/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * Marek Olšák * */ /** @file arbfp-disabled-1.c * * Tests that drawing to two render targets with result.color (and no OPTION) * works. * * From the ATI_draw_buffers spec: * * 'If the "ATI_draw_buffers" fragment program option, is not * being used then DrawBuffersATI specifies a set of draw buffers * into which output color 0 is written.' */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 128; config.window_height = 128; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static const char *mrt_fp_string = "!!ARBfp1.0\n" "MOV result.color, {0, 1, 0, 0};\n" "END\n"; static GLuint attach_texture(int i) { GLuint tex; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, piglit_width, piglit_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + i, GL_TEXTURE_2D, tex, 0); assert(glGetError() == 0); return tex; } enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; GLuint tex0, tex1, fb; GLenum status; const GLenum attachments[] = { GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT, }; float green[4] = {0, 1, 0, 0}; glGenFramebuffersEXT(1, &fb); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); tex0 = attach_texture(0); tex1 = attach_texture(1); glDrawBuffersATI(2, attachments); status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { fprintf(stderr, "fbo incomplete (status = 0x%04x)\n", status); piglit_report_result(PIGLIT_SKIP); } /* Clear render targets (textures) to red */ glClearColor(1.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_FRAGMENT_PROGRAM_ARB); piglit_draw_rect(-1, -1, 2, 2); glDisable(GL_FRAGMENT_PROGRAM_ARB); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); /* Draw the two green textures to top/bottom halves of the window. */ glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glBindTexture(GL_TEXTURE_2D, tex0); piglit_draw_rect_tex(-1, -1, 2, 1, 0, 0, 1, 1); glBindTexture(GL_TEXTURE_2D, tex1); piglit_draw_rect_tex(-1, 0, 2, 1, 0, 0, 1, 1); glDisable(GL_TEXTURE_2D); glDeleteTextures(1, &tex0); glDeleteTextures(1, &tex1); glDeleteFramebuffersEXT(1, &fb); pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint num; piglit_require_extension("GL_EXT_framebuffer_object"); piglit_require_extension("GL_ATI_draw_buffers"); piglit_require_extension("GL_ARB_fragment_program"); piglit_require_extension("GL_ARB_vertex_program"); glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &num); if (num < 2) piglit_report_result(PIGLIT_SKIP); piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB, mrt_fp_string); }