlock dropped the lock, another thread may // have put a fresh arena on the "next" list. Try allocating // from next again. if p := gcBitsArenas.next.tryAlloc(bytesNeeded); p != nil { // Put fresh back on the free list. // TODO: Mark it "already zeroed" fresh.next = gcBitsArenas.free gcBitsArenas.free = fresh unlock(&gcBitsArenas.lock) return p } // Allocate from the fresh arena. We haven't linked it in yet, so // this cannot race and is guaranteed to succeed. p := fresh.tryAlloc(bytesNeeded) if p == nil { throw("markBits overflow") } // Add the fresh arena to the "next" list. fresh.next = gcBitsArenas.next atomic.StorepNoWB(unsafe.Pointer(&gcBitsArenas.next), unsafe.Pointer(fresh)) unlock(&gcBitsArenas.lock) return p } // newAllocBits returns a pointer to 8 byte aligned bytes // to be used for this span's alloc bits. // newAllocBits is used to provide newly initialized spans // allocation bits. For spans not being initialized the // mark bits are repurposed as allocation bits when // the span is swept. func newAllocBits(nelems uintptr) *gcBits { return newMarkBits(nelems) } // nextMarkBitArenaEpoch establishes a new epoch for the arenas // holding the mark bits. The arenas are named relative to the // current GC cycle which is demarcated by the call to finishweep_m. // // All current spans have been swept. // During that sweep each span allocated room for its gcmarkBits in // gcBitsArenas.next block. gcBitsArenas.next becomes the gcBitsArenas.current // where the GC will mark objects and after each span is swept these bits // will be used to allocate objects. // gcBitsArenas.current becomes gcBitsArenas.previous where the span's // gcAllocBits live until all the spans have been swept during this GC cycle. // The span's sweep extinguishes all the references to gcBitsArenas.previous // by pointing gcAllocBits into the gcBitsArenas.current. // The gcBitsArenas.previous is released to the gcBitsArenas.free list. func nextMarkBitArenaEpoch() { lock(&gcBitsArenas.lock) if gcBitsArenas.previous != nil { if gcBitsArenas.free == nil { gcBitsArenas.free = gcBitsArenas.previous } else { // Find end of previous arenas. last := gcBitsArenas.previous for last = gcBitsArenas.previous; last.next != nil; last = last.next { } last.next = gcBitsArenas.free gcBitsArenas.free = gcBitsArenas.previous } } gcBitsArenas.previous = gcBitsArenas.current gcBitsArenas.current = gcBitsArenas.next atomic.StorepNoWB(unsafe.Pointer(&gcBitsArenas.next), nil) // newMarkBits calls newArena when needed unlock(&gcBitsArenas.lock) } // newArenaMayUnlock allocates and zeroes a gcBits arena. // The caller must hold gcBitsArena.lock. This may temporarily release it. func newArenaMayUnlock() *gcBitsArena { var result *gcBitsArena if gcBitsArenas.free == nil { unlock(&gcBitsArenas.lock) result = (*gcBitsArena)(sysAlloc(gcBitsChunkBytes, &memstats.gc_sys)) if result == nil { throw("runtime: cannot allocate memory") } lock(&gcBitsArenas.lock) } else { result = gcBitsArenas.free gcBitsArenas.free = gcBitsArenas.free.next memclrNoHeapPointers(unsafe.Pointer(result), gcBitsChunkBytes) } result.next = nil // If result.bits is not 8 byte aligned adjust index so // that &result.bits[result.free] is 8 byte aligned. if uintptr(unsafe.Offsetof(gcBitsArena{}.bits))&7 == 0 { result.free = 0 } else { result.free = 8 - (uintptr(unsafe.Pointer(&result.bits[0])) & 7) } return result }