aboutsummaryrefslogtreecommitdiff
path: root/src/views/mscenelayereffectdimview.cpp
blob: abad48b069999a7cd981bacdc554878198c1bdd2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
/***************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (directui@nokia.com)
**
** This file is part of libmeegotouch.
**
** If you have questions regarding the use of this file, please contact
** Nokia at directui@nokia.com.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation
** and appearing in the file LICENSE.LGPL included in the packaging
** of this file.
**
****************************************************************************/

#include "mscenelayereffectdimview.h"

#include "mscenewindowview_p.h"
#include "mviewcreator.h"
#include "mscenelayereffect.h"
#include "mscenelayereffectmodel.h"

//! \internal
class MSceneLayerEffectDimViewPrivate : public MSceneWindowViewPrivate
{
public:
    MSceneLayerEffect *controller;
};
//! \internal_end

MSceneLayerEffectDimView::MSceneLayerEffectDimView(MSceneLayerEffect *controller) :
    MSceneWindowView(*new MSceneLayerEffectDimViewPrivate, controller)
{
    Q_D(MSceneLayerEffectDimView);
    d->controller = controller;
    d->controller->setFlag(QGraphicsItem::ItemDoesntPropagateOpacityToChildren, true);
}

MSceneLayerEffectDimView::~MSceneLayerEffectDimView()
{
}

void MSceneLayerEffectDimView::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
    Q_UNUSED(widget);
    Q_UNUSED(option);

    painter->fillRect(boundingRect(), QColor(0, 0, 0));
}

QRectF MSceneLayerEffectDimView::boundingRect() const
{
    Q_D(const MSceneLayerEffectDimView);
    return QRectF(QPointF(0, 0), d->controller->size());
}

void MSceneLayerEffectDimView::applyStyle()
{
    Q_D(MSceneLayerEffectDimView);

    MSceneWindowView::applyStyle();

    d->controller->setOpacity(style()->opacity());
}

M_REGISTER_VIEW_NEW(MSceneLayerEffectDimView, MSceneLayerEffect)