/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file rg-teximage-02.c * Verify setting and getting image data for RED or RG formats * * Specify an RGBA image with a RG internal format. Read the image back as * RGBA. Verify the red and green components read back match the source image * and the blue and alpha components are 0 and 1, respectively. * * \author Ian Romanick */ #include "piglit-framework.h" #include "piglit-util-gl-common.h" #include "rg-teximage-common.h" #define WIDTH 256 #define HEIGHT 256 static float rgba_image[4 * WIDTH * HEIGHT]; static const GLenum internal_formats[] = { GL_RG, GL_RG8, GL_RG16, GL_RGBA, }; GLuint tex[Elements(internal_formats)]; const unsigned num_tex = Elements(tex); GLboolean pass = GL_TRUE; PIGLIT_GL_TEST_MAIN( WIDTH * Elements(tex) /*window_width*/, HEIGHT /*window_height*/, GLUT_RGB | GLUT_DOUBLE) void piglit_init(int argc, char **argv) { unsigned i; GLfloat result[4 * WIDTH * HEIGHT]; piglit_require_extension("GL_ARB_texture_rg"); generate_rainbow_texture_data(WIDTH, HEIGHT, rgba_image); glEnable(GL_TEXTURE_2D); glGenTextures(Elements(tex), tex); for (i = 0; i < Elements(internal_formats); i++) { GLenum err; glBindTexture(GL_TEXTURE_2D, tex[i]); glTexImage2D(GL_TEXTURE_2D, 0, internal_formats[i], WIDTH, HEIGHT, 0, GL_RGBA, GL_FLOAT, rgba_image); err = glGetError(); if (err) { fprintf(stderr, "glTexImage2D(internalFormat = 0x%04x) " "generated GL error 0x%04x\n", internal_formats[i], err); pass = GL_FALSE; } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (internal_formats[i] != GL_RGBA) { glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_FLOAT, result); pass = compare_texture(rgba_image, result, internal_formats[i], GL_RGBA, (WIDTH * HEIGHT), GL_TRUE) && pass; } } if (piglit_automatic) piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); }