/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file tex-border-1.c * * Tests that the texture border color on a GL_RGBA texture is sampled * correctly. * * This is intended to be the first test in a series. Other tests * that could be used are behavior of sampling texture border color * for GL_RGB textures, and sampling the border color depending on the * texture format (gen5 Intel hardware and up stores format-dependent * border colors.). */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { float black[4] = {0.0, 0.0, 0.0, 0.0}; float white[4] = {1.0, 1.0, 1.0, 0.0}; float red[4] = {1.0, 0.0, 0.0, 0.0}; float green[4] = {0.0, 1.0, 0.0, 0.0}; float blue[4] = {0.0, 0.0, 1.0, 0.0}; GLboolean pass = GL_TRUE; GLuint tex; tex = piglit_checkerboard_texture(0, /* name */ 0, /* level */ 2, 2, /* width/height */ 1, 1, /* checkerboard size */ black, white); glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, red); piglit_draw_rect_tex(-1, -1, 1, 1, -2, -2, 0, 0); glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, green); piglit_draw_rect_tex( 0, -1, 1, 1, -2, -2, 0, 0); glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, blue); piglit_draw_rect_tex(-1, 0, 1, 1, -2, -2, 0, 0); glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, white); piglit_draw_rect_tex( 0, 0, 1, 1, -2, -2, 0, 0); pass = piglit_probe_pixel_rgb(piglit_width * 1 / 4, piglit_height * 1 / 4, red) && pass; pass = piglit_probe_pixel_rgb(piglit_width * 3 / 4, piglit_height * 1 / 4, green) && pass; pass = piglit_probe_pixel_rgb(piglit_width * 1 / 4, piglit_height * 3 / 4, blue) && pass; pass = piglit_probe_pixel_rgb(piglit_width * 3 / 4, piglit_height * 3 / 4, white) && pass; glDeleteTextures(1, &tex); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { piglit_require_gl_version(13); }