/* * Copyright © 2008-2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** * @file lodclamp-between.c * * Tests that setting LOD clamp to between two texture levels results in * appropriate mipmap filtering. */ #include "piglit-util-gl-common.h" #define MAX_SIZE 32 #define MAX_LOD 5 #define PAD 5 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 200; config.window_height = 200; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END static GLfloat colors[][3] = { {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 0.0, 1.0}, {1.0, 0.0, 1.0}, {0.0, 1.0, 1.0}, {1.0, 1.0, 0.0}, }; static void set_level_color(int level, int size, int color) { GLfloat *tex; int x, y; tex = malloc(size * size * 3 * sizeof(GLfloat)); for (y = 0; y < size; y++) { for (x = 0; x < size; x++) { tex[(y * size + x) * 3 + 0] = colors[color][0]; tex[(y * size + x) * 3 + 1] = colors[color][1]; tex[(y * size + x) * 3 + 2] = colors[color][2]; } } glTexImage2D(GL_TEXTURE_2D, level, GL_RGB, size, size, 0, GL_RGB, GL_FLOAT, tex); free(tex); } enum piglit_result piglit_display(void) { int dim; GLboolean pass = GL_TRUE; int level, x, y; GLuint tex; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); /* Clear background to gray */ glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT); /* Create the texture. */ glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); /* Fill in each level */ for (level = 0, dim = MAX_SIZE; dim > 0; level++, dim /= 2) { set_level_color(level, dim, level); } glEnable(GL_TEXTURE_2D); /* Draw areas of the base level size with clamping to mip lods * between each texture level. */ x = 10; y = 10; for (level = 0, dim = MAX_SIZE; dim > 1; level++, dim /= 2) { float clamp = (float)level + 0.5; glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, clamp); piglit_draw_rect_tex(x, y, MAX_SIZE, MAX_SIZE, 0.0, 0.0, 1.0, 1.0); y += MAX_SIZE + PAD; } /* Verify that the resulting images are blended between the levels. */ y = 10; for (level = 0, dim = MAX_SIZE; dim > 1; level++, dim /= 2) { float expected[3]; int i; for (i = 0; i < 3; i++) { expected[i] = (colors[level ][i] + colors[level + 1][i]) / 2.0; } pass = piglit_probe_pixel_rgb(x + MAX_SIZE / 2, y + MAX_SIZE / 2, expected) && pass; y += MAX_SIZE + PAD; } glDeleteTextures(1, &tex); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { }