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authorGlenn Kasten <gkasten@google.com>2012-02-27 11:50:44 -0800
committerGlenn Kasten <gkasten@google.com>2012-04-02 07:44:17 -0700
commit010662326b9c43c703725f933e95e0897f8a6bdd (patch)
tree29a39db792c50d29f266d9df86af2d1de2d4c752 /services/audioflinger/SourceAudioBufferProvider.cpp
parenta1472d9883e35edd280201c8be3191695007dfd4 (diff)
Non-blocking audio I/O interface, WIP
Yet another abstraction similar to AudioTrack::Buffer and AudioBufferProvider, but with support for streaming, non-blocking, and eventually PTS. This is intended to be used as follows: - primary HAL output stream implements a Sink - primary HAL input stream implements a Source - Pipe implements a Sink - PipeReader implements a Source or TimedSource (not shown yet), which supports "read at PTS" - fast AudioTrack on server side will implement a Source using cblk - normal AudioTrack on server side will not be changed initially - fast AudioRecord on server side will implement a Sink using cblk - normal AudioRecord on server side will not be changed initially - fast mixer thread will read from Sources and write to a Sink, or (unlikely) implement a Source and multiple Sinks - Visualization and PCM logger will read from Source or TimedSource - A2DP normal mixer will be connected directly to its output stream and there will be a kind of OutputTrack for duplication that will read from a Sink with non-blocking write fed by the fast mixer. Patch set 3 changes: - Add more implementations of NBAIO interfaces: added SourceAudioBufferProvider, MonoPipe, MonoPipeReader. - Added Format_sampleRate and Format_channelCount. - Extract out the roundUp() method. - Respond to most comments from previous code review. - The new classes are untested. Patch set 4 changes: - Fix bugs in MonoPipe::write() and MonoPipeReader::read() - Fix bug initializing mFrameBitShift too early - renamed roundUp() to roundup() - Fix Android.mk - Add LOG_TAG an LOG_NDEBUG, use ALOG_ASSERT and utils/Log.h instead of assert - Fix build warnings - Move constructor and destructor bodies from .h to .cpp - Line length 100 - Following naming conventions for #include double-include protector macros - Include what you use - More NBAIO logging - MonoPipe write can be blocking Patch set 5 changes: - Address code review comments - Use a static library so unused implementations don't take memory - Comment out libsndfile dependency - Remove debugging LOGV and LOG_NDEBUG Patch set 6 changes (would be 6 at old location, actually 2 at new location): - Address code review comments on patchset 5 - For MonoPipe, allow the full pipe to be used, no need to omit one slot - Don't do atomic releasing stores unless needed Still to do: - I'm not happy with the Pipe class names - Update build/ for new static library? Change-Id: Ie6c61f05ce06b676b033be448a8ef9025a2ffcfd
Diffstat (limited to 'services/audioflinger/SourceAudioBufferProvider.cpp')
-rw-r--r--services/audioflinger/SourceAudioBufferProvider.cpp98
1 files changed, 98 insertions, 0 deletions
diff --git a/services/audioflinger/SourceAudioBufferProvider.cpp b/services/audioflinger/SourceAudioBufferProvider.cpp
new file mode 100644
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+++ b/services/audioflinger/SourceAudioBufferProvider.cpp
@@ -0,0 +1,98 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SourceAudioBufferProvider"
+//#define LOG_NDEBUG 0
+
+#include <utils/Log.h>
+#include "SourceAudioBufferProvider.h"
+
+namespace android {
+
+SourceAudioBufferProvider::SourceAudioBufferProvider(const sp<NBAIO_Source>& source) :
+ mSource(source),
+ // mFrameBitShiftFormat below
+ mAllocated(NULL), mSize(0), mOffset(0), mRemaining(0), mGetCount(0)
+{
+ ALOG_ASSERT(source != 0);
+
+ // negotiate with source
+ NBAIO_Format counterOffers[1];
+ size_t numCounterOffers = 1;
+ ssize_t index = source->negotiate(NULL, 0, counterOffers, numCounterOffers);
+ ALOG_ASSERT(index == (ssize_t) NEGOTIATE && numCounterOffers > 0);
+ numCounterOffers = 0;
+ index = source->negotiate(counterOffers, 1, NULL, numCounterOffers);
+ ALOG_ASSERT(index == 0);
+ mFrameBitShift = Format_frameBitShift(source->format());
+}
+
+SourceAudioBufferProvider::~SourceAudioBufferProvider()
+{
+ free(mAllocated);
+}
+
+status_t SourceAudioBufferProvider::getNextBuffer(Buffer *buffer, int64_t pts)
+{
+ ALOG_ASSERT(buffer != NULL && buffer->frameCount > 0 && mGetCount == 0);
+ // any leftover data available?
+ if (mRemaining > 0) {
+ ALOG_ASSERT(mOffset + mRemaining <= mSize);
+ if (mRemaining < buffer->frameCount) {
+ buffer->frameCount = mRemaining;
+ }
+ buffer->raw = (char *) mAllocated + (mOffset << mFrameBitShift);
+ mGetCount = buffer->frameCount;
+ return OK;
+ }
+ // do we need to reallocate?
+ if (buffer->frameCount > mSize) {
+ free(mAllocated);
+ mAllocated = malloc(buffer->frameCount << mFrameBitShift);
+ mSize = buffer->frameCount;
+ }
+ // read from source
+ ssize_t actual = mSource->read(mAllocated, buffer->frameCount);
+ if (actual > 0) {
+ ALOG_ASSERT((size_t) actual <= buffer->frameCount);
+ mOffset = 0;
+ mRemaining = actual;
+ buffer->raw = mAllocated;
+ buffer->frameCount = actual;
+ mGetCount = actual;
+ return OK;
+ }
+ buffer->raw = NULL;
+ buffer->frameCount = 0;
+ mGetCount = 0;
+ return NOT_ENOUGH_DATA;
+}
+
+void SourceAudioBufferProvider::releaseBuffer(Buffer *buffer)
+{
+ ALOG_ASSERT((buffer != NULL) &&
+ (buffer->raw == (char *) mAllocated + (mOffset << mFrameBitShift)) &&
+ (buffer->frameCount <= mGetCount) &&
+ (mGetCount <= mRemaining) &&
+ (mOffset + mRemaining <= mSize));
+ mOffset += buffer->frameCount;
+ mRemaining -= buffer->frameCount;
+ buffer->raw = NULL;
+ buffer->frameCount = 0;
+ mGetCount = 0;
+}
+
+} // namespace android