//===- llvm/unittest/ADT/TestGraph.h - Graph for testing ------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Common graph data structure for testing. // //===----------------------------------------------------------------------===// #ifndef LLVM_UNITTESTS_ADT_TEST_GRAPH_H #define LLVM_UNITTESTS_ADT_TEST_GRAPH_H #include "llvm/ADT/GraphTraits.h" #include #include #include namespace llvm { /// Graph - A graph with N nodes. Note that N can be at most 8. template class Graph { private: // Disable copying. Graph(const Graph&); Graph& operator=(const Graph&); static void ValidateIndex(unsigned Idx) { assert(Idx < N && "Invalid node index!"); } public: /// NodeSubset - A subset of the graph's nodes. class NodeSubset { typedef unsigned char BitVector; // Where the limitation N <= 8 comes from. BitVector Elements; NodeSubset(BitVector e) : Elements(e) {} public: /// NodeSubset - Default constructor, creates an empty subset. NodeSubset() : Elements(0) { assert(N <= sizeof(BitVector)*CHAR_BIT && "Graph too big!"); } /// Comparison operators. bool operator==(const NodeSubset &other) const { return other.Elements == this->Elements; } bool operator!=(const NodeSubset &other) const { return !(*this == other); } /// AddNode - Add the node with the given index to the subset. void AddNode(unsigned Idx) { ValidateIndex(Idx); Elements |= 1U << Idx; } /// DeleteNode - Remove the node with the given index from the subset. void DeleteNode(unsigned Idx) { ValidateIndex(Idx); Elements &= ~(1U << Idx); } /// count - Return true if the node with the given index is in the subset. bool count(unsigned Idx) { ValidateIndex(Idx); return (Elements & (1U << Idx)) != 0; } /// isEmpty - Return true if this is the empty set. bool isEmpty() const { return Elements == 0; } /// isSubsetOf - Return true if this set is a subset of the given one. bool isSubsetOf(const NodeSubset &other) const { return (this->Elements | other.Elements) == other.Elements; } /// Complement - Return the complement of this subset. NodeSubset Complement() const { return ~(unsigned)this->Elements & ((1U << N) - 1); } /// Join - Return the union of this subset and the given one. NodeSubset Join(const NodeSubset &other) const { return this->Elements | other.Elements; } /// Meet - Return the intersection of this subset and the given one. NodeSubset Meet(const NodeSubset &other) const { return this->Elements & other.Elements; } }; /// NodeType - Node index and set of children of the node. typedef std::pair NodeType; private: /// Nodes - The list of nodes for this graph. NodeType Nodes[N]; public: /// Graph - Default constructor. Creates an empty graph. Graph() { // Let each node know which node it is. This allows us to find the start of // the Nodes array given a pointer to any element of it. for (unsigned i = 0; i != N; ++i) Nodes[i].first = i; } /// AddEdge - Add an edge from the node with index FromIdx to the node with /// index ToIdx. void AddEdge(unsigned FromIdx, unsigned ToIdx) { ValidateIndex(FromIdx); Nodes[FromIdx].second.AddNode(ToIdx); } /// DeleteEdge - Remove the edge (if any) from the node with index FromIdx to /// the node with index ToIdx. void DeleteEdge(unsigned FromIdx, unsigned ToIdx) { ValidateIndex(FromIdx); Nodes[FromIdx].second.DeleteNode(ToIdx); } /// AccessNode - Get a pointer to the node with the given index. NodeType *AccessNode(unsigned Idx) const { ValidateIndex(Idx); // The constant cast is needed when working with GraphTraits, which insists // on taking a constant Graph. return const_cast(&Nodes[Idx]); } /// NodesReachableFrom - Return the set of all nodes reachable from the given /// node. NodeSubset NodesReachableFrom(unsigned Idx) const { // This algorithm doesn't scale, but that doesn't matter given the small // size of our graphs. NodeSubset Reachable; // The initial node is reachable. Reachable.AddNode(Idx); do { NodeSubset Previous(Reachable); // Add in all nodes which are children of a reachable node. for (unsigned i = 0; i != N; ++i) if (Previous.count(i)) Reachable = Reachable.Join(Nodes[i].second); // If nothing changed then we have found all reachable nodes. if (Reachable == Previous) return Reachable; // Rinse and repeat. } while (1); } /// ChildIterator - Visit all children of a node. class ChildIterator { friend class Graph; /// FirstNode - Pointer to first node in the graph's Nodes array. NodeType *FirstNode; /// Children - Set of nodes which are children of this one and that haven't /// yet been visited. NodeSubset Children; ChildIterator(); // Disable default constructor. protected: ChildIterator(NodeType *F, NodeSubset C) : FirstNode(F), Children(C) {} public: /// ChildIterator - Copy constructor. ChildIterator(const ChildIterator& other) : FirstNode(other.FirstNode), Children(other.Children) {} /// Comparison operators. bool operator==(const ChildIterator &other) const { return other.FirstNode == this->FirstNode && other.Children == this->Children; } bool operator!=(const ChildIterator &other) const { return !(*this == other); } /// Prefix increment operator. ChildIterator& operator++() { // Find the next unvisited child node. for (unsigned i = 0; i != N; ++i) if (Children.count(i)) { // Remove that child - it has been visited. This is the increment! Children.DeleteNode(i); return *this; } assert(false && "Incrementing end iterator!"); return *this; // Avoid compiler warnings. } /// Postfix increment operator. ChildIterator operator++(int) { ChildIterator Result(*this); ++(*this); return Result; } /// Dereference operator. NodeType *operator*() { // Find the next unvisited child node. for (unsigned i = 0; i != N; ++i) if (Children.count(i)) // Return a pointer to it. return FirstNode + i; assert(false && "Dereferencing end iterator!"); return nullptr; // Avoid compiler warning. } }; /// child_begin - Return an iterator pointing to the first child of the given /// node. static ChildIterator child_begin(NodeType *Parent) { return ChildIterator(Parent - Parent->first, Parent->second); } /// child_end - Return the end iterator for children of the given node. static ChildIterator child_end(NodeType *Parent) { return ChildIterator(Parent - Parent->first, NodeSubset()); } }; template struct GraphTraits > { typedef typename Graph::NodeType *NodeRef; typedef typename Graph::ChildIterator ChildIteratorType; static NodeRef getEntryNode(const Graph &G) { return G.AccessNode(0); } static ChildIteratorType child_begin(NodeRef Node) { return Graph::child_begin(Node); } static ChildIteratorType child_end(NodeRef Node) { return Graph::child_end(Node); } }; } // End namespace llvm #endif