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authorChris Kay <chris.kay@arm.com>2023-01-16 16:53:45 +0000
committerChris Kay <chris.kay@arm.com>2023-02-10 17:01:46 +0000
commit82274936374bf630bf5256370e93a531fdda6372 (patch)
treed40922c4ed0df403d503efaac3a20f75fc080544 /bl2
parentf90fe02f061b8a203391e566682221396b656c6f (diff)
build: clarify linker script generation
The following build system variables have been renamed: - `LINKERFILE` -> `DEFAULT_LINKER_SCRIPT` - `BL_LINKERFILE` -> `DEFAULT_LINKER_SCRIPT_SOURCE` - `<IMAGE>_LINKERFILE` -> `<IMAGE>_DEFAULT_LINKER_SCRIPT_SOURCE` These new names better reflect how each variable is used: 1. the default linker script is passed via `-dT` instead of `-T` 2. linker script source files are first preprocessed Additionally, linker scripts are now placed in the build directory relative to where they exist in the source directory. For example, the `bl32/sp_min/sp_min.ld.S` would now preprocess to `sp_min/sp_min.ld` instead of just `bl32.ld` BREAKING-CHANGE: The `LINKERFILE`, `BL_LINKERFILE` and `<IMAGE_LINKERFILE>` build system variables have been renamed. See the commit message for more information. Change-Id: If8cef65dcb8820e8993736702c8741e97a66e6cc Signed-off-by: Chris Kay <chris.kay@arm.com>
Diffstat (limited to 'bl2')
-rw-r--r--bl2/bl2.mk8
1 files changed, 4 insertions, 4 deletions
diff --git a/bl2/bl2.mk b/bl2/bl2.mk
index 7a973e512..a18abab13 100644
--- a/bl2/bl2.mk
+++ b/bl2/bl2.mk
@@ -1,5 +1,5 @@
#
-# Copyright (c) 2013-2021, Arm Limited and Contributors. All rights reserved.
+# Copyright (c) 2013-2023, Arm Limited and Contributors. All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
#
@@ -23,12 +23,12 @@ BL2_SOURCES += bl2/${ARCH}/bl2_rme_entrypoint.S \
bl2/${ARCH}/bl2_el3_exceptions.S \
bl2/${ARCH}/bl2_run_next_image.S \
${GPT_LIB_SRCS}
-BL2_LINKERFILE := bl2/bl2.ld.S
+BL2_DEFAULT_LINKER_SCRIPT_SOURCE := bl2/bl2.ld.S
else ifeq (${BL2_AT_EL3},0)
# Normal operation, no RME, no BL2 at EL3
BL2_SOURCES += bl2/${ARCH}/bl2_entrypoint.S
-BL2_LINKERFILE := bl2/bl2.ld.S
+BL2_DEFAULT_LINKER_SCRIPT_SOURCE := bl2/bl2.ld.S
else
# BL2 at EL3, no RME
@@ -46,5 +46,5 @@ ifeq (${ARCH},aarch64)
BL2_SOURCES += lib/cpus/aarch64/dsu_helpers.S
endif
-BL2_LINKERFILE := bl2/bl2_el3.ld.S
+BL2_DEFAULT_LINKER_SCRIPT_SOURCE := bl2/bl2_el3.ld.S
endif