aboutsummaryrefslogtreecommitdiff
path: root/tests/spec/arb_shader_texture_lod/execution/texgradcube.c
diff options
context:
space:
mode:
Diffstat (limited to 'tests/spec/arb_shader_texture_lod/execution/texgradcube.c')
-rw-r--r--tests/spec/arb_shader_texture_lod/execution/texgradcube.c195
1 files changed, 195 insertions, 0 deletions
diff --git a/tests/spec/arb_shader_texture_lod/execution/texgradcube.c b/tests/spec/arb_shader_texture_lod/execution/texgradcube.c
new file mode 100644
index 00000000..90f7ddcc
--- /dev/null
+++ b/tests/spec/arb_shader_texture_lod/execution/texgradcube.c
@@ -0,0 +1,195 @@
+/*
+ * Copyright (c) 2013 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS AND/OR THEIR
+ * SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Roland Scheidegger <sroland@vmware.com>
+ *
+ * Based on arb_shader_texture_lod-texgrad:
+ * Marek Olšák <maraeo@gmail.com>
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 10;
+
+ config.window_width = 512;
+ config.window_height = 256;
+ config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+#define TEX_WIDTH 256
+#define TEX_HEIGHT 256
+
+static const float colors[][3] = {
+ {1.0, 0.0, 0.0},
+ {0.0, 1.0, 0.0},
+ {0.0, 0.0, 1.0},
+ {1.0, 1.0, 0.0},
+ {0.0, 1.0, 1.0},
+ {1.0, 0.0, 1.0},
+ {0.5, 0.0, 0.5},
+ {1.0, 1.0, 1.0},
+};
+
+static const char *sh_tex =
+ "uniform samplerCube tex;"
+ "void main()"
+ "{"
+ " gl_FragColor = textureCube(tex, gl_TexCoord[0].xyz);"
+ "}";
+
+static const char *sh_texgrad =
+ "#extension GL_ARB_shader_texture_lod : enable\n"
+ "uniform samplerCube tex;"
+ "void main()"
+ "{"
+ " gl_FragColor = textureCubeGradARB(tex, gl_TexCoord[0].xyz,"
+ " dFdx(gl_TexCoord[0].xyz),"
+ " dFdy(gl_TexCoord[0].xyz));"
+ "}";
+
+static GLint prog_tex, prog_texgrad;
+
+void piglit_init(int argc, char **argv)
+{
+ GLuint tex, fb;
+ GLenum status;
+ int i, j, dim;
+ static GLuint fs_tex, fs_texgrad;
+
+ piglit_require_GLSL();
+ piglit_require_extension("GL_EXT_framebuffer_object");
+ piglit_require_extension("GL_ARB_shader_texture_lod");
+
+ fs_tex = piglit_compile_shader_text(GL_FRAGMENT_SHADER, sh_tex);
+ fs_texgrad = piglit_compile_shader_text(GL_FRAGMENT_SHADER, sh_texgrad);
+ prog_tex = piglit_link_simple_program(0, fs_tex);
+ prog_texgrad = piglit_link_simple_program(0, fs_texgrad);
+
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
+
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ for (j = GL_TEXTURE_CUBE_MAP_POSITIVE_X; j <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; j++) {
+ for (i = 0, dim = TEX_WIDTH; dim >0; i++, dim /= 2) {
+ glTexImage2D(j, i, GL_RGBA,
+ dim, dim,
+ 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+ }
+ assert(glGetError() == 0);
+
+ glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
+ glDisable(GL_TEXTURE_CUBE_MAP);
+
+ glGenFramebuffersEXT(1, &fb);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
+
+ for (j = GL_TEXTURE_CUBE_MAP_POSITIVE_X; j <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; j++) {
+ for (i = 0, dim = TEX_WIDTH; dim >0; i++, dim /= 2) {
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
+ GL_COLOR_ATTACHMENT0_EXT,
+ j,
+ tex,
+ i);
+
+ status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ fprintf(stderr, "FBO incomplete\n");
+ piglit_report_result(PIGLIT_SKIP);
+ }
+
+ glClearColor(colors[i][0],
+ colors[i][1],
+ colors[i][2],
+ 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ assert(glGetError() == 0);
+ }
+ }
+
+ glDeleteFramebuffersEXT(1, &fb);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-0.1, 0.1, -0.1, 0.1, 0.1, 1000.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(-0.5, -0.5, -1.2);
+ glRotatef(68, 0, 1, 0);
+ glScalef(2000, 1, 1);
+
+ glEnable(GL_TEXTURE_CUBE_MAP);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ piglit_set_tolerance_for_bits(7, 7, 7, 7);
+
+ printf("Left: textureCube, Right: textureCubeGradARB\n");
+}
+
+static void draw_quad()
+{
+ glBegin(GL_QUADS);
+ glTexCoord3f(-0.5, -0.5, 1);
+ glVertex2f(0, 0);
+ glTexCoord3f(0.5, -0.5, 1);
+ glVertex2f(1, 0);
+ glTexCoord3f(0.5, 0.5, 1);
+ glVertex2f(1, 1);
+ glTexCoord3f(-0.5, 0.5, 1);
+ glVertex2f(0, 1);
+ glEnd();
+}
+
+enum piglit_result piglit_display(void)
+{
+ GLboolean pass = GL_TRUE;
+
+ glViewport(0, 0, piglit_width, piglit_height);
+ glClearColor(0.5, 0.5, 0.5, 0.5);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, piglit_width/2, piglit_height);
+ glUseProgram(prog_tex);
+ draw_quad();
+
+ glViewport(piglit_width/2, 0, piglit_width/2, piglit_height);
+ glUseProgram(prog_texgrad);
+ draw_quad();
+
+ if (!piglit_probe_rect_halves_equal_rgba(0, 0, piglit_width, piglit_height))
+ pass = GL_FALSE;
+
+ piglit_present_results();
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}