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authorMarc-André Lureau <marcandre.lureau@redhat.com>2022-02-15 00:13:36 +0400
committerGerd Hoffmann <kraxel@redhat.com>2022-03-04 11:28:37 +0100
commit6cdcf8810744cbc67074468b7f3c2f50f8e3539c (patch)
tree80a17bbc67867add520e0bb624d9508c85ee57e6 /ui
parenta9fbce5e94d6b68ec8404f8a466fde873ba2bc73 (diff)
ui/console: fix texture leak when calling surface_gl_create_texture()
Make surface_gl_create_texture() idempotent: if the surface is already bound to a texture, do not create a new one. This fixes texture leaks when there are multiple DBus listeners, for example. Reported-by: Akihiko Odaki <akihiko.odaki@gmail.com> Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20220214201337.1814787-3-marcandre.lureau@redhat.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'ui')
-rw-r--r--ui/console-gl.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/ui/console-gl.c b/ui/console-gl.c
index 7c9894a51d..8e3c9a3c8c 100644
--- a/ui/console-gl.c
+++ b/ui/console-gl.c
@@ -49,6 +49,10 @@ void surface_gl_create_texture(QemuGLShader *gls,
assert(gls);
assert(QEMU_IS_ALIGNED(surface_stride(surface), surface_bytes_per_pixel(surface)));
+ if (surface->texture) {
+ return;
+ }
+
switch (surface->format) {
case PIXMAN_BE_b8g8r8x8:
case PIXMAN_BE_b8g8r8a8: