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/***************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (directui@nokia.com)
**
** This file is part of libmeegotouch.
**
** If you have questions regarding the use of this file, please contact
** Nokia at directui@nokia.com.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation
** and appearing in the file LICENSE.LGPL included in the packaging
** of this file.
**
****************************************************************************/
#ifndef MSCENEWINDOWVIEW_H
#define MSCENEWINDOWVIEW_H
#include "mwidgetview.h"
#include "mscenewindowmodel.h"
#include <mscenewindowstyle.h>
class MSceneWindow;
class MSceneWindowViewPrivate;
/*!
* \class MSceneWindowView
* \brief This is a default view class for MSceneWindow.
*
* The MSceneWindowView provides an interface to notify
* the scene manager about changes in scene window's
* geometry-related style attributes. It is the preferred
* base class for views of all types of scene windows.
* Once its style changes, it emits a geometryAttributesChanged()
* signal, which is propagated to the MSceneManager instance,
* causing the window geometry and position to be recalculated.
*/
class M_EXPORT MSceneWindowView : public MWidgetView
{
Q_OBJECT
M_VIEW(MSceneWindowModel, MSceneWindowStyle)
Q_PROPERTY(Qt::Alignment alignment READ alignment)
Q_PROPERTY(QPointF offset READ offset)
public:
/*!
* \brief Creates a new instance of the view for the given /a controller.
*/
MSceneWindowView(MSceneWindow *controller);
/*!
* \brief A destructor.
*/
virtual ~MSceneWindowView();
/*!
* \brief Returns the current alignment.
* Alignment defines how scene manager will position the window on the screen.
* \returns The current alignment.
*/
Qt::Alignment alignment() const;
/*!
* \brief Returns the current offset.
* \returns The current offset.
*/
QPointF offset() const;
protected:
MSceneWindowView(MSceneWindowViewPrivate &dd, MSceneWindow *controller);
//! \reimp
virtual void applyStyle();
virtual void setupModel();
//! \reimp_end
signals:
/*!
* \brief Emitted every time when the style of the scene window changes.
*/
void geometryAttributesChanged();
private:
Q_DECLARE_PRIVATE(MSceneWindowView)
Q_DISABLE_COPY(MSceneWindowView)
};
#endif
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