/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file streaming-texture-leak.c * * Tests that allocating and freeing textures over and over doesn't OOM * the system due to various refcounting issues drivers may have. * * Textures used are around 4MB, and we make 5k of them, so OOM-killer * should catch any failure. * * Bug #23530 */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END #define TEX_SIZE 1024 static int tex_buffer[TEX_SIZE * TEX_SIZE]; enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; GLuint texture; int i; float expected[4] = {0.0, 1.0, 0.0, 0.0}; for (i = 0; i < 5000; i++) { glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_SIZE, TEX_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer); piglit_draw_rect_tex(0, 0, piglit_width, piglit_height, 0, 0, 1, 1); glDeleteTextures(1, &texture); } pass = piglit_probe_pixel_rgb(piglit_width / 2, piglit_height / 2, expected); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { int i; piglit_automatic = GL_TRUE; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); for (i = 0; i < TEX_SIZE * TEX_SIZE; i++) tex_buffer[i] = 0x0000ff00; glEnable(GL_TEXTURE_2D); }