/* * Copyright © 2008-2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** * Tests that all the appropriate values of GL_TEXTURE_BASE_LEVEL and * GL_TEXTURE_MAX_LEVEL work on a mipmapped 2D texture. */ #include "piglit-util-gl-common.h" #define MAX_SIZE 32 #define MAX_LEVEL 5 #define PAD 5 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 500; config.window_height = 600; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END static GLfloat colors[][3] = { {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 0.0, 1.0}, {1.0, 1.0, 0.0}, {1.0, 0.0, 1.0}, {0.0, 1.0, 1.0}, }; static void set_level_color(int level, int size, int color) { GLfloat *tex; int x, y; tex = malloc(size * size * 3 * sizeof(GLfloat)); for (y = 0; y < size; y++) { for (x = 0; x < size; x++) { tex[(y * size + x) * 3 + 0] = colors[color][0]; tex[(y * size + x) * 3 + 1] = colors[color][1]; tex[(y * size + x) * 3 + 2] = colors[color][2]; } } glTexImage2D(GL_TEXTURE_2D, level, GL_RGB, size, size, 0, GL_RGB, GL_FLOAT, tex); free(tex); } /** * Tests that the mipmap drawn at (x,y)-(x+size,y+size) has the color for the * clamped level. */ static GLboolean test_results(int x, int y, int size, int level, int min_level, int max_level) { GLboolean pass = GL_TRUE; int x1 = x + size / 4, x2 = x + size * 3 / 4; int y1 = y + size / 4, y2 = y + size * 3 / 4; int clamped_level; clamped_level = level; if (clamped_level > max_level) clamped_level = max_level; if (clamped_level < min_level) clamped_level = min_level; if (size == 1) { pass = pass && piglit_probe_pixel_rgb(x1, y1, colors[clamped_level]); } else { pass = pass && piglit_probe_pixel_rgb(x1, y1, colors[clamped_level]); pass = pass && piglit_probe_pixel_rgb(x2, y1, colors[clamped_level]); pass = pass && piglit_probe_pixel_rgb(x2, y2, colors[clamped_level]); pass = pass && piglit_probe_pixel_rgb(x1, y2, colors[clamped_level]); } if (!pass) { printf("failed at level %d (%dx%d) with level clamped to " "(%d,%d)\n", level, size, size, min_level, max_level); } return pass; } static GLboolean draw_and_test(int x_offset, int y_offset, float min_level, float max_level) { GLfloat y; int dim; int level; GLboolean pass = GL_TRUE; glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, max_level); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, min_level); y = y_offset; for (level = 0, dim = MAX_SIZE; dim > 0; level++, dim /= 2) { piglit_draw_rect_tex(x_offset, y, dim, dim, 0.0, 0.0, 1.0, 1.0); y += dim + PAD; } y = y_offset; for (level = 0, dim = MAX_SIZE; dim > 0; level++, dim /= 2) { pass = pass && test_results(x_offset, y, dim, level, min_level, max_level) && pass; y += dim + PAD; } return pass; } enum piglit_result piglit_display(void) { int dim; GLboolean pass = GL_TRUE; int level, min_level, max_level, x_offset, y_offset; GLuint tex; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); /* Clear background to gray */ glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT); /* Create the texture. */ glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); /* Fill in each level */ for (level = 0, dim = MAX_SIZE; dim > 0; level++, dim /= 2) { set_level_color(level, dim, level); } /* Draw all the levels with varying clamp ranges. */ glEnable(GL_TEXTURE_2D); y_offset = 10; for (min_level = 0; min_level <= MAX_LEVEL; min_level++) { x_offset = 10; for (max_level = MAX_LEVEL; max_level >= min_level; max_level--) { pass = draw_and_test(x_offset, y_offset, min_level, max_level) && pass; x_offset += MAX_SIZE + PAD; } y_offset += (MAX_SIZE * 2 + PAD * 7); } glDeleteTextures(1, &tex); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { }