/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Test that glCopyTexImage() into a texture with a texture border * gets correct non-border texels. */ #include "piglit-util-gl-common.h" /* Size of the body of the texture, not counting border. */ #define TEX_SIZE 64 PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = TEX_SIZE*2+30; config.window_height = TEX_SIZE+20; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; PIGLIT_GL_TEST_CONFIG_END enum piglit_result piglit_display(void) { bool pass = true; int quad_w = TEX_SIZE / 2; int quad_h = TEX_SIZE / 2; float red[] = {1.0, 0.0, 0.0, 0.0}; float green[] = {0.0, 1.0, 0.0, 0.0}; float blue[] = {0.0, 0.0, 1.0, 0.0}; float white[] = {1.0, 1.0, 1.0, 0.0}; GLuint tex; int x, y; piglit_ortho_projection(piglit_width, piglit_height, false); glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); x = 10; y = 10; glColor4fv(red); piglit_draw_rect(x, y, quad_w, quad_h); glColor4fv(green); piglit_draw_rect(x + quad_w, y, quad_w, quad_h); glColor4fv(blue); piglit_draw_rect(x, y + quad_h, quad_w, quad_h); glColor4fv(white); piglit_draw_rect(x + quad_w, y + quad_h, quad_w, quad_h); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /* Copy the rectangle drawn to our texture, with a 1-pixel * border around it. */ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, x - 1, y - 1, TEX_SIZE + 2, TEX_SIZE + 2, 1); x = 20 + TEX_SIZE; y = 10; glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); piglit_draw_rect_tex(x, y, TEX_SIZE, TEX_SIZE, 0, 0, 1, 1); glDisable(GL_TEXTURE_2D); glDeleteTextures(1, &tex); pass = piglit_probe_rect_rgba(x, y, quad_w, quad_h, red) && pass; pass = piglit_probe_rect_rgba(x + quad_w, y, quad_w, quad_h, green) && pass; pass = piglit_probe_rect_rgba(x, y + quad_h, quad_w, quad_h, blue) && pass; pass = piglit_probe_rect_rgba(x + quad_w, y + quad_h, quad_w, quad_h, white) && pass; piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { }